Ravenfield

Ravenfield

Mosin-Nagant M91/30
Skelebone  [developer] 18 Feb, 2018 @ 11:51am
Suggestions
If you have any suggestions forthe mod, please post them here.
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Showing 1-10 of 10 comments
Kirk1944 22 Apr, 2018 @ 12:17pm 
Hi, STT. One week ago I asked about mosin pack with alternative increased damage. It still will be perfect to have a one-hit lethal mosin rifle with hard-coded damage at all distances. Looking forward!!
Last edited by Kirk1944; 22 Apr, 2018 @ 12:17pm
Please buff the stop power ;) There is a big difference between one-shot-kill and two-shot-kill
Kirk1944 2 May, 2018 @ 1:12pm 
Still waiting for the stop power!=)
Skelebone  [developer] 2 May, 2018 @ 8:37pm 
Originally posted by Kirk1944:
Still waiting for the stop power!=)
yes, I will work on that, however the mosin is lower on my modding priorities list because for some strange reason, every time I enter the editor, the model for the mosin is removed and I have to reimport it. on its own that wouldn't be the biggest of problems, but since the model for the scope on the scoped mosin has about a thousand different parts and over 12,000 polygons, I can't really go through and replace each one. But I will hopefully have it done eventually.
Kirk1944 9 May, 2018 @ 2:24pm 
Originally posted by STT_Games:
Originally posted by Kirk1944:
Still waiting for the stop power!=)
yes, I will work on that, however the mosin is lower on my modding priorities list because for some strange reason, every time I enter the editor, the model for the mosin is removed and I have to reimport it. on its own that wouldn't be the biggest of problems, but since the model for the scope on the scoped mosin has about a thousand different parts and over 12,000 polygons, I can't really go through and replace each one. But I will hopefully have it done eventually.
Sorry, I have not created any model for this game. Why changing the damage is such a complicated task?
Skelebone  [developer] 9 May, 2018 @ 7:52pm 
Originally posted by Kirk1944:
Originally posted by STT_Games:
yes, I will work on that, however the mosin is lower on my modding priorities list because for some strange reason, every time I enter the editor, the model for the mosin is removed and I have to reimport it. on its own that wouldn't be the biggest of problems, but since the model for the scope on the scoped mosin has about a thousand different parts and over 12,000 polygons, I can't really go through and replace each one. But I will hopefully have it done eventually.
Sorry, I have not created any model for this game. Why changing the damage is such a complicated task?
changing the damage isn't the hard part, that's fairly easy. but if I don't replace the model each time I'm editing the weapon, it will be uploaded without a model and therefore will be invisible in-game.
Kirk1944 26 May, 2018 @ 9:52am 
What's up? How is it going?
Skelebone  [developer] 26 May, 2018 @ 10:15am 
Originally posted by Kirk1944:
What's up? How is it going?
I have been waiting for animations for one of the guns I'm working on, until then I can't do too much. Also, school and other life stuff has been preventing me from modding recently.
Malu 26 Jun, 2018 @ 4:52am 
Hey dude, love the rifle, would it be possible to have it a one shot to the chest? No limbs, only upper chest and head (are there even body multiplier in this game?)
Last edited by Malu; 26 Jun, 2018 @ 4:52am
Breeton 26 Jun, 2018 @ 2:50pm 
i love this mod and the gun, I was wondering if there was a way there could also be seperate uploads of each one of the guns in this mod?
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