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When Player wearing headgear(helmets) destroyed on the BIS Revive's unconscious state,
Unconscious state is released and the same effect as was revived.
again: thanks for putting fun back into my miserable life with this bug report.
10:04:27 File goko_BI\cfgFunctions.hpp, line 9: '/CfgFunctions/goko/ballisticImpact/BallisticImpactMain.preInit': Missing ';' at the end of line
10:04:27 File goko_BI\cfgFunctions.hpp, line 14: '/CfgFunctions/goko/ballisticImpact/particlefxBlood.preInit': Missing ';' at the end of line
10:04:27 File goko_BI\cfgFunctions.hpp, line 19: '/CfgFunctions/goko/ballisticImpact/particlefxHeadgear.preInit': Missing ';' at the end of line
10:04:27 File goko_BI\cfgFunctions.hpp, line 24: '/CfgFunctions/goko/ballisticImpact/particlefxHMD.preInit': Missing ';' at the end of line
10:04:27 File goko_BI\cfgFunctions.hpp, line 29: '/CfgFunctions/goko/ballisticImpact/particlefxOther.preInit': Missing ';' at the end of line
10:04:27 File goko_BI\cfgFunctions.hpp, line 34: '/CfgFunctions/goko/ballisticImpact/gokobi_optionalcba.preInit': Missing ';' at the end of line