Europa Universalis IV

Europa Universalis IV

The Course Of Empire (V2.0) 5 Stage
Malevolence  [developer] 27 Dec, 2017 @ 7:58pm
Course Of Empire Stages and Effects
'The Savage State'/Polity - <5 Provinces
Military: Lacks discipline, morale and offensive effectiveness, but is more easily defensible. (This can result in large countries having more difficulty completely annihilating a small one entirely)
Diplomacy: Mostly unnoticed on the world stage, low AE and low diplomatic rep.
Economy: higher trade efficiency, but reduced production, taxation. Cheaper build/dev costs.
Innovation: Mired in tradition, institutions spread slowly. Cultures are easily converted, promoted, or exchanged.
Stability: The most stable, you would have to really mess up to get a serious uprising here.
Overall: Polities should focus on marginal gains to sneak out of their small state and move onto the Nation stage. They are often easy to defeat but difficult to destroy. Bandwagoning with a larger power is recommended.

'The Pastoral or Arcadian State'/Nation - 5-50 Provinces
Military: High morale but slightly lowered discipline, recovers quickly from losses. Favors land over sea.
Diplomacy: Mostly unchanged from vanilla.
Economy: unchanged from vanilla
Innovation: Tradition still slows institution spread, but by significantly less than Polities.
Stability: Unchanged from vanilla
Overall: Finally able to act independently, steps should be taken to ensure defense of the realm, handle internal unrest, and press onto a consummate stage. Failure in this stage often is due to lack of allies, impatience, or lack of preparation. Every move for a Nation will be hugely consequential.

'The Consummation of Empire'/Empire - 50-Age Cap # Provinces
Military: first rate military in all forms. Offensive focus. Great bonuses to force limit and manpower.
Diplomacy: Higher AE and Dip Rep as the world stage takes notice of every victory and defeat.
Economy: Focus on production over trade, but higher taxation and overall the strongest economy possible.
Innovation: Pressing the boundaries of the cutting edge of technology, institutions are adopted quickly and technologies are developed faster.
Stability: Though unrest remaisn unchanged, it will be more difficult to get yourself out of a jam by raising stability.
Overall: Empires are the highest and most potent form of state in the game. They will strike out often and potently against any foes they deem necessary. Their only real threats are coalitions of states and other states in the Empire stage. Though some Empires may fall due to mismanagement, in general, most will progress onto the next stage, wielding immense power, prestige, and holding vast swaths of territory.

'Destruction'/Decadence - Age Cap #< Provinces
Military: While maintaining higher discipline, morale has sagged. Both defensiveness and offensive ability is lacking. Status Quo is favored.
Diplomacy: Past its heyday, the world no longer sees this state as a champion of progress, but rather a remnant of the old. Reputation suffers and AE spikes. Corruption seeps through every aspect of society.
Economy: All aspects of the economy suffer significantly. Corruption makes all building projects more expensive.
Innovation: The state remains a bastion for technological development, as its universities and research holdover from the times of glory, but new institutions spread slowly.
Stability: The state will deal with its most challenging, but not insurmountable civil unrest thus far. Internal peace and stability will be this state's primary concern.
Overall: Decadent states are not weak, and will likely still thrash Polities or Nations that it finds problematic. Rising Empires are a threat and internal unrest is the main issue for maintaining the empire. Decadent states are not gone, nor guaranteed collapse, they are merely finished their expansion, and focused on the maintenance of their great empire despite growing vulnerabilities. A Decadent states largest concern will be delaying and preventing the Desolation disaster.

'Desolation'/Collapse - Age Cap #< Provinces
This disaster will progress slowly (on average, for a poorly planning state, 30 years) once an empire enters the decadent stage. A myriad of factors can influence its progress, and many avenues exist to delay or reduce its progress. (High treasuries and stability, for example, and maintenance of one's great power status, can keep this disaster at bay indefinetely. Yes, this may mean you find yourself in a position of needing to beat that upstart rival or lose your position and thus stability. Thucydides strikes again!)
The AI will generally run headlong into this disaster (as intended), but players may find ways to avert it.

