Garry's Mod

Garry's Mod

SW Map : Venator
 This topic has been pinned, so it's probably important
Jakob | KingPommes  [developer] 10 May, 2018 @ 3:53pm
Venator Future Update
  • Big surprise feature that will add CIS to the map
  • Overhaul engineroom completly
  • Add Simulationroom (will work sort of like a holodeck to excuse it being on a ship)
  • Lighting overhaul in multiple areas (spawn, middle, "jedi"- room)
  • more exits in tryout- / spawnroom (opposite side of spawndoor)
  • better deck numbers
  • fix color of forcefield for openable floor
  • add toggleable solid forcefield for openable floor
  • add lights to doors to improve orientation
  • clip lift platform so to not be able to drop stuff from it
  • move openable floor controlpanel down to bottom hangar control room
  • seperate mh control into its own room
  • remove some moving doors for static open ones
  • add security camera model to some places (prison, security, control rooms)
  • add beds and consoles to medbay
  • change medbay glassdoor texture to be more visible
  • widen bridge (behind main overlook room), move holoscreens for better movement
  • add playonce sound when toggeling visual alarm
  • fix bridge lifts occasionally teleporting players back down/ up
  • lifts will open sideways into checkpoints on very top floor
  • add alarm lights in "jedi"- room
  • move adminbuttons into small room and change brushes to models
  • remove some bunks in exchange for wider ones + bed models
  • add tram to bottom most floor to bridge long hallway (exits: bunks, middle, hangar)
  • remove unneeded hallway near bunks
  • add stairs to mh to connect to higher walkways
  • add stairs in generic training room to connect levels
  • flesh out empty room on level 1 to become messhall with kitchen
  • add doors to connect to mess hall and second empty room next to level 1 lifts

List is not final
Last edited by Jakob | KingPommes; 10 May, 2018 @ 3:55pm
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Showing 1-15 of 16 comments
Joah 11 May, 2018 @ 5:27am 
#1.) The Elevators tend to get stuck from what I've noticed and need to be reset alot, ulitmatley using a admin cleanup fixes the job.

#2.) The #1 Complaint I got was the lack of simulation rooms or places to do sims, So something to add would be a very good idea of a Sim room. (Excellent that I see you're adding this)

#3.) Alot of my playerbase complained about the long distance overhauls regarding how far to get from point b to point a, I'm not exactly sure how I'd overcome this but this was one of the larger complaints. (Quite possible a stair elevation system to quick access the upper floors?

#4.) Bunk Sizes are a little small, Consider Scaling them up a tad. Not sure if this is possible with the brush limit.

#5.) There seems to be an issue with the ship getting stuck with the physical asteroids after hyperspace.

[Again, beautiful map, we loved using this]
Last edited by Joah; 11 May, 2018 @ 5:29am
SPARKYWOLF123 11 May, 2018 @ 9:46pm 
"Big surprise feature that will add CIS to the map"


