ARK: Survival Evolved

ARK: Survival Evolved

Kineko's Mod
66 Comments
Kineko  [author] 16 Nov, 2022 @ 1:41pm 
Sorry, missed that last question.

The K+ Admin Console isn't actually a part of the mod but a debugging tool I used when testing that can be spawned in by a server admin. It simply contains one stack of each item in this mod plus an assortment of other related structures for testing purposes.

It is not used to actually manage the mod, just bad naming on my part.
zernon 11 Jan, 2022 @ 11:01am 
how do I learn the engram for admin console?
Egg 29 Dec, 2021 @ 9:20am 
Thanks alot for your Time Kineko. I wil report at the Bug reports.
Kineko  [author] 28 Dec, 2021 @ 4:21pm 
If it is not working as I described below, please post in the Bug Reports discussion and provide some details (dino class, food in trough, etc). Thanks.
Kineko  [author] 28 Dec, 2021 @ 4:20pm 
Hi @Egg,
I verified that the collector alerts are coming out as expected.

When you turn on "Manage Feeding Troughs", the collector will verify that each trough has at least one type of food each nearby dino requires. If the trough does not contain the required food, it will attempt to move the minimum required amount from its own inventory or any nearby dedicated storage if that option is enabled, into the trough.

The alert means that at least one type of food the dino requires is not present in the trough.

Note that if a dino is in range of more than one trough and there is food in one but not in the other, and there is no more food to load, you will get the warning even though the dino has available food due to the other trough.

There is no means to disable the alert if feeding trough management is enabled.
Egg 28 Dec, 2021 @ 12:35am 
yes its that, but there is plenty of food for everyone in the troughs. Or has the food to be in the Vollector to be regonized ? my colöector is allready full with poop.
Kineko  [author] 27 Dec, 2021 @ 7:20pm 
I'll take a look at that. I believe the messages are enabled when you enable management of troughs, but I will verify.
Egg 26 Dec, 2021 @ 2:32am 
Ah and i also get the messages food for X diono not aviaible. is there a option for that ? its not Alerts from the Radial menu
Egg 22 Dec, 2021 @ 10:07am 
Kineko Thanks for your mod i played arround and tested some stuff and it works very good. the only thin i couldnt use is the smoker. he seems to multiply the ingredients. lets say i putted in 30 cooked meat and it came out 300 Jerky meat. Is that intentional and can i change this settings somewhere ?
Kineko  [author] 21 Dec, 2021 @ 12:16pm 
The collector picks up dropped items, including feces.
Egg 19 Dec, 2021 @ 6:44pm 
Hi :) what do i need to build to get the poop into the bins ? and does it actualy works ?
Kineko  [author] 27 Aug, 2021 @ 5:59am 
If you want the valet to run automatically in the background, it requires Beer for fuel.
Manual functionality is always available.
Illium 25 Aug, 2021 @ 2:04pm 
My Valet says it is unpowered but doesn't get power from a generator. Does it require a tek gen? And if yes, does it retain any functionality while it's unpowered?
Silentrizz 6 Jun, 2021 @ 11:06pm 
love the mod K, appreciate your hard work! Thanks for the heads up, you'd think they'd release an updated devkit at the same time as the updates *sigh*
Kineko  [author] 6 Jun, 2021 @ 6:27am 
Wildcard (again) changed how some back-end functions work, especially those that search for nearby objects. I hope to get a new devkit and resolve this soon.
Suranappar_Wottan 6 Jun, 2021 @ 2:31am 
Not sure if bug or not.
But in Gen 2, Valet can not find any dinos?
Kineko  [author] 7 May, 2021 @ 11:56am 
Valet_AllowDinoRecovery is actually a planned feature that will allow manual recovery of registered dinos from any location on the map. I put in the option but should not have documented it until the feature was ready.
Suranappar_Wottan 3 May, 2021 @ 2:07pm 
Valet_AllowDinoRecovery
Boolean, Default=false
Function: Enables the dino recovery mode

