Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1529384689
Required Mods:
-CBA_A3
-RHSAFRF
-RHSUSAF
-CUP Weapons
-CUP Units
-CUP Vehicles
EDIT: Sorry for the wait, but here it is! I updated the link above.
-AI now uses CUP and RHS equipment
-AI unit pool now the same as Community Edition
-Made minor tweaks to ensure CUP and RHS content is prioritized over vanilla.
*Runniing a rented dedicated server [US] West Coast Gamers Inc, would like to see the mission rotate right back into action rather than going to lobby after game ends.
Hi, can you make it so the AI will use the mod items? its sad to see all the ai running around with vanilla gear.. and me and my pals using much inferior gear.
Hey, sorry for the wait but I just updated it. Check my post for the new link
Edit: Nevermind, did it myself. For those wondering, I unpacked the pbo, went into the initServer file using a text editor, and changed the values in ExtendedTimeArray.