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What I'd like to see is not a different map scale, but a different speed scaling.
Say we downscale speeds by 25%... not meaning speed limits, but how fast a certain speed is ingame. Meaning:
Now: 80MPH Showing = 80MPH
Scaled: 80MPH Showing = 60MPH
This would not only "stretch out" the map travel times by quite a nice bit, it would also make the game playable without having to slam the brakes infront of every damn turn on the freeway. Lol. Theres an 80 Speedlimit, but turns coming up that you cant take with more than 45 if you want to keep your tires on the road.
I come from a heavy flight sim background (FSX, X-Plane 11) and you answered my question already (How can THEY do 1:1?) Thanks for the great writeup. I understand it all now. The timescale is compressed because the MAP is compressed. Light bulb went on in my head!