Not sure what this realy do. I can not find any info on it.
DarkDrow456 1 May, 2021 @ 11:47am 
You're my hero :D Thank you very much!!! :)
Kineko  [author] 30 Apr, 2021 @ 3:34pm 
@DarkDrow456: I've identified the issue and am testing a fix.
DarkDrow456 23 Apr, 2021 @ 7:06am 
cannot use the dedicated storages :/ can you fix it? I cannot set the ressource via radia menu or via dropping the item infront of it. I also cannot acces the dedicates storage to put the desired resource in it. It also doesnt work to distribute items via collector to the dedicated storages. I tried it out with stone, flint, wood, veggies, berries, honey and lots of other resources.
Is there any way to make it work?
Wu tang - Renegade 28 Feb, 2021 @ 6:32pm 
for the Death Cache Recovery - for the admin settings - how can i turn on for items an dinos items to be picked up from far? like really far
Suranappar_Wottan 10 Oct, 2020 @ 2:18am 
Thanks, I'll just remove the valets then, and put them out again, and things should work just fine.
Kineko  [author] 9 Oct, 2020 @ 9:05pm 
Hi
I was wondering where they went, it really went a bit nuts that they changed it. The updated version simply changes the "home" location to where they happen to be at the moment. I did not have any way to restore the original coordinates.
The bloody design is "by design". Note that it now can run on TEK generator.
Suranappar_Wottan 9 Oct, 2020 @ 11:10am 
"Uppdatering: 8 okt @ 23:46
Version 38

Due to a change in relative coordinates, servers that restarted with version 36 of this mod on some maps with activated valets may have had dinos moved to remote locations. This version sets all dino saved locations in the Valet to their current location the first time it is loaded."

Not sure I got something wrong here but version 38 has a blood messy design on valet, looks like something blew up on it, and all dionos whent 50/50 on The Island. If I understand right they should not have gone 50/50 on version 38?
Jaggid Edje 19 Sep, 2020 @ 8:59pm 
I started playing Ark about 4 to 5 weeks ago and have used this mod since around the 2nd or 3rd day, but today was the first time I actually took the time to make a K+ Valet and learn to use it.

I just wanna say, I love you Kineko....that's the most amazing mod feature in my game. I am pretty OCD...which means I was constantly manually parking my dinos "where they belong" when not using them.

The amount of time you will be saving me now that I know how to use this thing....words cannot express my gratitude.

So thank you, very much, for making this mod and sharing your work.
Kineko  [author] 8 May, 2020 @ 3:12pm 
Not really a replacement for S+. This mod doesn't contain building structure components, although there are some overlaps.
gwSenpaiAU 21 Apr, 2020 @ 4:34am 
So this works after super structures as well yes, since it's supposably an s+ alternative?
Illium 12 Mar, 2020 @ 9:46am 
Thank you kindly
Kineko  [author] 12 Mar, 2020 @ 7:36am 
The K+ Smoker produces charcoal at a very fast rate. (Actually, at the same multiplier that all items are crafted in it)

K+ Cryopods work mostly the same as regular cryopods with a few exceptions:
(1) They can only charged in the K+ Cryofridge
(2) The K+ Cryofridge will automatically convert a regular cryopod into a K+ Cryopod
(3) The K+ Cryopods can store additional creatures (Raid and Corrupted dinos)
gwSenpaiAU 10 Mar, 2020 @ 3:32am 
Is there anything in this that makes charcoal quicker?
Illium 8 Mar, 2020 @ 9:11am 
I was wondering the difference between a K+ cryopod and a regular one?
Kineko  [author] 13 Dec, 2019 @ 3:48pm 
@underdogau: Since you are the only one to report it, I will assume it was either a bad download or you have another mod that is causing a conflict. With no additional data, such as your mod list to test, there is nothing that can be done at this time.
oscarcatau 23 Nov, 2019 @ 6:45pm 
I added this Mod to my Servers But caused Server to Crash Out and Made game UnPlayable So Had to Removed and all is Ok Again. It would Seem There must be a Bug of sorts in Ur Mod Or perhaps Not Compaitble with Certian Mods??
Kineko  [author] 30 Oct, 2019 @ 9:34am 
New features:
[h1]K+ Dino Rescue Gun[/h1]
While we are all aware that ARK has no bugs whatsoever, there are times when a dino can become 'stuck' or 'trapped' in/on/under/between structures or terrain features. Normally, this might require destruction of buildable items or an admin to get the creature out.
Well, no more. The K+ Dino Recue Gun can move a dino to a safe location within a short range.