Last edited by Malevolence; 27 Dec, 2017 @ 9:09pm
< >
Showing 1-11 of 11 comments
Malevolence  [developer] 30 Dec, 2017 @ 9:06am 
Originally posted by Popalupa:
I'm assuming this applies to colonial empires as well, which doesn't make much sense.
Colonies and client/vassal states' provinces do not count towards this metric. They are in fact, a clever way to circumvent the otherwise difficult caps. This of course also means you will struggle with liberty desire, but such is the game
robothawk 3 Jan, 2018 @ 5:16pm 
Once an empire has reached Desolation can it reverse from it? In my game West Rome has collapsed down to only Italy but has survived the entire migration age while still in desolation and I'd like to have it be able to survive and attempt to rebuild, since it lasted about 150 years of desolation.
Malevolence  [developer] 3 Jan, 2018 @ 8:01pm 
Originally posted by robothawk:
Once an empire has reached Desolation can it reverse from it? In my game West Rome has collapsed down to only Italy but has survived the entire migration age while still in desolation and I'd like to have it be able to survive and attempt to rebuild, since it lasted about 150 years of desolation.

Check that you have the most updated version. (Either redownload from the dropbox link or resubscribe). Desolation should be a death sentence, though decadence is not. If West Rome is only Italia, and did not hit desolation beforehand (ie lost territory to migrations), it may end up being fine. You can check what stage its in in the diplomacy screen modifiers for corruption (as every stage has some modifier for it)
robothawk 4 Jan, 2018 @ 8:57pm 
West Rome has reached Desolation, it's been Desolation for about 150 years, it just occupies Italy and southern Iberia. I was just wondering if it could recover from it(say lose desolation after 200 years) because I'd like to swap to it and maybe play a few hundred years to try to recover the territories. I checked it AS West Rome because I swap countries every few decades to keep things interesting, building an empire only to watch it collapse as I claim a small border state which tries to rise and reclaim it.
Malevolence  [developer] 5 Jan, 2018 @ 12:47pm 
Originally posted by robothawk:
West Rome has reached Desolation, it's been Desolation for about 150 years, it just occupies Italy and southern Iberia. I was just wondering if it could recover from it(say lose desolation after 200 years) because I'd like to swap to it and maybe play a few hundred years to try to recover the territories. I checked it AS West Rome because I swap countries every few decades to keep things interesting, building an empire only to watch it collapse as I claim a small border state which tries to rise and reclaim it.

Desolation will vanish when a state reaches 25 provinces
charwo 22 Apr, 2018 @ 7:52pm 
Explain to me how to prevent the desolation distaster. What it says in game is that I need less than 100 cities, and that's the ONLY deactivation meassure for the disaste. I'm playing Byzantium and it's age of Reformation trying to reform the Roman Empire, and basically do all the Byzantine missions. I'm halfway through and already at risk for desolation.

This makes me want to either deinstall the mod or play another Nation. Certainly in it makes imperialism in Asia a deathtrap. I don't want to touch Indonesia or India, not when the Middle East is closer.
Malgath 10 Jun, 2018 @ 11:48pm 
What are the prerequisites to reach the Decadent stage?
Mazzini 10 Sep, 2018 @ 9:47am 
greetings. I would like to say I ma against the amount of gold as a factor opposing decadence, and also congrats this is beautiful and should upkeep it
SANDE iG. 8 Jun, 2021 @ 1:28am 
where can you see what stage a nation is in?
ChaffyExpert 26 Dec, 2022 @ 9:54pm 
One very very minor and easy suggestion, Desolation disaster if happening but not trigger should eventually go away, especially if you have for example 3 stability, or losing provinces and becoming a regular empire and not a decadent one, allowing for careful expansion until something goes wrong of course.
Last edited by ChaffyExpert; 26 Dec, 2022 @ 9:55pm
ChaffyExpert 26 Dec, 2022 @ 10:06pm 
A not so minor thing, Responsible blobbing has it based on governing capacity rather than just city amount and development, which makes more sense bc the reason for empires breaking up is administrative and such, but, doesn't have the disaster or nearly as harsh penalties for being large like this mod, (in other words especially with ADM ideas, it does basically nothing but gives small nations a tech buff)

You should consider swapping the stages from being based on city amount and instead being on governing capacity used (if possible). Also much easier to read.
Last edited by ChaffyExpert; 26 Dec, 2022 @ 10:07pm
< >
Showing 1-11 of 11 comments
Per page: 1530 50