Divinity: Original Sin 2

Divinity: Original Sin 2

Blade Master Class
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erikem  [开发者] 2018 年 2 月 12 日 上午 1:45
Issues and suggestions
Please post all the mod issues you have experienced and improvement suggestions here
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正在显示第 1 - 15 条,共 57 条留言
Mimi-San 2018 年 2 月 12 日 下午 8:17 
I haven't worked with the Divinity 2 engine,so I am not aware of its limitations, but if it is not to much trouble, would you mind making this fantastic mod avalible in GM mode?
erikem  [开发者] 2018 年 2 月 12 日 下午 10:17 
引用自 The calculus king
I haven't worked with the Divinity 2 engine,so I am not aware of its limitations, but if it is not to much trouble, would you mind making this fantastic mod avalible in GM mode?
I will check with other modders on GM modding challenges but there are some that I know of, which are not too easy to overcome.

Anyways GM mode support is a part of my long-term plans, which I decided not to announce before I do proper investigation.
最后由 erikem 编辑于; 2018 年 2 月 12 日 下午 10:17
Steppe Bro 2018 年 2 月 13 日 上午 6:59 
How do i select the class? im trying to make a new character, no new calss for blademaster, made a knight and figured id get in game to see whats up, still nothing, im trying to read through your notes to see if i need to "complete x quest first" but havent found that either
erikem  [开发者] 2018 年 2 月 13 日 上午 7:51 
引用自 Capt. Pepe 2202
How do i select the class?

Becoming a Blade Master
Talk to a new "blade master historian" vendor available at most marketplaces, Lady Vengeance and even somehow in the Hold of the ship that was taking you to the Fort Joy and he will help you becoming a Blade Master.

In simple words, you need to acquire a skill book from that vendor and enable a class by turning on a class-enabling stance "Way of the Blade Master".
Makuta Terridax's Bar & Grill 2018 年 2 月 14 日 上午 11:11 
I have one suggestion, though it's mostly an immersion thing. I'd really enjoy having a sword that levels up with me, since it seems to be bound to me.
erikem  [开发者] 2018 年 2 月 14 日 上午 11:37 
引用自 snakebug
I have one suggestion, though it's mostly an immersion thing. I'd really enjoy having a sword that levels up with me, since it seems to be bound to me.
This was one of the features I initially wanted to include. Other feature was to make it look like a katana.
Alas I have decided not to implement them simply because it would take a lot of extra effort pushing the possible release date even further =)
Now that mod is published and once most bugs are fixed I may reconsider on these features. At least the one that you are talking about does not seem too hard to implement.
Wulfgart 2018 年 2 月 15 日 上午 6:21 
Hi Erikem really loving your mod! So ive been using the Rendal NPC Armor mod that lets you change the model of the weapon and armor you are using, so the issue is that when you change the model of any TH sword you had equipped the Blademaster stops working. Is it possible to make it compatible or it is hardcoded and nothing can be done ?
erikem  [开发者] 2018 年 2 月 15 日 上午 8:26 
引用自 Graven Mortuus
Hi Erikem really loving your mod! So ive been using the Rendal NPC Armor mod that lets you change the model of the weapon and armor you are using, so the issue is that when you change the model of any TH sword you had equipped the Blademaster stops working. Is it possible to make it compatible or it is hardcoded and nothing can be done ?
I need to check with Rendal or just have a look at his mod to see how it's done. In theory making a compatibility fix should not be too hard
RndmPlb 2018 年 2 月 18 日 上午 6:27 
Thanks erikem for your additional informations. I would like to adress two things but first, let me tell you that I've tested the BladeMaster out and that it is AMAZING. Great job.

So first, regarding the Lone Wolf thing. I understand that people are really attached to Lone Wolf and that some others already made Lone Wolves characters and therefore can't use BladeMaster. But Lone Wolf is an heresy to me, it is so overpowered it makes the game a complete joke unless you add a ton of difficulty mods. I am glad this amazing class isn't compatible, it forces us out of the comfort zone of Lone Wolf. Ps : Yet BladeMaster is overpowered too, not because of the skills, it needs to be strong and synergic, but from the stats, it is so easy to stack stats and become a reckless killing machine. Tbh I don't mind it, because that's part of the RPG meta, you can snowball, but I would just say that Oath of honor adds too much, it might be an easy way to balance.

Secondly I wanted to tell you, I am a modder my self (not on DOS:2 though, oh hell no haha) and I am proud of being a part of a lot of different modding communities ; from that perspectiv, let me tell you that your mod really impressed me. It is like a little DLC on it's own, it's bringing so much new stuff, mechanicly speaking, it is amazing. If it also added cosmectics, like let's say, new 2H swords skins randomized into the game, this could very well be the most godlike mod there is on DOS:2 ever. But it is already so complete ! Really, kudos to your work on this one, I am in awe.

