Hearts of Iron IV

Hearts of Iron IV

-Operation Overhaul-
 This topic has been pinned, so it's probably important
ciblin  [developer] 23 Dec, 2017 @ 8:15am
Bug Reporting
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Vertimnus 23 Dec, 2017 @ 3:09pm 
The Expert AI settings window that normally appears on game start is missing with this mod installed - not sure if that is intentional.
ciblin  [developer] 23 Dec, 2017 @ 3:26pm 
Originally posted by NaniteSystems:
The Expert AI settings window that normally appears on game start is missing with this mod installed - not sure if that is intentional.
It was intentional. Not all the features that EAI menu offered were checked to see if they still worked. We may add it back in the future.
Vertimnus 23 Dec, 2017 @ 4:42pm 
Originally posted by VDNKh:
Originally posted by NaniteSystems:
The Expert AI settings window that normally appears on game start is missing with this mod installed - not sure if that is intentional.
It was intentional. Not all the features that EAI menu offered were checked to see if they still worked. We may add it back in the future.
Thanks for the quick reply. I really hope you find a way to add it back. I love your mod but the EAI menu is pretty essential to getting a good difficulty level in single player games.
GonerOne 24 Dec, 2017 @ 2:17am 
When taking the 'Subdue the Warlords' focus as Japan, you do not get wargoals for the Yue Clique. I haven't noticed any related issues as the Yue is a special case, but I'll be sure to get back to you if I find anything else.

Edit - The focuses 'Pacific Non Agression Treaty,' 'Pacific Treaty Organisation,' and 'Southern Sphere' all have an odd event name. In addition, the 'Southern Expansion' focus appears to forcefully add a NAP when selected, rather than giving the Soviets a choice. I didn't take them, so I'm not sure if the event is bugged in addition to the name, and the treaty is force added, but everything else in the tree looks good.

As an additional note I suppose, more feedback than anything, there's no time lock on the 'Rhineland' focus, meaning that Germany can easily go through it's inital focuses months earlier (due to the start date change). This causes them to be slightly unbalanced. I know that everything is in the works and that the team is probably waiting for the new DLC to take a look at the German focus tree, so I thought I'd make you aware now.

Otherwise, I'm really enjoying some of the changes! The tech was very interesting to explore, and I'm thinking of a couple of new, evil templates to use against the mates XD. Keep up the good work. (Doesn't matter if this last paragraph isn't a bug report, I'm putting it here anyway! :P)
Last edited by GonerOne; 24 Dec, 2017 @ 2:31am
Berk24  [developer] 24 Dec, 2017 @ 10:07am 
@GonerOneWe will take a look at subdue the warlords thanks.

As for the Japanese Focus tree about the time I was going to go back and do some more work on them we found out the new DLC was going to be focused on China so we will be replacing the existing one with the new one that comes out with the new DLC. and the AI should never take those focuses.

As for Germany we are still trying to decide on exactly what to do but france and britain do start in a better position with a lot more equipment than the Germans so it should take them a little longer to build up then the base game.
GonerOne 24 Dec, 2017 @ 3:14pm 
Originally posted by Berk24:
@GonerOneWe will take a look at subdue the warlords thanks.

As for the Japanese Focus tree about the time I was going to go back and do some more work on them we found out the new DLC was going to be focused on China so we will be replacing the existing one with the new one that comes out with the new DLC. and the AI should never take those focuses.

As for Germany we are still trying to decide on exactly what to do but france and britain do start in a better position with a lot more equipment than the Germans so it should take them a little longer to build up then the base game.

Oh, I totally forgot about Japan getting the new tree! My bad.

Regarding Germany, that seems like a good way to do things. As Britain and France, you have almost zero ability to expand to Germany's 1939 level, so adding to the start should work.
My Game crashed when Japan Declared war on China, i declared a Unjustified war against poland with germany, and at the end of the civil war, a article popped up about the end of the civil war, but wasv titled "Austrailia joins the"
Lavo  [developer] 25 Dec, 2017 @ 11:53am 
@GonerOne You're right that two warlords can be absent from Subdue the Warlords focus; I'll put out a hotfix for that right now.

Edit: I'll also fix the event names for those various focuses. As for the Soviet NAP; it is indeed a vanilla thing forces it, however I'll switch it to be optional so a human USSR player can deny it. Will include in a later patch.
Last edited by Lavo; 25 Dec, 2017 @ 1:01pm
GonerOne 25 Dec, 2017 @ 7:37pm 
Originally posted by Lavo:
@GonerOne You're right that two warlords can be absent from Subdue the Warlords focus; I'll put out a hotfix for that right now.

Edit: I'll also fix the event names for those various focuses. As for the Soviet NAP; it is indeed a vanilla thing forces it, however I'll switch it to be optional so a human USSR player can deny it. Will include in a later patch.

Sounds good.
Lithrus 25 Dec, 2017 @ 9:03pm 
Flag flickering is an issue like in many other mods. there's a mod to remove this in the steam workshop if you'd like to include it in here
Lavo  [developer] 25 Dec, 2017 @ 11:45pm 
Originally posted by GonerOne:
Sounds good.
These changes are now live, for reference.


Originally posted by Lithrus:
Flag flickering is an issue like in many other mods. there's a mod to remove this in the steam workshop if you'd like to include it in here
Seriously? Damn I thought it had been fixed engine side.
Playing a game as the USA with historical focuses on. This mod and its prerequisites are the only ones enabled. Germany took Anschluss and then Demand Sudetenland in 1936.

Additionally, I'm not sure if it's an intended feature of this mod or of New World Order, but the manpower of each country is vast, allowing them to create huge armies from the very beginning. It's now September 1936 and Germany has an army of 125 divisions; 98 of them are infantry divisions which are all above 20 combat width. I point this out here because I expect it's the reason Germany is taking those focuses so early; they're locked behind manpower requirements which Germany is reaching very early on, though every other country can do the same.
ciblin  [developer] 26 Dec, 2017 @ 6:37pm 
Originally posted by Memes:
Playing a game as the USA with historical focuses on. This mod and its prerequisites are the only ones enabled. Germany took Anschluss and then Demand Sudetenland in 1936.

Additionally, I'm not sure if it's an intended feature of this mod or of New World Order, but the manpower of each country is vast, allowing them to create huge armies from the very beginning. It's now September 1936 and Germany has an army of 125 divisions; 98 of them are infantry divisions which are all above 20 combat width. I point this out here because I expect it's the reason Germany is taking those focuses so early; they're locked behind manpower requirements which Germany is reaching very early on, though every other country can do the same.

Early game manpower is high, but the later manpower laws are heavily nerfed, it makes minors much more viable to play as. But yes, we're aware Germany is taking Sudetenland early.
BorisTheAnimal 27 Dec, 2017 @ 4:25am 
at the start of the game i noticed that some of the states including the suez canal have no owner, as if they are not colonized. is this intentional?
Lavo  [developer] 27 Dec, 2017 @ 12:07pm 
Originally posted by xuser13:
at the start of the game i noticed that some of the states including the suez canal have no owner, as if they are not colonized. is this intentional?
That sounds like a mod conflict. Can you try loading only OpO, Expert AI, and New World Order just to start up a match and see if you can reproduce the issue with only our mod enabled?
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