Arma 3
TRGM2 - Tanoa
treendy  [developer] 16 Jan, 2018 @ 2:20pm
Campaign mode
Each mission is a day, so Day one will start with a randomly genearted mission. There may be a random event each day too.

The aim is to complete missions and keep your reputation up (i.e. dont kill civs, lose too many guys, dont shot any friendly rebels, call too many arti strikes, lose main assets etc...)

As your rep increases, so does your team rank. Your aim is to get to rank 5, which will then give you a final objective, which will be a heavily populated enemy area,

Along the way, as your rep increases you will have options for different unti types and support options.

Be carefull though... the higher your rank, the more chance you have of losing more (e.g. you may work hard getting to rank four, then call an arti strike on a town full of civs killing them all, and your rank may drop down to one again!)

So the higher the rank, the more careful you will need to be
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Showing 1-15 of 19 comments
OK thanks, this sounds fun
IronToe 18 Jan, 2018 @ 2:47pm 
Is there a way to forcefully end a mission? we are getting the objective done but cant turn in the mission at the base for retrive intel and destroy AA
treendy  [developer] 18 Jan, 2018 @ 2:59pm 
if you are on a server, and logged in as admin, you can just type "#missions" and it will take you to mission selction screen.... or do you mean, you cant progress to following day?
treendy  [developer] 18 Jan, 2018 @ 3:01pm 
do you get any hint when you try to end it?
IronToe 19 Jan, 2018 @ 10:03am 
we cant progress to the following day. We get lets say the intell or blow up the AAA and the mission is finnished in the briefing but we cant turn it in at the head quarters and start a new mission
Last edited by IronToe; 19 Jan, 2018 @ 10:03am
treendy  [developer] 19 Jan, 2018 @ 10:30am 
What happens when you go to the board and press "Start Next Mission", do you get any hints pop up at top right?
IronToe 19 Jan, 2018 @ 12:41pm 
We dont get the option to start a new mission at the mission board
treendy  [developer] 19 Jan, 2018 @ 12:52pm 
Can you confirm it is the board at the main HQ, or the camp? the option is only available at the main HQ
IronToe 19 Jan, 2018 @ 2:21pm 
Main Hq on the left iland. Redid the mission now and was able to get the prompt to turn it in at the Hq after i downloaded the intel.

Last time it was my friend who was playing on my server and then we didnt get a prompt to turn it in when he downloaded the intel. it did get greyd out and completed under tasks but we could not continue forward.

The same happend when one of my friend blew up the last AA veichle then the task got marked as complted but no promth to turn it in at HQ and unable to get a new mission

Both times i was the host for the mission and someone else finnished the task
Last edited by IronToe; 19 Jan, 2018 @ 2:23pm
treendy  [developer] 19 Jan, 2018 @ 2:30pm 
ah, interesting... ill look into that. shouldnt matter who complets the task and who reads the board, but I will look incase this is what has caused the issue
Thanks for the heads up : )
treendy  [developer] 23 Jan, 2018 @ 3:45pm 
@IronToe : Was these the first missions, or had you done a few before it stopped happening, also... did you see a "Debreif" task start up?
IronToe 24 Jan, 2018 @ 9:49am 
happend about 3 missions in both times.
treendy  [developer] 24 Jan, 2018 @ 10:56am 
I may have fixed it... I think I was reading the wrong value... if you could see a adebreif task show up, then it is fixed in my local version
Acrumen 🔻 30 Jan, 2018 @ 9:42pm 
I know it's not your problem that Advanced Towing/Rappelling/Sling Loading doesn't seem to work with your scenario, but I'm wondering if you have any ideas why that is.
Stormforge 31 Jan, 2018 @ 6:19pm 
Alright treendy, have done some testing and Unsung Aircraft do not seem to be suited to SP. The AI does not want to land Helicopters at times, is not dropping ordinance like cluster and napalm from the called air support plane, and not wanting to target infantry with the same air support plane. I recommend AGM, SEAD, or any of the Bomb loadouts (BMB, LBMB, MBMB, and HBMB) for SP use.

Artillery works mostly as expected, but will only fire between 1-4 round salvos depending on the ammo type. Max 3 for HE, 2 for HESH (anti-vehicle), 4 for Illumination. The rest are direct fire ammo. AP-T for vehicles, Beehive for infantry, and Killer Junior is a direct fire airburst.

May want to remove the rep penalty if you can for Artillery Illum. These are essential at night to see without giving away your position. Though without the penalty I guess they could be abused. One is enough for a firefight, unless it is a long battle.
Last edited by Stormforge; 1 Feb, 2018 @ 8:46am
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