Sid Meier's Civilization V

Sid Meier's Civilization V

Really Advanced Setup
Shypigeon 11 Dec, 2017 @ 3:18pm
Bug with mod
I have set the game to have no science, but AI are making science advancements regardless. What is happening? How do I fix this?
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Showing 1-4 of 4 comments
Kahtini 21 Jul, 2018 @ 2:16pm 
I Think That The AI Is Either Going For Domination Or Diplomatic Victory & You Turned Off Scince VICTORY , That's All.
iamthegayagenda 25 Jul, 2018 @ 2:16pm 
Super late, but this is happening to me too. Scientific research is disabled, but they're still making units that are way passed the tech range I set.
Chocolad 5 Oct, 2018 @ 4:32pm 
Bump

This has been a problem with my experience with the mod for a long time
General Tso  [developer] 11 Jan, 2019 @ 4:18pm 
Sorry about the extremely long delay. Most questions are answered in the discussion panel. So this area is usually ignored.

Here's an explanation of the problem with the No Science option.

The no science option uses in-game code that was never implemented by Firaxis. It works for the most part but since it was never actually finished there are a few problems. Because this option uses in-game code that I can't change I have no way of fixing the problems.

I have never tested the no science option myself and have relied on reports from other users. As far as I know most if not all of the problems occur when the AI does something during the game that results in a tech bonus. Apparently the AI still receives the bonus even though the no science option is enabled. From the reports I received from users of the no science option they preferred having this option available even if it is somewhat buggy.
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Showing 1-4 of 4 comments
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