Caves of Qud

Caves of Qud

Brainwraith Genotype - Play as a psychic ghost!
kersed  [developer] 22 Dec, 2017 @ 12:53pm
Issue Reporting & Technical Help
Let me know if you have any problems with my mod.
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Showing 1-15 of 37 comments
orobus 25 Dec, 2017 @ 9:00am 
I'm not sure if this was planned but it appears that by brainwratith pygmy doesn't have the ability to make camp! There's no option for it that comes up in the abilities menu.
kersed  [developer] 25 Dec, 2017 @ 9:36am 
Sorry this should be fixed now
orobus 25 Dec, 2017 @ 10:10am 
Thanks! Merry Xmas!
Fridge 30 Dec, 2017 @ 7:02pm 
My character keeps forgetting tiles as if they have amnesia, even though I didn't chose any deficts in the mutation screen, and none show up in the character sheet either. Is this a bug or am I missing something?

Edit: I just went to Joppa from the overworld and everything is fine now.
Last edited by Fridge; 30 Dec, 2017 @ 7:07pm
Emong 2 Jan, 2018 @ 5:23pm 
NPC brainwraiths are dropping their corpses as a blueprint error for me right now. I also don't seem to be racking up any glimmer from my many psychic powers, which seems incorrect.

Edit: Scratch the glimmer thing. User error.
Last edited by Emong; 2 Jan, 2018 @ 5:46pm
happy_sisyphus 2 Jan, 2018 @ 5:34pm 
Can confirm the forgetting tiles bug and the brainwraith corpses blueprint error.
Emong 2 Jan, 2018 @ 6:16pm 
I'm also seeing an issue with the play last character option scrambling up my stats.
kersed  [developer] 2 Jan, 2018 @ 8:59pm 
Hey thanks for letting me know about those problems.
I fixed the corpse blueprint thing, but haven't found a solution for the other stuff yet. I can replicate the issues, but after reviewing the content of the whole mod, as far as I know nothing should cause either of those. I'll continue to look into it but for now I'm pushing these changes
Fitrandiddle 5 Jan, 2018 @ 12:19am 
Hey, I had the amnesia thing at some point, but more importantly, photosynthetic skin doesn't seem to be actually giving my dude any food. Every time I try, it doesn't seem to work.
kersed  [developer] 5 Jan, 2018 @ 1:37pm 
The photosynthesis thing is an issue with the base game, I guess because of the recent hunger changes. Nothing to do with my mod.

I've sort of fixed the amnesia problem - sorry it took so long! Seems to be a quirk of my custom map so for now I've restored the original Joppa starting location, it's a lot better this way.

I haven't noticed anything special about the Joppa map that would do that, or anything missing from my own map, but I'll keep looking into it. In the meantime, the monastery remains as an early game dungeon you can visit. The tile memory will still be goofy but at least that problem doesn't follow you around, it's just that area. Hope this works better for you guys!
mabel 10 Jan, 2018 @ 4:31am 
yo this is. very much a non-issue but the text for a good number of the brainwraith classes goes off the screen (maybe just on my resolution? i can't check now so uhhh sorry if thats the case!) which is a shame because i wanted to read the thing you put for pygmy
kersed  [developer] 10 Jan, 2018 @ 4:51am 
Shucks dude that's no good. All the vanilla class descriptions show up normally? Are you playing with the Overlay UI enabled or just using the classic UI? Try it with the Overlay if you're not already

I think there is a screenshot of how the class selection screen should look, and also all the descriptions should be listed in the main mod page.

The Pygmy flavor text comes from Dark Souls 1, there's an important item called Humanity which has that text as part of its description. Actually the whole concept of "pygmy" as "feeble loser with secret stockpiles of nuclear level energy" comes from that series haha

In any case, next time I update the mod I'll try to improve the formatting on those
Last edited by kersed; 10 Jan, 2018 @ 4:53am
berl 11 Jan, 2018 @ 1:21am 
I still seem to have a problem with the "amnesia" bug in the monastery and dungeons below it, forgetting tiles and the map itself after exploring.
DALOS 11 Jul, 2020 @ 6:57am 
Don't know if you're still working on this, but the new starting location doesn't show up.
kersed  [developer] 14 Jul, 2020 @ 8:32pm 
Originally posted by DALOS:
Don't know if you're still working on this, but the new starting location doesn't show up.
Hi there, thanks for your interest! I'll be updating the mod and doing my best to fix all bugs as soon as I have more regular access to my main machine, which unfortunately could be up to a few months. I think the starting location mechanic has changed quite a lot since I created the mod. Right now the place just exists as a weird and mostly empty monastery near Joppa. I'd really like to get everything updated as soon as I reasonably can, so definitely check back later sometime :)
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