HMMMMMMM
Last edited by SPARKYWOLF123; 11 May, 2018 @ 9:46pm
Anthony Fuller 15 May, 2018 @ 10:52am 
eta?
SPARKYWOLF123 15 May, 2018 @ 8:50pm 
soon™
Blitzer 19 May, 2018 @ 10:44pm 
Shooting Range
Mav 20 May, 2018 @ 11:38am 
Whats the ETA on the Simulation room?
SPARKYWOLF123 20 May, 2018 @ 10:07pm 
@Mr.Mav, There is no ETA. He is planning to start working on these updates after he finishes his Death Star map. Until the Death Star map is released, and KingPommes is far enough along on these updates to confidantly give a full release date, anything could happen.
SonicX224 21 May, 2018 @ 2:57am 
hopefully you add the second side hangar too
SonicX224 21 May, 2018 @ 3:01am 
@kingpommes i have a star wars vehicle idea: http://starwars.wikia.com/wiki/BTL-S8_K-wing_assault_starfighter
SPARKYWOLF123 21 May, 2018 @ 3:20am 
This isn't the place for suggestions man. Also, he digitally CAN'T add the second side hanger, unfortunately. It has to do with the maximum physical size and brush limit. The source engine just can't load that much.
Spudzillah 27 Nov, 2018 @ 8:12pm 
Originally posted by KingPommes:
  • Big surprise feature that will add CIS to the map
  • Overhaul engineroom completly
  • Add Simulationroom (will work sort of like a holodeck to excuse it being on a ship)
  • Lighting overhaul in multiple areas (spawn, middle, "jedi"- room)
  • more exits in tryout- / spawnroom (opposite side of spawndoor)
  • better deck numbers
  • fix color of forcefield for openable floor
  • add toggleable solid forcefield for openable floor
  • add lights to doors to improve orientation
  • clip lift platform so to not be able to drop stuff from it
  • move openable floor controlpanel down to bottom hangar control room
  • seperate mh control into its own room
  • remove some moving doors for static open ones
  • add security camera model to some places (prison, security, control rooms)
  • add beds and consoles to medbay
  • change medbay glassdoor texture to be more visible
  • widen bridge (behind main overlook room), move holoscreens for better movement
  • add playonce sound when toggeling visual alarm
  • fix bridge lifts occasionally teleporting players back down/ up
  • lifts will open sideways into checkpoints on very top floor
  • add alarm lights in "jedi"- room
  • move adminbuttons into small room and change brushes to models
  • remove some bunks in exchange for wider ones + bed models
  • add tram to bottom most floor to bridge long hallway (exits: bunks, middle, hangar)
  • remove unneeded hallway near bunks
  • add stairs to mh to connect to higher walkways
  • add stairs in generic training room to connect levels
  • flesh out empty room on level 1 to become messhall with kitchen
  • add doors to connect to mess hall and second empty room next to level 1 lifts

List is not final
any idea when it will come out im so exsided
Awoooooolf 24 Apr, 2020 @ 12:33pm 
Well there isn't any Limit so He can make it ,
also cant wait for the next update, i hope it comes soon
SPARKYWOLF123 3 Jun, 2020 @ 11:02am 
Originally posted by SCDeadzraw:
Well there isn't any Limit so He can make it ,
also cant wait for the next update, i hope it comes soon
Update is here.
SPARKYWOLF123 3 Jun, 2020 @ 11:02am 
Originally posted by Spudzillah:
Originally posted by KingPommes:
  • Big surprise feature that will add CIS to the map
  • Overhaul engineroom completly
  • Add Simulationroom (will work sort of like a holodeck to excuse it being on a ship)
  • Lighting overhaul in multiple areas (spawn, middle, "jedi"- room)
  • more exits in tryout- / spawnroom (opposite side of spawndoor)
  • better deck numbers
  • fix color of forcefield for openable floor
  • add toggleable solid forcefield for openable floor
  • add lights to doors to improve orientation
  • clip lift platform so to not be able to drop stuff from it
  • move openable floor controlpanel down to bottom hangar control room
  • seperate mh control into its own room
  • remove some moving doors for static open ones
  • add security camera model to some places (prison, security, control rooms)
  • add beds and consoles to medbay
  • change medbay glassdoor texture to be more visible
  • widen bridge (behind main overlook room), move holoscreens for better movement
  • add playonce sound when toggeling visual alarm
  • fix bridge lifts occasionally teleporting players back down/ up
  • lifts will open sideways into checkpoints on very top floor
  • add alarm lights in "jedi"- room
  • move adminbuttons into small room and change brushes to models
  • remove some bunks in exchange for wider ones + bed models
  • add tram to bottom most floor to bridge long hallway (exits: bunks, middle, hangar)
  • remove unneeded hallway near bunks
  • add stairs to mh to connect to higher walkways
  • add stairs in generic training room to connect levels
  • flesh out empty room on level 1 to become messhall with kitchen
  • add doors to connect to mess hall and second empty room next to level 1 lifts

List is not final
any idea when it will come out im so exsided
Update is here.
Tusk 27 Aug, 2021 @ 3:46am 
yeah uh, its been 3 years can we fight the providence yet?
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