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Anyway, this works fine for a normal Crowbar; tree damage should be zero so no problem, this code doesn't run. However the Bloodied Crowbar has a TreeDamage of 100, so this code executes and makes a selection of the Bloodied Crowbar Stats equal to a regular Crowbar and changes the tooltip name.
Frankly, the tooltip is a red herring, the bigger problem is the stats normalization. Adding "and crowbar:getTreeDamage() ~= 100" to line 4099 fixes the problem in a very blunt way; the code block won't run against a Bloodied Crowbar and this has a side effect of fixing the tooltip problem.