Team Fortress 2

Team Fortress 2

Zaroff's Pride
DrySocket  [developer] 4 Mar, 2013 @ 2:02pm
Zaroff's Pride Stats discussion!
Hey guys! What kinda stats would you like to see on this gun? Obviously we don't decide that, Valve does, but I'm still curious.
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Showing 1-15 of 84 comments
Chemical Alia  [developer] 4 Mar, 2013 @ 2:03pm 
+5 movement speed
DrySocket  [developer] 4 Mar, 2013 @ 2:04pm 
Keep those legs out of this Chemical Alia, this is a serious discussion about the stats on the GUN. I know your type... =P
Chemical Alia  [developer] 4 Mar, 2013 @ 2:05pm 
You'll never have a leg up on me.
It looks like it would shoot 2 bullets at one sooo
Terwynd 4 Mar, 2013 @ 2:18pm 
Honestly, I'd like to see either two projectiles shot at once with a 1 degree projectile deviation, similar to the Beggars Bazooka, but requires a full sniper charge to fire, or one which allows you to shoot twice without unscoping with a +100 clip size, while sacrificing reload speed, random crits and damage.
bjdadcs 4 Mar, 2013 @ 2:49pm 
I honestly have no idea what the stats for this would be... Unscoped damage increase, I dunno. I am impressed at how long this has been #1 on the workshop though, awesome job guys!
DrySocket  [developer] 4 Mar, 2013 @ 2:56pm 
@Terwynd - I like the full sniper charge to fire, and two shots without unscoping. I think it'd be cool if it kept charging even after the first shot. Slower reload probably, maybe less overall damage. Since it's a sniper, there's no random crits anyway, just headshots.

@bjdadcs - Hey thanks! We're pretty happy with its reception as well :D
Chemical Alia  [developer] 4 Mar, 2013 @ 2:58pm 
Yeah, that sounds pretty solid to me. I usually like to stay on the art side and not worry too much about stats, but it can be fun to speculate.
bjdadcs 4 Mar, 2013 @ 3:06pm 
That is a pretty good idea, like once you fire the first shot the second shot starts to charge insantly after. It would obviously have a longer reload and maybe damage dropoff (like the revolver) if you dont land a headshot.
ThruTHEhead 4 Mar, 2013 @ 4:09pm 
50% Charge speed. Once half-charged, it is able to single fire a normal charged round. Once fully-charged, it can fire two consecutive charged rounds without needing to rescope (but perhaps with scoped recoil).

If two shots are fired at once, it should have either a 50% or a 75% reload speed. Or normal reload speed when only one shot is fired.

Perhaps a small damage decrease to make up for the possible damage output of the two-shot burst. Otherwise, the time it would take to fully charge seems like an appropriate tradeoff for the damage.

The versatility of these stats would be nice, although it may prove to be overpowered in comparison to the current options in rifles. Perhaps a slower reload speed, regardless of the number of shots taken, would be appropriate.
Last edited by ThruTHEhead; 4 Mar, 2013 @ 4:12pm
skur 4 Mar, 2013 @ 4:28pm 
Hmmm, I've always had an Idea where it would give the target marked for death on hit when it's maxium charge, but less clip size because of it's slim design
Lesbian 4 Mar, 2013 @ 4:31pm 
Fire two shots before reloading, but have a longer reload time and maybe something charge time/damage related
Sara-Desu 4 Mar, 2013 @ 5:33pm 
Reload speed decreased by 80%
Charge Time Reduction by 5 seconds.
Fires 2 shots before reloading
Damage reduction 10%
Getting two headshots without unscoping grants 100% reload speed on next reload

I would like to see this.
DrySocket  [developer] 4 Mar, 2013 @ 5:40pm 
Wow, that sounds fun!
racknae 4 Mar, 2013 @ 9:10pm 
+ On full charge: Fires two projectiles at once
+ Stores a crit after an unscoped kill
- 10% damage penalty
- 1 degree projectile deviation
- No random critical hits
! Stores up to 10 crits
Last edited by racknae; 4 Mar, 2013 @ 9:17pm
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