ARK: Survival Evolved

ARK: Survival Evolved

Kineko's Mod
 This topic has been pinned, so it's probably important
Kineko  [developer] 10 Jan, 2019 @ 5:38pm
Bug Reports
Please post your issues or problems here.
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Showing 1-15 of 28 comments
djehmli 29 Jan, 2019 @ 6:54am 
Valet Mod - Unable to remove deceased Dinos with the new UI. They Highlight and are marked missing, but the Remove aspect is not working. All others can be removed and added at will.
Kineko  [developer] 1 Feb, 2019 @ 5:24pm 
Fix is in progress. Bug actually shows dinos that are out of range as missing as well.
gandulfy 2 Mar, 2019 @ 1:22pm 
I am having an issue on my server, every time I open the valet it now crashes my game. Server stays up but clients crash

[Update]: I don't know what fixed this, but i cleared my dedicated server mods, downloaded all mods and it works now
Last edited by gandulfy; 3 Mar, 2019 @ 12:49pm
Kineko  [developer] 6 Mar, 2019 @ 12:12pm 
Good to hear.
Lemon 15 Apr, 2019 @ 6:36pm 
It messes up with counting items inside certain structures. For example, Chem bench would normally hold 60, but now holds 64. Smithy 8 more and so on.
Lethal 16 Apr, 2019 @ 8:10am 
I'm not sure if this is a bug, but the collector distributes fertilizer to vanilla crop pots until they have up to 3 in them.
Kineko  [developer] 16 Apr, 2019 @ 2:33pm 
It is designed to put three fertilizer in each, so that is normal.

The slot count issue is a bug with ARK. It does not impact how many slots you can use, just how many are displayed.
Lemon 17 Apr, 2019 @ 2:07pm 
It actually does impact number of item stacks you can put. Chem Bench now holds 64 stacks of items which is 4 more stacks than normal chem bench holds.
Kineko  [developer] 17 Apr, 2019 @ 8:19pm 
Those four slots are being used by blueprints built into the structure.
Lethal 23 Apr, 2019 @ 7:18am 
Originally posted by Kineko:
Those four slots are being used by blueprints built into the structure.
Wait... I can actually fit 64 longneck rifles in chem bench, 4 more than it is supposed to hold.

Also, what is the point of having vanilla smithy to have k+ mod bp when you have k+ crafting station?
savagecritter 8 Jun, 2019 @ 9:48am 
Both vanilla and S+ water tanks break canteens and water jars that are placed in them, for some reason. Which is a shame, because otherwise this mod seems rad!

EDIT: Nope, never mind, this happened again after I uninstalled the mod, and I have discovered it's an old glitch that pops up every now and again. Sorry!
Last edited by savagecritter; 9 Jun, 2019 @ 9:07am
Illium 12 Mar, 2020 @ 10:35am 
Just discovered with the smoker that it knows how to eat raw meat from the simplestacksize mod but doesn't seem to recognize cooked meat stacks for making Jerky. Any chance of a quick and ez fix?

Edit: Here's a screenshot of what I mean https://steamuserimages-a.akamaihd.net/ugc/777373626979967505/CFBBBA45F95293A39078CB596F6974D7137583B3/
Last edited by Illium; 12 Mar, 2020 @ 10:47am
Kineko  [developer] 12 Mar, 2020 @ 7:18pm 
This is only a guess, as I have never used or tested with any stacking mods, but I suspect that the mod is creating a child/copy of the primal resource (cooked meat) and thus jerky crafting, which requires an 'exact' resource match, won't allow it.
My first question is this: Using the mod you mentioned, will jerky craft in the ARK vanilla preserving bin?
Illium 12 Mar, 2020 @ 8:22pm 
Just tested it, S+ and vanilla preserving bins can both make jerky from the simplestack cooked meat
Illium 13 Mar, 2020 @ 6:38am 
Oh I don't know if it's relevant but I also tried loading your mod before and after the stack mod, neither way worked to cook jerky
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