XCOM 2
WotC Field Medic Class
Comrade Class 13 May, 2024 @ 12:05am
汉化翻译
; v1.1.2
; ---------- Field Medic ----------------
[WotCFieldMedicClass X2SoldierClassTemplate]
+DisplayName="战地医生"
+ClassSummary="战地医生训练有素,精通急救和治疗,并且可以为队友提供增益,或是对敌人进行特殊攻击."
+LeftAbilityTreeTitle="快速响应"
+RightAbilityTreeTitle="预防性护理"
+AbilityTreeTitles[0]="快速响应"
+AbilityTreeTitles[1]="预防性护理"
+AbilityTreeTitles[2]="XCOM"

;NICKNAMES
+RandomNickNames[0]="Doc"
+RandomNickNames[1]="Holiday"
+RandomNickNames[2]="Sticks"
+RandomNickNames[3]="Sawbones"
+RandomNickNames[4]="Pills"
+RandomNickNames[5]="Scrubs"
+RandomNickNames[6]="Slicer"
+RandomNickNames[7]="Tourney"
+RandomNickNames[8]="Quack"
+RandomNickNames[9]="Charlatan"
+RandomNickNames[10]="Pain"
+RandomNickNames[11]="Fee"
+RandomNickNames[12]="Tardis"
+RandomNickNames[13]="Gastronaut"
+RandomNickNames[14]="Chops"
+RandomNickNames[15]="EMT"
+RandomNickNames[16]="Doom"
+RandomNickNames[17]="Dr. Acula"
+RandomNickNames[18]="Frankenstein"
+RandomNickNames[19]="Jekyll"
+RandomNickNames[20]="Hyde"
+RandomNickNames[21]="Slim"
+RandomNickNames[22]="Lecter"
+RandomNickNames[23]="Phibes"
+RandomNickNames[24]="Lab"
+RandomNickNames[25]="Beaker"
+RandomNickNames[26]="Lights"
+RandomNickNames[27]="Hypo"
+RandomNickNames[28]="Insurance"
+RandomNickNames[29]="Healbot"
+RandomNickNames[30]="Healer"
+RandomNickNames_Male[0]="Bones"
+RandomNickNames_Male[1]="Needle"
+RandomNickNames_Male[2]="Mac"
+RandomNickNames_Male[3]="Griffin"
+RandomNickNames_Male[4]="Huxtable"
+RandomNickNames_Female[0]="Whitecoat"
+RandomNickNames_Female[1]="Heartbeat"
+RandomNickNames_Female[2]="Eyes"
+RandomNickNames_Female[3]="Lamb"
+RandomNickNames_Female[4]="Giggles"

;ALPHABETICAL ORDER
PhotoboothSoloBLines_Male[0]="He's got your back."
PhotoboothSoloBLines_Male[1]="The Doctor is in."
PhotoboothSoloBLines_Male[2]="Here for you."
PhotoboothSoloBLines_Male[3]="Kill them with kindness."
PhotoboothSoloBLines_Male[4]="Happiness is a warm medikit."
PhotoboothSoloBLines_Male[5]="Get back in there!"
PhotoboothSoloBLines_Male[6]="When you fall, he'll catch you."
PhotoboothSoloBLines_Male[7]="The enemy's status... TERMINAL."
PhotoboothSoloBLines_Male[8]="One pulse."
PhotoboothSoloBLines_Male[9]="The diagnosis for the enemy... DEATH."

PhotoboothSoloBLines_Female[0]="She's got your back."
PhotoboothSoloBLines_Female[1]="The Doctor is in."
PhotoboothSoloBLines_Female[2]="Here for you."
PhotoboothSoloBLines_Female[3]="Kill them with kindness."
PhotoboothSoloBLines_Female[4]="Happiness is a warm medikit."
PhotoboothSoloBLines_Female[5]="Get back in there!"
PhotoboothSoloBLines_Female[6]="When you fall, she'll catch you."
PhotoboothSoloBLines_Female[7]="The enemy's status... TERMINAL."
PhotoboothSoloBLines_Female[8]="One pulse."
PhotoboothSoloBLines_Female[9]="The diagnosis for the enemy... DEATH."