EDIT : I deleted the paragraph where I asked you to let the players combo other schools skills with BladeMaster because I actually find it more interesting to combo other characters with it than simply giving the choice to BladeMaster to be anything. It is a team play class after all.
最后由 RndmPlb 编辑于; 2018 年 2 月 18 日 上午 6:34
RndmPlb 2018 年 2 月 18 日 上午 10:46 
Oh and maybe it needs an opening move to reach the fray ? Having to lose 3/4 of AP first turn to get in range for Forward Lash is quite annoying, specially in a solo character run. I used Void Knight and it's Void Jump in order to get in but I thought that it kinda killed the thing of the BladeMaster not being able to use other schools movement skills. A "no stance" positioning skill for the BladeMaster could then be an interesting addition ! Extra movement speed could be a solution if you don't want to give him an additional jump.
erikem  [开发者] 2018 年 2 月 18 日 下午 2:09 
引用自 Ny0tengu
first, let me tell you that I've tested the BladeMaster out and that it is AMAZING. Great job.
引用自 Ny0tengu
Really, kudos to your work on this one, I am in awe
Thank you very much! This is actually my firs mod ever (the other one I have here is merely a piece of initially BM code separated into a standalone mod) so it's very nice to hear that people like it =)

引用自 Ny0tengu
So first, regarding the Lone Wolf thing. I understand that people are really attached to Lone Wolf and that some others already made Lone Wolves characters and therefore can't use BladeMaster. But Lone Wolf is an heresy to me, it is so overpowered it makes the game a complete joke unless you add a ton of difficulty mods. I am glad this amazing class isn't compatible, it forces us out of the comfort zone of Lone Wolf.
I am actually now thinking of balancing the class out for LW too but making sure that although stronger than non-LW BM it should still stay balanced and should not feel like a broken OP everyone expects LW to be =)
But for now I'm at a stage of considering whether it is worth it (will people go for LW BM if he's not gonna be as string as other LW characters?)

引用自 Ny0tengu
but I would just say that Oath of honor adds too much, it might be an easy way to balance
Personal or team one?

引用自 Ny0tengu
If it also added cosmectics, like let's say, new 2H swords skins randomized into the game, this could very well be the most godlike mod there is on DOS:2 ever
Alas this is something I'm bad at =( I have little to none designing and modelling skills =( Even doing current visual effects took me a good deal of time but going into the area of modelling is beyond me =))))

引用自 Ny0tengu
A "no stance" positioning skill for the BladeMaster could then be an interesting addition
Excellent idea. This is exactly what I will be adding soon.
Ashphantom 2018 年 2 月 18 日 下午 10:20 
Any plans to add this to the nexus in the future? Looks like a promising mod but I don't have the steam version of DOS2 unfortunately.
erikem  [开发者] 2018 年 2 月 18 日 下午 11:47 
引用自 Ashphantom
Any plans to add this to the nexus in the future? Looks like a promising mod but I don't have the steam version of DOS2 unfortunately.
Not just "any plans" but it is the plan. I just want to polish it a bit more before posting there.
It is stable already so maybe a week or something and I'll post it there.

If you want it right now then send me a pm and I'll share the latest build with you
RndmPlb 2018 年 2 月 19 日 上午 5:38 
By the way I ran into a strange and not so annoying bug but I figured I had to let you know.

So I did put all of the blade master skills in the first two bars, switching from one to the other (1 being offensive stance and ultimate stance, 2 being defensive and focus stuff), having only vanilla skills like All In, Flesh Sacrifice, Adrenaline and so on.

But when I go through a cinematic (the one after the boat, the one after Alexandar at the port, etc), in the next fight, I cannot use a single abilty and their tooltips all say "All In, 3AP cost". All In being the #1 ability in the 1st bar. I have to open my skillbook and replace the abilities all over again.

Like I said, I don't mind since there's not much cinematics in this game but I have no idea on what could be making this happen.

Ps : Don't bother about the cosmetic stuff, unless someone that is gifted on it contact you, your mod does not need it, it's almost perfect (and it should be with the update) as it is. Lorefriendly skills icons could also be a thing but I kinda like the actual ones already.

Oh and never forget, you're a sexy beast erikem !
erikem  [开发者] 2018 年 2 月 19 日 上午 6:29 
引用自 Ny0tengu
By the way I ran into a strange and not so annoying bug but I figured I had to let you know.
Thx for letting me know but alas positioning of skills on a hotbar is beyond the capabilities of mod engine =((

引用自 Ny0tengu
Oh and never forget, you're a sexy beast erikem !
Thx again =)
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