Stellaris

Stellaris

!!Stellaris Economic Overhaul - No longer supported
 Denne tråd er blevet fastgjort, så den er sikkert vigtig
ButtJunkie  [udvikler] 22. jan. 2018 kl. 8:18
Version Changelist
v1.06 - 1/2/18:
  • AI-adjustments.
  • The AI will build much larger fleets.
  • The AI will construct and expand more aggressively.

v1.051 - 28/1/18:
  • Adjusted it so asteroids are very tough to settle rather than removed in order to properly maintain save-game compatibility with pre 1.05 saves.

v1.05 - 28/1/18:
  • Temporarily killed asteroid colonies until the 1.051 patch.
  • Moved asteroid and barren colonisation into an optional addon.
  • System stations (star habitats) no longer buildable in colonisable systems.
  • Solved an issue causing the AI to stop production.
  • Minimise AI construction looping.
  • AI starvation causes farm construction.
  • Adv AIs given access to a more suitable amount of basic resources at game start.
  • Extractors are now tier 0 only buildings (requires colony shelter).
  • Energy, minerals and farm buildings give adjacency bonuses.
  • Energy and mineral buildings improve storage.
  • Generic science building now a planet unique.
  • Specialised science buildings return with some bonuses.
  • Add back in planet glow for some planet types (a test that somehow wasn't reverted).
  • Changes core system cap bonuses to other bonuses (resource production and growth). Affects ethics, traditions and techs.
  • Increased starting planet size to 21-25 (haven't updated custom systems).
  • Many small fixes.
  • Load order prioritised over Glavius AI so they can both be run (SEO's buildings will overwrite Glavius' building AI).
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v1.04 - 25/1/18:
  • Fixed machine empires not being able to build basic science labs and silos.
  • Fixed mining stations not counting toward Mining Mandate.
  • Added 7th tier of buildings to production buildings, 6th tier to science, and 3rd tier to power hubs, mineral processing plants and processing plants (new building in this mod).
  • Fixed some buildings incorrectly being allowed to be constucted on asteroids.
  • Removed mega engineering requirement from the Dyson Ring from level 9 on (200 energy level).
  • Localisation updates.
v1.03 - 24/1/18:
  • Prevented certain colony events from occuring on system stations and asteroids.
  • Prevented tile blockers from spawning on asteroids.
  • Fixed some typos.
  • Fixed a couple of coding errors.
v1.02 - 22/1/18:
  • Made Planetary Diversity compatibility external in the form of a patch.
  • Fixed some description errors and expanded on many descriptions.
  • Properly adjusted advanced AI starts to suit the resource changes.
  • Added resource extraction modules to spaceports.
  • Allowed planetary orbital rings to be built around planets that are moons.
  • Fixed typos
  • Fixed some coding errors.
v1.01 - 21/1/18
  • New mod thumbnail.
  • Rename of mod to place it higher in mod loadorder (otherwise some other mods will break this).
  • Fixed some typos
  • Fixed some code.
Sidst redigeret af ButtJunkie; 1. feb. 2018 kl. 7:32