ARK: Survival Evolved

ARK: Survival Evolved

Kineko's Mod
 This topic has been pinned, so it's probably important
Kineko  [developer] 10 Jan, 2019 @ 5:37pm
Suggestions
Please post your ideas or enhancement requests here.
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Showing 1-8 of 8 comments
DirtyPudding 12 Apr, 2020 @ 6:53pm 
1. a vertical snap point for the vaults would be cool.
2. if there was way to put a hard cap on the collector? an example if the collector will stop collecting feces after it has 50 already.
3. maybe answer to #2 is a k+ eradicator of sorts whereas if collector has 50 feces it will autodestroy the rest. I find feces, fertilizer and achatina paste are problematic for inventory control.
Kineko  [developer] 14 Apr, 2020 @ 6:16pm 
1. I probably won’t for the large ones but do for the smaller
2. There is if you limit feces collection as it is a hard formula based on the number of compost bins it manages
3. As mentioned above, it is already part of the structure
Illium 27 Apr, 2020 @ 3:32am 
Is it possible to add an option to K+ collector to allow or disallow fertilized eggs?
Kineko  [developer] 8 May, 2020 @ 3:11pm 
Not something I had heard before. I will consider when I next update the mod (I am almost done with my inventory control system update, so I will work on it soon)
lalala 1 Nov, 2021 @ 2:37pm 
kineko, thanks a lot for the mod maintaining and helping us all!

Is there a hotkey or .ini config or some way to allow placement of the K+ Dedicated Storage , without it trying SO HARD to snap?

It kept triying but seems the box always wants to snap, can't place it more freely around the scenario.
Last edited by lalala; 1 Nov, 2021 @ 2:39pm
Kineko  [developer] 5 Nov, 2021 @ 5:47am 
Sorry about the late reply.

Press "G" (same as S+) to turn off/on snapping to other K+ structures. Note that when you turn it back "on" it takes a few seconds before it starts to snap again.
ネット 18 Feb, 2022 @ 8:17pm 
Can I make Poison possible to create it in survivor inventory? I want to be able to kill myself when I want to kill myself.
Kineko  [developer] 19 Feb, 2022 @ 8:02pm 
Not sure when that changed, but I'll fix that in the next update.
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