; *********************************************************************************************************************
; *** FIELD MEDIC ABILITIES ***
; *********************************************************************************************************************

; ---------- General Path -----------------
[FirstAid X2AbilityTemplate]
+LocFriendlyName="急救"
+LocLongDescription="使用专业的医疗套件提供+1次治疗,每个装备的医疗套件提供2次充能. 被动."
+LocHelpText="使用医疗套件获得+1次治疗,每个装备的医疗套件提供2次充能."
+LocFlyOverText="急救"
+LocPromotionPopupText="<Bullet/> +1个医疗套件的治疗.<br/><Bullet/> 每个装备的医疗套件提供2次充电.<br/><Bullet/> 被动.<br/>"

[FirstAidHeal X2AbilityTemplate]
+LocFriendlyName="急救: 治愈"
+LocLongDescription="为受伤的队友提供治愈。治疗盟友+5点生命值(+1点来自才能)。纳米急救包治疗+7点生命值(+1点来自才能)。"
+LocHelpText="治疗+5点生命值(+1点来自才能)。纳米急救包治疗+7点生命值(+1点来自才能)。"
+LocFlyOverText="治愈"
+LocPromotionPopupText="<Bullet/> 治疗+5点生命值(+1点来自才能). 纳米急救包治疗+7点生命值(+1点来自才能).<br/><Bullet/> 使用一次充能.<br/><Bullet/> 距离三格.<br/><Bullet/> 取代急救包.<br/>"

[FirstAidStabilize X2AbilityTemplate]
+LocFriendlyName="急救: 稳定"
+LocLongDescription="阻止受伤的队友流血。为稳定的队友提供临时防御增强。"
+LocHelpText="给最近稳定的队友+15 防御值."
+LocFlyOverText="稳定"
+LocPromotionPopupText="<Bullet/> 阻止受伤的队友流血.<br/><Bullet/> 稳定的队友获得+15防御,持续3回合.<br/><Bullet/> 使用2次医疗充能.<br/><Bullet/> 距离3格.<br/><Bullet/> 取代急救包.<br/>"

[FirstAidRevive X2AbilityTemplate]
+LocFriendlyName="急救: 复苏"
+LocLongDescription="为受影响的队友身上移除无意识、眩晕、眩晕、迷失方向、困惑和恐慌的状态效果。为复苏的队友提供临时意志提升。"
+LocHelpText="消除无意识、眩晕、眩晕、迷失方向、困惑和恐慌的状态效果。复苏的队友获得+10意志,持续3回合。"
+LocFlyOverText="复苏"
+LocPromotionPopupText="<Bullet/> 消除无意识、眩晕、眩晕、迷失方向、困惑和恐慌的状态效果.<br/><Bullet/> 复苏后的队友获得+10意志,持续3回合.<br/><Bullet/> 使用1次医疗装备充能.<br/><Bullet/> 距离3格."

; ---------- First Responder Path ----------------

[Dedication X2AbilityTemplate]
+LocFriendlyName="奉献"
+LocLongDescription="获得+4移动力,移动时忽略监视/反应射击."
+LocHelpText="获得+4机动性,移动时忽略监视/反应射击.冷却:2回合."
+LocFlyOverText="奉献"
+LocPromotionPopupText="<Bullet/> 获得+4移动力.<br/><Bullet/> 移动时忽略监视/反应射击.<br/><Bullet/> 冷却:2回合.<br/>"

[Debilitate X2AbilityTemplate]
+LocFriendlyName="震荡射击"
+LocLongDescription="用你的主武器进行震荡射击,命中会使目标的移动力降低4,并有机会眩晕."
+LocHelpText="使目标的移动力降低4,并有机会眩晕."
+LocFlyOverText="震荡射击"
+LocPromotionPopupText="<Bullet/> 一次成功的射击会使目标的移动力降低4.<br/><Bullet/> 眩晕目标2回合的几率为50%.<br/>"

