Hearts of Iron IV

Hearts of Iron IV

-Operation Overhaul-
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Update: 20 Apr, 2021 @ 7:11pm

HOTFIX

Fixed Turkey

Update: 20 Apr, 2021 @ 9:41am

HOTFIX

Actually fixed Greece

Update: 19 Apr, 2021 @ 7:23pm

HOTFIX

Updated Greece, Bulgaria, and Neatherlands country files

Update: 15 Apr, 2021 @ 2:36pm

HOTFIX

-Fixed longstanding bug with Liberia having incorrect political data
-Fixed bug with CZE starting OOB
-Fixed bug with 00_opo_on_actions.txt file
-Fixed minor bug with Garrison System

Update: 13 Apr, 2021 @ 2:08pm

Change Log v0.4.1

With this patch we have done a lot of changes to navy research and equipment. We are hope to get feedback on these changes, be it negative or positive.
If all works well, these changes should make your starting navy not useless, make refitting viable/useful, and decrease the pain from MTG’s naval research bloat.

NAVAL CHANGES

-Range for all destroyers and coastal defense cruisers set to 3000
-Range for all cruisers, battleships, battlecruisers, and carriers set to 5000
-Range for all submarines set to 6500
-Removed range increases from non-MTG naval engine upgrades

Ranges were changed as truthfully older naval vessels weren't hamstrung by ranges due to various factors, such as replenishment at sea, increasing carried fuel stocks, and other mid/late WW2 logistic advances, that HoI4 simply does not model. OpO had originally changed ranges a long time ago, but had removed those when the naval tree was wiped due to MTG.

-Rebalanced nearly all ship module conversion costs; armor being a notable exception.
In many cases there is a large difference, such as for heavy battery 3 and 4, and all ship engines, which got a sizable reduction. In some cases, the difference isn't that noticeable, such as for anti-air.
For light cruiser batteries in particular, the difference was massive. Due to what can only be assumed to be a copy/paste oversight it costs MORE to refit any of these batteries than to make new ones by a large margin.

Naval Research/Secondary Modules

-Combined naval gun/armor researches with their respective hull types
-Increased research cost of naval hulls, decreased research cost of most other naval techs
-Dual Purpose Secondary research is now a 1942 tech and requires 1942 radar unlocked
-Added a new 1940 Secondary research which unlocks a Secondary module which has the light attack/piercing and IC cost of the current DP Secondary
-Tweaked radar research costs
-Increased IC cost of DP Secondary
-Adjusted dual purpose light gun stats
-Updated MTG naval research file to use the latest EAI AI weights

Other Naval Changes

-Naval module XP change cost is now 1 XP for a new module, 1 XP for replacing a module with one of a different type, 0 XP for converting a module, 0 XP for removing a module
-Pacific Fleet Designer no longer decreases CV armor and now gives reliability buffs instead of range buffs
-Removed percentage IC cost increase from naval AA modules
-Capped Airplane Catapult modules to a maximum of 2 to match IRL
-Increased base sub detection of 1936, 1940, and 1944 destroyers to 3.5 from 1 to allow for these destroyers plus Sonar 2 to have 10 sub detection as in non-MTG
-Increased destroyer light battery 4 light piercing to 3 from 2.5
-Increased HP of 1936/1940/1944 carrier hull to 325/350/400 to match non-MTG
-Increased Cruiser Carrier Conversion manpower cost to 4000 from 1000

LAND CHANGES

Armor Changes

-Significantly increased armor stat of all light and amphibious armor equipment
-Added reliability debuff to engine upgrades for armor and air equipment
-Foreign tank equipment can now be converted to other versions of that same tier of tank equipment
-Reduced forest attack debuff for all armor to 10% from 20%
-Adjusted jungle and urban debuffs on amphibious armor to match other armor
-Added suppression to all armor (correcting oversight from LR update)
-Updated armor research file to use the latest EAI AI weights

Other Land Changes

-Added the Garrison System. This system, which can be activated at game start, essentially grants access to cavalry/mechanized divisions that take 'Garrison Equipment' instead of Infantry Equipment. This is to avoid your best rifles going to garrison units instead of frontline units or stockpile. Garrison Equipment can be acquired via a repeatable decision, at an exchange rate of 1 Infantry Equipment to 1 Garrison Equipment, with old rifles going first.
-Reduced IC cost of select-fire rifles (aka. 1942+ infantry equipment) across the board
-Updated land doctrine, support, and artillery research files to use the latest EAI AI weights
-Increased research cost of artillery 2, artillery 3, rocket art 1, rocket art 2 to 2.5 from 1.5
-Increased research cost of anti-air 3, anti-tank 3 to 2 from 1.5
-Added tech_air_damage_factor buff to a number of anti-air techs
-Signal Company research upgrades post-1945 now give 6% increase instead of 12% increase

