Stellaris

Stellaris

!!Stellaris Economic Overhaul - No longer supported
 This topic has been pinned, so it's probably important
ButtJunkie  [developer] 21 Jan, 2018 @ 8:41pm
Planned Changes and Suggestions
Feel free to make suggestions here. I've already gotten some good feedback and more never hurts!

Shorterm Plans:
  • Descriptions for the additional non-core resources.

  • Any improvements to the new specialised science buildings.

  • Energy and mining buildings storage and adjacency bonuses balancing.

  • Make much greater use of buildings/uniques that require strategic resources.

  • Possibly change a tradition or two to increase resource production.

  • Possibly add upgrades for habitat buildings.

  • Work on Building AI.

Longterm Plans:
  • Replace Dyson Ring with something resembling more of a swarm. To have several graphical versions so the swarm appears to increase in density. The alternative is to keep the ring (or replace it) and potentially add more rings.

  • Similar treatment for the orbital ring.

  • A system that simulates trade activity (tricky). This would take the level of planetary development into account and potentially nearby systems and empires to boost the income of a planet.

  • System stations around stars will morph into outposts in Stellaris 2.0.

  • Health mechanic, possibly new colonies lacking large scale health facilities (i.e. gene clinic and so on) susceptible to unknown viruses and bacteria. Perhaps a way to suppress water/pnictogen/food to create a food supply crisis?

Bugs to fix:
    Last edited by ButtJunkie; 27 Jan, 2018 @ 1:47pm