[Aptitude X2AbilityTemplate]
+LocFriendlyName="才能"
+LocLongDescription="获得+1治疗能力和2点对医疗装备的额外充能。被动。"
+LocHelpText="获得+1治疗能力和2点对医疗装备的额外充能."
+LocFlyOverText="才能"
+LocPromotionPopupText="<Bullet/> 获得+1治疗能力.<br/><Bullet/> 获得2点对医疗装备的额外充能.<br/><Bullet/> 被动.<br/>"

[Triage X2AbilityTemplate]
+LocFriendlyName="验伤"
+LocLongDescription="范围内的所有队友获得+4点生命值(+1点来自才能)。使用2点医疗装备充能。"
+LocHelpText="范围内的所有队友获得+4点生命值(+1点来自才能)。使用2点医疗装备充能。"
+LocFlyOverText="验伤"
+LocPromotionPopupText="<Bullet/> 范围内的所有队友获得+4点生命值(+1点来自才能).<br/><Bullet/> 使用2点医疗装备充能.<br/><Bullet/> 距离5格.<br/>"

[PreciseStrike X2AbilityTemplate]
+LocFriendlyName="精确打击"
+LocLongDescription="精确地向敌人射击,成功射击可获得+15命中和+3伤害."
+LocHelpText="成功射击可获得+15命中和+1伤害."
+LocFlyOverText="精确打击"
+LocPromotionPopupText="<Bullet/> 获得+15命中.<br/><Bullet/> 成功射击可获得+1伤害.<br/><Bullet/> 冷却: 2 回合.<br/>"

[Renewal X2AbilityTemplate]
+LocFriendlyName="保障有力"
+LocLongDescription="范围内的所有队友在每回合开始时获得1点生命值."
+LocHelpText="范围内的所有队友在每回合开始时获得1点生命值."
+LocFlyOverText="保障有力"
+LocPromotionPopupText="<Bullet/> 范围内的所有队友在每回合开始时获得1点生命值.<br/><Bullet/> 距离: 3格.<br/>"

[RenewalPassive X2AbilityTemplate]
+LocFriendlyName="保障有力"
+LocLongDescription="范围内的所有队友在每回合开始时获得1点生命值. 被动."
+LocHelpText="范围内的所有队友在每回合开始时获得1点生命值."
+LocFlyOverText="保障有力"
+LocPromotionPopupText="<Bullet/> 范围内的所有队友在每回合开始时获得1点生命值.<br/><Bullet/> 距离: 3格.<br/><Bullet/> 被动.<br/>"


; ---------- Preventative Care Path ----------------

[Inoculate X2AbilityTemplate]
+LocFriendlyName="接种疫苗"
+LocLongDescription="给予队友或自身+15点意志力和闪避并且2回合内毒素免疫."
+LocHelpText="给予队友或自身+15点意志力和闪避并且2回合内毒素免疫."
+LocFlyOverText="接种疫苗"
+LocPromotionPopupText="<Bullet/> 给予+15点意志力.<br/><Bullet/> 给予+15点意闪避.<br/><Bullet/> 给予毒素免疫.<br/><Bullet/> 持续: 2 回合.<br/><Bullet/> 冷却: 2 回合.<br/>"

[AnalyzeWeakness X2AbilityTemplate]
+LocFriendlyName="分析弱点"
+LocLongDescription="减少目标敌人10点防御。自由行动。"
+LocHelpText="减少目标敌人10点防御。自由行动。"
+LocFlyOverText="分析弱点"
+LocPromotionPopupText="<Bullet/> 减少目标敌人10点防御.<br/><Bullet/> 持续: 2 回合.<br/><Bullet/> 冷却: 2 回合.<br/><Bullet/> 自由行动.<br/>"

[DefensiveTreatment X2AbilityTemplate]
+LocFriendlyName="防治处理"
+LocLongDescription="每当使用急救:治疗时,获得一次免费的监视射击. 被动."
+LocHelpText="每当使用急救:治疗时,获得一次免费的监视射击."
+LocFlyOverText="防治处理"
+LocPromotionPopupText="<Bullet/> 每当使用急救:治疗时,获得一次免费的监视射击.<br/><Bullet/> 被动."

