Project Zomboid

Project Zomboid

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More Traits
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File Size
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Updated
3.486 MB
12 Feb, 2018 @ 2:24am
13 Jun @ 7:57pm
101 Change Notes ( view )

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More Traits

Description
IMPORTANT: Build 41.68 and Higher
Due to false-flags for anti-cheat, it is recommended to disable anti-cheat when hosting a server with this mod. You can try enabling some anti-cheats, but your mileage may vary.


A Personal Appeal To Decency:
Please do not add me directly on Steam or comment on my profile for help with this mod. Use the discord for that.

Information:
This mod adds a great deal more variety to the traits available to players during character creation.

This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Of course, your typical +1/2 in some skills perks are also present.

The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.

Dynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found here[docs.google.com]. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Want to change Skill level requirement to make it easier or harder? No problem, do that. Out of 90+ or so available perks, 50+ can be made dynamic. Some additional info can be found here

Known Issues
  • Made of Glass trait sometimes hurts players while sleeping. (Haven't experienced this in a while. Might be fixed?)
  • Killing players in Multiplayer with Martial Artist does not sync their death to the server.
  • Evasive Insta-Death is usually caused by Instant Infection Mortality. Fix is not expected, as we got no clue why this is happening.

Mod Compatibility:
  • Evolving Traits World (ETW) - ETW submod marks which traits are dynamic, also makes Butterfingers dynamic.
  • Dynamic Traits - The mod will opt to use their Alcoholic trait over its own.
  • The Only Cure - The Amputation is now officially supported, and the mod will opt to use their amputation method instead of its own.
  • Mod Options - Allows for Client-Side settings to be adjusted. Install if you would like extra options.
  • Moodle Framework - Adds in support for Alcoholic as a moodle.
  • Driving skill - some traits will be auto-disabled to avoid conflicts
  • Scavenging skill (fixed) - some traits will give exp boost in scavenging if mod is present. Scrounger perk is disabled if mod is present, it does same thing as Skill. Original works too.

Opening The Project Up To The Community:
The Mod is now available on GitHub for others to contribute.

https://github.com/hypnotoadtrance/MoreTraits

Here you will find the bleeding-edge version of the mod as I and the community continue to build upon it.

Regular updates will be posted to the Steam Workshop when appropriate.

Public Discord:
Because Steam comment sections aren't the best space for collaboration, I've set up a Discord server for this mod.

Since the project is officially moving to Github and opening up, it stands to reason that anyone working together on the project will want a place to work together.

https://discord.gg/6Czm3uqn4z

There, you will be able to share servers, discuss suggestions, make bug reports, perform translations, and get help coding for the project.

Authors:
Creators:
HypnoToadTrance - main mod
Fajdek - main mod
MusicManiac - dynamic submod

Additional Coding:
SteadySpring
Xenu47
Aristrofl
Vaikke
Domestos
Spring
hi117

Translations:
Simplified Chinese, by EndsM
Traditional Chinese, by ????
Russian, by Xenu47, Hea
German, by Marcv0dka
Portuguese , by Cinissh
Korean, by teray
French, by MonsterKillers1973
Turkish, by Sariserpito, Atlantic
Spanish, by franz, HawK
Polish, by Tony
Italian, by Lore11

Workshop ID: 1299328280
Mod ID: ToadTraits
Mod ID: ToadTraitsDisablePrepared
Mod ID: ToadTraitsDisableSpec
Mod ID: ToadTraitsDynamic

Workshop ID: 1299328280
Mod ID: 1299328280/ToadTraits
Mod ID: 1299328280/ToadTraitsDisablePrepared
Mod ID: 1299328280/ToadTraitsDisableSpec
Mod ID: 1299328280/ToadTraitsDynamic
Popular Discussions View All (66)
8
4
22 Aug @ 8:00am
XP Multipliers Conflict – Error with Fitness/Strength XP when multiple traits are active
curveo
34
2
30 Apr @ 1:07pm
Error when trying to light campfire - prevents being able to light campfire at all
Sc0ut
19
15 Jun @ 4:19pm
BUG Error
BuuFuu
4,699 Comments
Gabe 21 hours ago 
a
UsatoAsashi 29 Aug @ 5:08am 
create a folder named "common" inside each folders at \Steam\steamapps\workshop\content\108600\1299328280\mods\
Skekker 26 Aug @ 1:09am 
yall i cant find dynamic traits when i download the mod
Finch 16 Aug @ 6:18pm 
To help anyone else who might have this issue: Dynamic Traits is NOT compatible, despite what the mod pages say. Dynamic Traits, for examples, makes queasy moodle cause physical damage. This means that if you're superimmmune, your health drops from the infection AND the queasiness, which causes you to die no matter what. We had a player die twice with superimmune, and then we removed Dynamic Traits, had him bitten again, and he lived the full month+ it took for him to recover lol.
Katherine Klein 16 Aug @ 11:05am 
ive had like 4 popups saying 'super immune has defeated the virus' and yet i always somehow find myself dealing with max stress and sickness
is this supposed to happen? its been like half a month in game now and i have fast healer and lucky in my trait pool
hlasy3 15 Aug @ 4:45am 
if anyone wants to fix a bug where alcoholics get their fatigue decreased while drinking here's a workaround:

1. open 'MoreTraits.lua' located in to \Steam\steamapps\workshop\content\108600\1299328280\mods\More Traits\42\media\lua\client\
2. find
'stats:setFatigue(stats:getFatigue() - 0.001);'
located in lines 1650 and 4256 and change it to:
'stats:setFatigue(stats:getFatigue() + 0.0001);'

the 0.0001 value is not arbitrary, you can test a different one to find a sweet spot that works for you - the bigger the number the quicker accumulation of fatigue while your character's drunkness stat is above 0.
Slapadactyl 13 Aug @ 6:22pm 
Great mod, love the additional traits, but I didn't realize this adds new items and recipes. I found where I can adjust them for my personal preferences, but would it be possible to add check-boxes for items and recipes to be included/excluded in-game?

I know this isn't the correct place to post suggestions but I'm lazy, sorry :P
[Anvil] Bob The 1st 12 Aug @ 3:44pm 
@chura that worked for me also! Thank you!!
chura 11 Aug @ 7:53pm 
... seems adding empty "common" folder in the submod's root solves this, geeeeeeez
chura 11 Aug @ 4:31pm 
Hello, the sub-mods seems not to be working / loaded, under B42 (.11) - they are not listed in mods list, and no Dynamic config sheet upon starting.
Also the console.txt does not report any loading of those.