RimWorld

RimWorld

[1.6] JobsLimitsTweak
Lun  [developer] 26 Sep, 2021 @ 2:19pm
Text from the Old Description
Intended for use with bionics mods when pawns get super fast at their jobs.

Mod allows to set how many jobs single pawn CAN start in 10 ticks. And also allows changing the period of 10 ticks itself. Just enable mod and you will get 40 jobs maximum per 10 ticks by default.

Ment to use to make big red messages "YOUR PAWN HAS STARTED MORE THAN BLA-BLA-BLA" go away. Partially.
Just select how many jobs your pawns are actually capable of. I would recommend 40 jobs per 10 ticks, seems fine so far. Or 127, it's the recommended maximum value. Or you can set values higher than 127 and up to 2147483647, but... You shouldn't.

This mod doesn't change the text itself of that warning. And this mod doesn't change how many jobs pawns are actually starting per tick. It just allows them to go continuously without interruption a bit more. The interruption that happens after "Pawn started 10 jobs in 10 ticks" error. By making the game more tolerable.

'proMode': Disable value limitation from 5 to 100.

Note. Originally this 10 per 10 system was created as a fail-safe to keep the game running. So... It's not recommended to change vanilla values too much. Get it? K. Have fun.


Uninstall instruction: disable mod or unsubscribe, restart the game.
Source code: github.com/NestOfMoon/Rim-JobsLimitTweak
credits: Picture by: Chicken Plucker.
Agreement: If you have subscribed to this mod then the author of this mod is not responsible for any damage that was dealt with this mod.
Terms: Free for whatever. Modify, reuse, resell. Credits are appreciated.
Archive: https://drive.google.com/open?id=1zClVa7qzqQnMWLKLuqm2ckl2NdY0LCdV