[Hearten X2AbilityTemplate]
+LocFriendlyName="鼓励"
+LocLongDescription="增加小队的意志力和闪避15点."
+LocHelpText="增加小队的意志力和闪避15点."
+LocFlyOverText="鼓励"
+LocPromotionPopupText="<Bullet/> 增加15点意志力.<br/><Bullet/> 增加15点闪避."

[HeartenPassive X2AbilityTemplate]
+LocFriendlyName="鼓励"
+LocLongDescription="增加小队的意志力和闪避10点. 被动."
+LocHelpText="增加小队的意志力和闪避10点."
+LocFlyOverText="鼓励"
+LocPromotionPopupText="<Bullet/> 增加小队的意志力和闪避10点.<br/><Bullet/> 被动.<br/>"

[VitalStrike X2AbilityTemplate]
+LocFriendlyName="致命一击"
+LocLongDescription="对敌人进行致命一击,给予+15暴击几率,并在成功射击时应用撕裂."
+LocHelpText="给予+15暴击几率,并在成功射击时应用撕裂. 使用 2 弹药."
+LocFlyOverText="致命一击"
+LocPromotionPopupText="<Bullet/> 给予+15暴击几率.<br/><Bullet/> 在成功射击时应用撕裂.<br/><Bullet/> 使用 2 弹药.<br/><Bullet/> 冷却: 3 回合."

[CalmDemeanor X2AbilityTemplate]
+LocFriendlyName="镇定自若"
+LocLongDescription="攻击和暴击几率增加10."
+LocHelpText="攻击和暴击几率增加10."
+LocFlyOverText="镇定自若"
+LocPromotionPopupText="<Bullet/> 增加10点攻击.<br/><Bullet/> 提高10点暴击几率."

[CalmDemeanorPassive X2AbilityTemplate]
+LocFriendlyName="镇定自若"
+LocLongDescription="为小队成员命中和暴击几率增加10. 被动."
+LocHelpText="为小队成员命中和暴击几率增加10."
+LocFlyOverText="镇定自若"
+LocPromotionPopupText="<Bullet/> 为小队成员命中和暴击几率增加10.<br/><Bullet/> 被动."

; ------------------- GTS Ability ---------------------
[SelfDefense X2AbilityTemplate]
+LocFriendlyName="自卫"
+LocLongDescription="意志力、闪避和防御永久获得+10. 被动."
+LocHelpText="意志力、闪避和防御永久获得+10."
+LocFlyOverText="自卫"
+LocPromotionPopupText="<Bullet/> 获得+10意志力.<br/><Bullet/> 获得+10闪避.<br/><Bullet/> 获得+10防御.<br/><Bullet/> 被动.<br/>"

; ---------- GTS Text for Defensive Treatment Ability ------------
[SelfDefenseUnlock X2SoldierAbilityUnlockTemplate]
+DisplayName="野战医生: 自卫"
+Summary="意志、躲闪和防御永久获得+10."


; ---------- Status Effect Testing ------------
[TestBleedingOut X2AbilityTemplate]
+LocFriendlyName="流血测试"
+LocHelpText="对目标施加流血效果"
+LocFlyOverText="流血测试"

[TestUnconscious X2AbilityTemplate]
+LocFriendlyName="失去意识测试"
+LocHelpText="对目标施加失去意识效果"
+LocFlyOverText="失去意识测试"

[TestStunned X2AbilityTemplate]
+LocFriendlyName="昏迷测试"
+LocHelpText="对目标施加昏迷效果"
+LocFlyOverText="昏迷测试"

[TestDisoriented X2AbilityTemplate]
+LocFriendlyName="迷失方向测试"
+LocHelpText="对目标施加迷失方向效果"
+LocFlyOverText="迷失方向测试"

[TestPanicked X2AbilityTemplate]
+LocFriendlyName="恐慌测试"
+LocHelpText="对目标施加恐慌效果"
+LocFlyOverText="恐慌测试"

[TestConfused X2AbilityTemplate]
+LocFriendlyName="混乱测试"
+LocHelpText="在目标上施加混乱效果"
+LocFlyOverText="混乱测试"

[TestDazed X2AbilityTemplate]
+LocFriendlyName="眩晕测试"
+LocHelpText="对目标产生眩晕效果"
+LocFlyOverText="眩晕测试"