Darkest Dungeon®

Darkest Dungeon®

Darkwraith - Legacy Version
 This topic has been pinned, so it's probably important
CarnifeX  [developer] 26 Jan, 2018 @ 1:19am
Balancing & Gameplay
here's your playce o make balancing and gamplay suggestions.
Any feedback is vital for the class so don't hesitate to share your thoughts on Darkwraith with me.

CarnifexX :praisesun:
Last edited by CarnifeX; 26 Jan, 2018 @ 1:19am
< >
Showing 1-12 of 12 comments
Phreeze 27 Jan, 2018 @ 3:58pm 
I feel like the Darkwraith's Deathblow resist could be brought to the level of the Flagellant's, due to the reliance on being near Death's Door. Other than that, he's a solid character with fun mechanics.
Lionheart753 31 Jan, 2018 @ 11:11pm 
Haven't tested yet but here's a quick question: what happens if the enemy you force into guarding you attacks you and by extension themselves? Does the game handle that ok?
CarnifeX  [developer] 1 Feb, 2018 @ 8:15am 
An enemy guarding you cannot atack you snce the guard only lasts 1 turn.
When the enemy begins his turn the guard therefore will be cleared.
There is a bit of skill needed to pull this abilitiy of.
Prioritizing enemys with no action left and slow enemys is recommended. SO you ave the maximum number of enemy actions to target you.
TyrisianAce 3 Feb, 2018 @ 9:47am 
I think the consumibles should stay in provisions after the quest is compleated in the same way aegis scales do.
bellamylite 7 Feb, 2018 @ 10:26am 
Collector's Head has +400% crit vs Humans and I was wondering if that was correct.
CarnifeX  [developer] 7 Feb, 2018 @ 2:44pm 
Oh no it shuld be 4%
i will fix his rounding error asap
thelastlemming 24 Feb, 2018 @ 7:14pm 
The description of the effects should be changed, still.

(400% to 4)
Last edited by thelastlemming; 24 Feb, 2018 @ 7:14pm
TSense 15 Apr, 2018 @ 2:13pm 
I get that the "force foes to guard you" thing was a bit overpowerd, but it was the unique gimmic of this mod. Insteat of removing it, wouldn't putting a "2 uses per battle" on it better?

Also, when iam talking to a Darkest Dungeon Dark Souls Modder i have to ask...

Giant Door Hero when?
CarnifeX  [developer] 15 Apr, 2018 @ 2:44pm 
The Problem was not the Power level.
There are a few Bugs that severly crash the game when enemys kill their allies.
For example the elusive exit ability from the crimson court guys always crash the game if one of them guards you.

This bugs could even destroy whole save files, even when they are super rare.
So i ultimatly needed to remove the ability, to protect unaware users from sacrificing their saves due to a bug.

It wiill happen when someone does a sfunctioning skin for that.
At the moment im working on Riftwatcher (abyswatcher) it is in alpha testing atm and will release in one or two weeks
TSense 16 Apr, 2018 @ 12:37pm 
1) good to know
2) cool, good to know
Alkaid 7 Jan, 2019 @ 3:34am 
it is a great mod
but i think there still some problems,actually sometimes it will flash back and i cant use my money to buy something for my heroes because it will flash back.
so,maybe it is not compatible with this version?
Mushman255 28 Feb, 2019 @ 8:02pm 
just to be clear, his 1 ability that has a free action is supposed to be spammable correct? because when i use it lets me beat down a guy 100 to zero and i just heal back up with the librarian lmao and then repeat the process, i find it unique and cool tho I just dont know if its a bug and its only supossed to be used ONCE then proceed to another instead of spamming it
< >
Showing 1-12 of 12 comments
Per page: 1530 50