Total War: WARHAMMER II

Total War: WARHAMMER II

Of Men and Monsters [Updated For Silence and Fury]
 This topic has been pinned, so it's probably important
Tanit  [developer] 27 Jan, 2020 @ 11:34am
PAQ (Potentially Asked Questions)
PAQ: (Potentially Asked Questions)

Q: Are the units in this mod affected by technologies and lord skills?
A: You betcha!

Q: Why did you make the lore of Slaanesh from 6th edition instead of the one from 8th edition?
A: 2 reasons. The first is that I am thinking ahead to Warhammer 3 where we will likely see the lore of Slaanesh from 8th and I want my work to still be usable when we get there. The second reason is that the Dark Elf Sorceress who had access to this lore of magic was from a list in 6th edition that never got an update in 7th or 8th and I wanted to stay true to feel that list would have had.

Q: Why do some units look awkward with their weapons/not use a more appropriate animation?
A: Due to the fact that most races use different skeletons with different markers to sync them to their respective animations, a mark of how much effort went into making the units stand out from one another, if an animation preset does not already exist for a specific race, I cannot use one from another race. For example, I cannot give a goblin archer animation to a skink unit, so if I want a skink to use a bow, I have to find the skink animation that most cloesly resembles firing a bow. In this case the blowdart animation is better than the javelin one.

Q: Why do you use information from [Insert source here], I thought that wasn't canon?
A: The lore of the Warhammer world is understandably complex after 30+ years in development. Canon generally works by the most recent thing being most true, Games Workshop publications taking precedence and the Table Top supplements being most canon. However, it is fairly rare for old lore to be outright declared non-canon. Usually it is simply never spoken of again until some writer decides it would benefit a newer story and brings it back. Even Warpstone Magazine, technically a fan project, was published by the same company that published Warhammer Fantasy Roleplay and elements from Warpstone show up in WFRP, which has elements that show up in the novels and TT.

Q: What do you consider the limit then? What about some of those Bretonnian units?
A: I will use any piece of old lore that is not outright contradicted by newer lore and cannot be re-spun to work with the changes of 30+ years of development. With Bretonnia as an example, the shining land of chivalry was depicted in older supplements and some of the novels as being more complicated than that. Not everyone obeyed the laws of chivalry, and not everyone was against progress. I am also aware that there are staunch fans of both versions of Bretonnia, the more complicated and the more straightforward. Even the modern lore can get muddy, since Bretonnia uses cannons on their naval ships and that hardly seems chivalrous.

With that in mind the new units I added are limited in availability, the cannon for example is an RoR only available in Couronne based on 3rd edition lore. Some of these units, including the cannon, also lower the morale of your whole army. So you can choose to build Bretonnia in its grittier and more complicated imagery, but your soldiers who put faith in the tenets of chivalry will be upset and dislike serving under you. These accommodations should allow any player to approach Bretonnia in the way they prefer and ignore the parts they don't like without ever breaking the lore.

Q: What about content from the End Times and Age of Sigmar, the one seems like something you wouldn't like and the other is from the future?
A: While it is true there is no love lost between those properties and myself, the End Times did have some interesting ideas that are officially canon and make for neat units, so it would be selfish of me to ignore the possibilities. As for AoS, as I see it, since AoS has established it can take any character, item, event, etc it wants from WFB and re-use it in whatever way it sees fit, and since the Old World is dead until GW do whatever it is they are doing with it in a few years, the only source of new ideas for the Old World is from AoS. So I figured why not steal any ideas from that franchise that still fit comfortably enough within the lore of the Warhammer World. It's not like we will be seeing an old fantasy update for many years to come anyways.

Q: How well do you balance your units?
A: I always begin by using one or more vanilla units as a guideline for statting the new unit, then I jump into the game and test the unit against a number of different foes to ensure it performs how I want it to. The hard part is generally pricing, and that is largely guesswork so I always appreciate feedback on that.
Last edited by Tanit; 27 Apr, 2020 @ 10:19am