Shadowrun: Dragonfall - Director's Cut

Shadowrun: Dragonfall - Director's Cut

Brothers to the End
Giopeppe 16 Jan, 2023 @ 5:07pm
List of bugs/oversights/issues
As promised, here's the things I spotted:


1) Something fishy happens with clothings between "ACT III: The Hunt For Red" (choosing the FBI run), "ACT III: Who Killed Claudia Briscoe?" and "Act III: Searching for Clues..." (barista's apartments).

In Hunt for Red, exiting the scene for less than a second you see the windows with a new armor with the option to stash, equip or leave, but level ends before you can click.

In Searching for Clues, Michael start with a Corps Mage armor (It's hinted they should buy new clothes to feign as FBI agents), but Stark has his default Combat Vest.

At the of Searching for Clues, you're prompetd with a new piece of armor, Combat Medic Vest or something similar for Stark.

My Idea is that Mik and Stark should start with Corp Mage and the other outfit, but something go bad and mess the things up.


2) In "ACT III: Who Killed Claudia Briscoe?" Objective checkmarks for "Go to the Crime Scene" and "Go to Stuffer Shack" don't work, they remain unchecked.

3) Still in "ACT III: Who Killed Claudia Briscoe?" Vivyan's Pawn shop doesn't open the shop panel.

4) "Act III: To Catch a Killer..." Justin run out of the Reinforced door, so the conversation starts away from the corpse of the girl from the bar.

5) "Act III: Opiate of the Masses", after you exit Noah's Arcade, the shop door/windows became a black texture.

6) "Act V: The Delivery". Reproduced the bug of the messed up never ending neutral turn. If you move near the aircraft on the left before talking to the Widow, Vincent will start his $h1t and get killed, skipping the previous dialogue and without spawning CID agents, the fight will start but will not end after cleaning the enemies, due to the three "hiddend" CID agents I suppose.

7) in Act V: The Delivery (boeing_airfield.srt) and the Bank Robbery (zio_bank_ext.srt) Stark is at "0" Unarmed specialization, so he lose eviscerate and double attack skills for Hand Razors. Looking at his stats in Act V: No Supply...No Demand and the rest of game progression , he should have "3" at that point.

8) In Act VI: Up for Ransom (act 6.1 hollywood correctional ransom), Act VIII: Kerensky's System (8-3 maria kerensky matrix) and Act VIII: Vue To A Kill (8-3 maria quintet apt) Ransom doesn't have any Basic Matrix Attack. I don't know if it's intended or not, but it's a bit frustrating to play that way, fight become much more boring and longer.

9) ACT IX: Council Island, in the Ork Embassy if you move past the personal trainer you got a a spare "Samurai Jacket", during the sparring you are equipped with your katana and after you remain naked. If you talk directly with the Trainer, thinks go smooth: you have only your fist and after the fight you got back your clothes and weapons. The bugs work in a similar fashion of bug number "6".

10) ACT 10, "Stoic Ending", after the credits there an "Insert Code" panel. If you left it empty and click, the game correctly switch to the Epilogue. The other two endings are ok.

11) In both the "Frag you" and the "f**ck you" endings, Detective Gillian recognize Michael as the fake FBI Agent Eckstein, but in that playthrought I never took that run, I suppose some check didn't work properly. In the Stoic ending it seems to work, he comment on him being just a Shadowrunner.


And that's it.

I did not found anything else I would be able to reproduce. There have beem a few issue (naked Stark in Boris part of Act X, the Ransom but in Act IX in Jaguar fight you already known and possibly a few other), but everything solved after a restart level and could not be reproduced. In the end they could also be engine problems and not your fault.

I hope this little list will help you in fixing the issues and updating the UGC.

It's very good, it deserve to run as smooth as possible! Kudos to you! :steamthis:
Last edited by Giopeppe; 24 Jan, 2023 @ 2:31pm
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Showing 1-2 of 2 comments
El Jugo  [developer] 14 Mar, 2023 @ 7:04pm 
@Giopeppe

Thanks for letting me know about all those. While I wasn't able to reproduce all of them, I was able to fix 1, 3, 7 and 8.

I've been working on my new game, so I haven't been back to check on this for a couple of months. It was kind of fun to open the editor again.
Mirodar1 20 Apr, 2023 @ 12:55pm 
I found some bugs in act V: the delivery. Widow would disappear (happened twice) before talking to her so there was no way to initiate the scene's dialogue and action. I just hit restart level and the third time I could talk to her without problems. Stark was later also unable to throw a grenade during the epic fight and one of his fighting skills (I don't remember if it was spurs or smg) remained on 2 turn cooldown indefinitely. Although that didn't hinder progress.
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