Use alt-fire to mark the dino to be rescued. Note that you can do this thru walls, floors, terrain, etc, within a short distance.

Use fire to indicate where you want to have the dino moved to. By default, this cannot be more than 6 foundations from its original location. The target location must be in direct line-of-sight from the player.
Illium 19 Sep, 2019 @ 8:48pm 
Thank you kindly
Kineko  [author] 19 Sep, 2019 @ 5:44pm 
Hi. The exclusion character causes the collector to not manage structures (such as crop plots or compost bins) that contain the character. It does not impact the collection of dropped items (such as feces). Use Limit Feces Collection to have the collector only keep a certain number of feces based on the number of compost bins it manages. That option only manages feces and not owl pellets, so they should remain in inventory.

You can also try using it with another mod, such as https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1332225885 which can move items you do or don't want between structures.
Illium 19 Sep, 2019 @ 4:40pm 
Heya I was wondering if you could help me out a bit with the K+ Collector. I want it to pick up only owl pellets from snow owls, but the exclusion menu has me a bit confused. I've got it on poop collection but it fills up much faster with regular poops. Is there a way to have it only pick up one thing?
Kineko  [author] 11 Aug, 2019 @ 5:37am 
Well now. It does seem an apology is in order as I had a topic but it was not in this mod. I have created one to get you started.
Suranappar_Wottan 6 Aug, 2019 @ 9:55pm 
I'd like to

Now wich one is it?


PINNED: Bug Reports

PINNED: Admin Options

PINNED: Suggestions

Those are the discussions on this page.
Kineko  [author] 6 Aug, 2019 @ 6:10pm 
I would suggest reading the "How to use" discussion thread. Might be a good place to start.
Suranappar_Wottan 5 Aug, 2019 @ 9:28am 
So, for new users to this mod, how do the Valet work. Its placed, told it to move a dino. Dino did not move. How do the Repair+ work?
Kineko  [author] 11 Mar, 2019 @ 4:28pm 
Yes. I use it with S+ crop plots all of the time. Any structure that maps to the parent "crop plot" in the game will work.
Illium 10 Mar, 2019 @ 8:10am 
Loving this mod so far! I wonder how many hidden gems there are like this. One thing I was wondering is if the K+ item collector will distribute fertilizer to S+ crop plots. In the description you say the mod is integrated with S+ for crafting recipes, maybe for fertilizer too?
Kineko  [author] 8 Mar, 2019 @ 1:10pm 
Yes. It started off as just storage. You can see all the paths in the admin discussion.
Illium 8 Mar, 2019 @ 12:14pm 
Is this mod named "StorageMod" in the mod.info file? Just making sure I'm handling the right one for server management.
Kineko  [author] 7 Mar, 2019 @ 8:11pm 
By design it requires beer. However, that is only for automatic background function. You can always just open it up and manually move your dinos in the list without any fuel.
gandulfy 7 Mar, 2019 @ 4:13pm 
Is there any way to fuel valet with other forms of power? Tek/Electricity?
Kineko  [author] 7 Mar, 2019 @ 3:33pm 
Thanks.
LoneWolf (Hudson) 7 Mar, 2019 @ 8:02am 
Subscribed and checked your K+Cooker. Yea, mod works well - and great, that engrams for other structures can easily be hidden if you don' want people to use them. Added to favorites. Such sollutions will not keep Extinction Core or other mods alive if their creators won't update them anymore, but great for now. Nice to see, that modders know, what people like to play, while wildcard seems to be blind more than only sometimes.