Project Zomboid

Project Zomboid

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3.486 MB
12 Feb, 2018 @ 2:24am
13 Jun @ 7:57pm
101 Change Notes ( view )

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Description
IMPORTANT: Build 41.68 and Higher
Due to false-flags for anti-cheat, it is recommended to disable anti-cheat when hosting a server with this mod. You can try enabling some anti-cheats, but your mileage may vary.


A Personal Appeal To Decency:
Please do not add me directly on Steam or comment on my profile for help with this mod. Use the discord for that.

Information:
This mod adds a great deal more variety to the traits available to players during character creation.

This includes, but not limited to: traits that add some starting equipment, traits that increase your starting level in specific skills but don't give exp multiplier, a bunch of unique traits with interesting effects (examples: better weapons proficiencies, better exp gains for specific playstyle, zombie infection immunity with cure period, scavenging perks, driving perks, and so on). Of course, your typical +1/2 in some skills perks are also present.

The mod also attempts to add a greater variety of expense, as in there are more -1, -2, -3, -5 traits. This should help prevent the annoying feeling of having one solitary point left with nothing to spend it on.

Dynamic Traits submod is present - you can earn/lose traits by leveling skills, list of all available perks can be found here[docs.google.com]. Note, that almost everything is configurable through sandbox settings (120 Sandbox options). Want to make only specific perks dynamic? I got you covered,choose which perks you want 1by1. Want to change Skill level requirement to make it easier or harder? No problem, do that. Out of 90+ or so available perks, 50+ can be made dynamic. Some additional info can be found here

Known Issues
  • Made of Glass trait sometimes hurts players while sleeping. (Haven't experienced this in a while. Might be fixed?)
  • Killing players in Multiplayer with Martial Artist does not sync their death to the server.
  • Evasive Insta-Death is usually caused by Instant Infection Mortality. Fix is not expected, as we got no clue why this is happening.

Mod Compatibility:
  • Evolving Traits World (ETW) - ETW submod marks which traits are dynamic, also makes Butterfingers dynamic.
  • Dynamic Traits - The mod will opt to use their Alcoholic trait over its own.
  • The Only Cure - The Amputation is now officially supported, and the mod will opt to use their amputation method instead of its own.
  • Mod Options - Allows for Client-Side settings to be adjusted. Install if you would like extra options.
  • Moodle Framework - Adds in support for Alcoholic as a moodle.
  • Driving skill - some traits will be auto-disabled to avoid conflicts
  • Scavenging skill (fixed) - some traits will give exp boost in scavenging if mod is present. Scrounger perk is disabled if mod is present, it does same thing as Skill. Original works too.

Opening The Project Up To The Community:
The Mod is now available on GitHub for others to contribute.

https://github.com/hypnotoadtrance/MoreTraits

Here you will find the bleeding-edge version of the mod as I and the community continue to build upon it.

Regular updates will be posted to the Steam Workshop when appropriate.

Public Discord:
Because Steam comment sections aren't the best space for collaboration, I've set up a Discord server for this mod.

Since the project is officially moving to Github and opening up, it stands to reason that anyone working together on the project will want a place to work together.

https://discord.gg/6Czm3uqn4z

There, you will be able to share servers, discuss suggestions, make bug reports, perform translations, and get help coding for the project.

Authors:
Creators:
HypnoToadTrance - main mod
Fajdek - main mod
MusicManiac - dynamic submod

Additional Coding:
SteadySpring
Xenu47
Aristrofl
Vaikke
Domestos
Spring
hi117

Translations:
Simplified Chinese, by EndsM
Traditional Chinese, by ????
Russian, by Xenu47, Hea
German, by Marcv0dka
Portuguese , by Cinissh
Korean, by teray
French, by MonsterKillers1973
Turkish, by Sariserpito, Atlantic
Spanish, by franz, HawK
Polish, by Tony
Italian, by Lore11

Workshop ID: 1299328280
Mod ID: ToadTraits
Mod ID: ToadTraitsDisablePrepared
Mod ID: ToadTraitsDisableSpec
Mod ID: ToadTraitsDynamic

Workshop ID: 1299328280
Mod ID: 1299328280/ToadTraits
Mod ID: 1299328280/ToadTraitsDisablePrepared
Mod ID: 1299328280/ToadTraitsDisableSpec
Mod ID: 1299328280/ToadTraitsDynamic
Popular Discussions View All (63)
34
2
30 Apr @ 1:07pm
Error when trying to light campfire - prevents being able to light campfire at all
Sc0ut
19
15 Jun @ 4:19pm
BUG Error
BuuFuu
8
23 Mar @ 8:45pm
Temporary Bug Fix
TnT4u
4,644 Comments
Snæ 8 Jul @ 4:04pm 
such a buggy and incompatible mod
timidr 7 Jul @ 1:00pm 
Has the "Dynamic Traits" submod disappeared for anyone else?
ManuelitoBulnesGaming41 7 Jul @ 9:03am 
Hey! Cool mod. One small thing. I'm playing in build 42.10.0 and my character has the alcoholic trait. For some reason, instead of getting sleepy when drinking alcohol, my character gets so energetic that he can keep going without sleeping for days as long as he drinks a quarter of a bottle every time he gets drowsy. It's kind of overwhelming. I hope it gets fixed.
jzcolon613 6 Jul @ 7:43pm 
DONT USE ANTI-GUN ACTIVIST, WHENEVER U SHOOT A ZOMBIE, IT CRASHES! thanks for listening 🥰
Dig_Boofus 5 Jul @ 2:44pm 
where can i get the zombification cure? i found one on a zombie but cant seem to find anymore. it also says it can be crafted in the item description?
Visionz 凸(ಠ益ಠ)凸 3 Jul @ 8:55pm 
@Murrr ah okay thanks because I have looted and set up so much with my character and was really hoping I wouldn't have to commit seppuku and throw away the trait
렌소베리 3 Jul @ 3:43pm 
Alcoholics have a bug. When you drink alcohol, your fatigue increases. No offset is applied and your stress does not decrease. (B41 version)
Murrr 2 Jul @ 1:40pm 
@Visionz 凸(ಠ益ಠ)凸 a week or two
Visionz 凸(ಠ益ಠ)凸 1 Jul @ 8:47pm 
can anyone tell me how long the broken leg lasts? I know it says start with broken leg but i figured it would heal over time
HOONIGAN 1 Jul @ 4:52pm 
why would you remove the zombie to meat recipe and replace it with a propane recipe? that doesn't even make sense and totally broke the meta