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So as far as your questions, I'll answer them in order.
1.) That bug should now be fixed.
2.) I tweaked it so that the NPCs have better awareness.
3.) I couldn't re-create that bug, but I'll continue to try.
1.) That item provides a Magic and Spellcasting buff to Cloudrunner, as well as having an additional purpose of opening up a hidden line of dialog; helping you to get past one of the guard patrols without fighting them (a little Easter egg if you will).
2-4.) The secret cave leads to the hidden ending. All I will say is there are three runes you need, and before you can get one of the runes, you have to find an item hidden in Act X: Into The Wilderness. I don't want to spoil any more than that ;)
It happens within the Breaking News act. I actually do have the saves right before that, so I could replicate this behaviour again upon loading. But not sure how to share them here on Steam, even if you're interested.
I also got the treat :) Do wonder how can you explain its course being as somewhat a direct prequel, not using such cheats as alternative dimensions, etc. :0
As well I found out that the wilderness caves are not that simple, but maybe my following questions might be :)
1) Does anything done in these locations affect outside of the current act, beside achieving their respective trinkets?
2) What does the another necklace do? Looks like it provides more speed, anything else?
3) Is there any use to save gems to the next location instead of using? As otherwise, here I only got a bit of confusion, comparing to the other locations.
4) Who was actually that undead caveman if not a secret? I kinda forgot about most of the subplots, as I played previous acts enough time ago.
Thanks again for the UGC and good luck to your next endeavours!
P.S. Could there be any chance for some sort of dev commentary, explaining in-and-outs of the content, e.g. the whole plot structure explained with all its hidden references, internal development curiosities, and so on.
I saw one Hongkong mod perfectly used native dev commentaries' ability for that. But I guess porting there might be such a burden as to be considered not worth its efforts.
I can't explain the hidden ending as anything more than an easter egg, being that Michael and Stark's fates are already established. The other three endings differ slightly as more of a butterfly effect that affects the final battle, but the result stays the same regardless.
1. Nothing is affected outside of the act and scene the trinket(s) are found in.
2. The necklace allows you to travel quicker through the swamp as well as banishing all the spirits, but at the cost of awakening the golem.
3. The gems are only for the map you find them on. They are used if you wish to summon and battle the Earthdawn Horror.
4. The ghoul in the cave is from the previous act against Ares. One of the escaped convicts.
I would be interested in possibly doing some form of development commentary. in the future. Especially with it being a prequel to a nearly 30 year old game.
I do not have any plans to port it to Hong Kong atm. I feel the music in Hong Kong does not work right with the Seattle setting.