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The K+ Admin Console isn't actually a part of the mod but a debugging tool I used when testing that can be spawned in by a server admin. It simply contains one stack of each item in this mod plus an assortment of other related structures for testing purposes.
It is not used to actually manage the mod, just bad naming on my part.
I verified that the collector alerts are coming out as expected.
When you turn on "Manage Feeding Troughs", the collector will verify that each trough has at least one type of food each nearby dino requires. If the trough does not contain the required food, it will attempt to move the minimum required amount from its own inventory or any nearby dedicated storage if that option is enabled, into the trough.
The alert means that at least one type of food the dino requires is not present in the trough.
Note that if a dino is in range of more than one trough and there is food in one but not in the other, and there is no more food to load, you will get the warning even though the dino has available food due to the other trough.
There is no means to disable the alert if feeding trough management is enabled.
Manual functionality is always available.
But in Gen 2, Valet can not find any dinos?
Boolean, Default=false
Function: Enables the dino recovery mode
Not sure what this realy do. I can not find any info on it.
Is there any way to make it work?
I was wondering where they went, it really went a bit nuts that they changed it. The updated version simply changes the "home" location to where they happen to be at the moment. I did not have any way to restore the original coordinates.
The bloody design is "by design". Note that it now can run on TEK generator.
Version 38
Due to a change in relative coordinates, servers that restarted with version 36 of this mod on some maps with activated valets may have had dinos moved to remote locations. This version sets all dino saved locations in the Valet to their current location the first time it is loaded."
Not sure I got something wrong here but version 38 has a blood messy design on valet, looks like something blew up on it, and all dionos whent 50/50 on The Island. If I understand right they should not have gone 50/50 on version 38?
I just wanna say, I love you Kineko....that's the most amazing mod feature in my game. I am pretty OCD...which means I was constantly manually parking my dinos "where they belong" when not using them.
The amount of time you will be saving me now that I know how to use this thing....words cannot express my gratitude.
So thank you, very much, for making this mod and sharing your work.
K+ Cryopods work mostly the same as regular cryopods with a few exceptions:
(1) They can only charged in the K+ Cryofridge
(2) The K+ Cryofridge will automatically convert a regular cryopod into a K+ Cryopod
(3) The K+ Cryopods can store additional creatures (Raid and Corrupted dinos)
[h1]K+ Dino Rescue Gun[/h1]
While we are all aware that ARK has no bugs whatsoever, there are times when a dino can become 'stuck' or 'trapped' in/on/under/between structures or terrain features. Normally, this might require destruction of buildable items or an admin to get the creature out.
Well, no more. The K+ Dino Recue Gun can move a dino to a safe location within a short range.
Use alt-fire to mark the dino to be rescued. Note that you can do this thru walls, floors, terrain, etc, within a short distance.
Use fire to indicate where you want to have the dino moved to. By default, this cannot be more than 6 foundations from its original location. The target location must be in direct line-of-sight from the player.
You can also try using it with another mod, such as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1332225885 which can move items you do or don't want between structures.
Now wich one is it?
PINNED: Bug Reports
PINNED: Admin Options
PINNED: Suggestions
Those are the discussions on this page.