OTHER CHANGES/FIXES

-Updated air techs, electric/mech engineering, and industry research files to use the latest EAI AI weights
-Did a number of updates to OOBs; all division templates now properly use name lists and some nations now have different starting divisions/equipment statuses
-Set AI to not research jet fighters until late 1947, to avoid crippling their aircraft production mid-WW2
-Non-Aligned can now take Closed Economy
-Security press law now gives counter-intelligence bonus
-Changed JAP_expand_the_snlf focus to give tp_tech bonus instead of marines
-Naval bombers now use tactical bomber sprite in 3D view/battles
-Fixed typo with British Covenanter medium tank

Update: 14 Mar, 2021 @ 2:19pm

HOTFIX

-Removed mutual exclusion between Send in the Zombies and National Steel Car foci in Canada focus tree
-Fixed bug in France focus tree

Update: 13 Mar, 2021 @ 6:47pm

Change Log v0.4.0

Updated mod for 1.10.* changes

GAMEPLAY
-Removed unique Monarchism ideology, combined with Non-Aligned. Non-Aligned now uses Monarchism's old modifiers, to make the ideology not terrible, and additionally nations that had ministers to allow for Monarchism Drift now have ministers that provide Non-Aligned Drift to allow swapping as before.
-Removed focus JAP_revise_the_constitution due to the above

BALANCE
-Buffed sub visibility for sub 2/3/4 to 20/15/12 from 23.34/21.68/20
-Removed large starting infantry equipment stockpiles from: USSR, USA, France, Britain
-Set starting equipment of starting divisions to 100% for: USSR, USA, France, Britain
-CZE now has 210 motorized equipment in stockpile at game start, in addition to the existing 800 light tank stockpile
-CZE Fast Divisions focus will now spawn 4 divisions with the new template with no equipment
-mot/apc/armor recon can no longer be used with paratroopers and has an amphibious penalty
-Tweaked urban/jungle debuffs for all armor types
-Focus JAP_german_rocketry now adds an idea to boost Rocketry Research and Rocket Site Construction instead of a 7% Research Speed bonus
-Updated superior_firepower, mobile_defence, and shock_and_awe techs to match vanilla

BUG FIX
-Fixed various oddities with infantry equipment, including glitch with France not being able to build Bolt Action 2 right after researching it
-Fixed bugs where USA and RAJ (India) civil wars were completely broken
-Fixed some errors in countrytechtreeview.gui
-Fixed bug where German AI would rarely (or never) accept Japanese Shogunate request to join Axis

Update: 25 Sep, 2020 @ 11:13am

HOTFIX

-Fixed tech tree text bugs
-Minor tweak for GER Naval Rearmament focus to always build in German core provinces if possible [Paradox please steal this]

Update: 23 Sep, 2020 @ 5:40pm

HOTFIX

Added a bunch of missing LR intel operatives

Update: 23 Sep, 2020 @ 4:50pm

Change Log v0.3.6

This patch brings OpO to LR standard and makes it truly work with the current version of HoI4.

Notable Bits:
-Removed custom France Focus Tree and Political Advisers from France Total Rework, reverting to vanilla
-Fancy new search tags [i.e. the buttons for 'Industrial', 'Research', etc] in Focus Trees are NOT included for: Czechoslovakia, Japan, Romania, USSR, Russian Revolt (TZR), UK, USA.
Due the time needed to implement them, no ETA on if/when they will be added for those nations
-USA and Indian civil wars are likely still broken; we will be investigating these further next
-Fixed issue with AI building exclusively scout planes

Gameplay/Balance:
-Dive Bomber and Torpedo Bomber admiral traits now boost ground/naval attack and naval attack, respectfully, instead of air attack
-Added 10% urban attack debuff to all armor brigades
-Mechanized 1 tech now requires Motorized 1 instead of Motorized 2
-Adjusted equipment requirements for light armored recon and armored recon
-Willam Halsey Jr. is now a General Staff instead of a Theorist for USA
-Marc Mitscher added as a Theorist to offset Willam Halsey Jr. change for USA

Many other issues were fixed, including but not limited to:
-Updated France event/decision/idea/history files for LR
-Updated Spain event/focus tree/history files for LR
-Updated Portugal history file for LR
-Removed France AI strategy files
-Fixed errors in several AI strategy files
-Fixed a number of countries having ideology counts that don't sum to 100 at game start
-Fixed several ideology checks having misspellings of fascist and democratic
-Fixed various idea related bugs and errors