Project Zomboid

Project Zomboid

More Traits
Error with the hardy trait
I'm not sure when it started, I've been just ignoring it. I know it was working fine a week ago so it must be a conflict with another mod. I do know a few days ago I had moved all the trait mods to the bottom of the mod order and it was still happening.

I'm using the following trait mods, not sure if it might be one of them. I know Perseverance and Driving Skill I recently started playing with (This is not the load order):

Driving Skill
Perseverance
Even More Traits
Mastered Traits
Immersive Barricaded Start
More Traits
More Description for Traits
Traits Purchase System
Become Brave
Scavenger Skill
Efficiency Skill
Become Desensitized


STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@14afd341
function: hardytrait -- file: MoreTraits.lua line # 1610 | MOD: More Traits
function: MainPlayerUpdate -- file: MoreTraits.lua line # 4325 | MOD: More Traits

ERROR: General f:12291, t:1740544897751> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: No implementation found at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112).
Stack trace:
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:81)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2488)
zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2195)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.characters.IsoPlayer.update(IsoPlayer.java:2183)
zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:195)
zombie.iso.IsoCell.updateInternal(IsoCell.java:5942)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.iso.IsoCell.update(IsoCell.java:5884)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3955)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4055)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:102)
zombie.iso.IsoWorld.update(IsoWorld.java:3979)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1799)
zombie.gameStates.IngameState.update(IngameState.java:1492)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:377)
zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
zombie.GameWindow.frameStep(GameWindow.java:909)
zombie.GameWindow.run_ez(GameWindow.java:802)
zombie.GameWindow.mainThread(GameWindow.java:600)
java.base/java.lang.Thread.run(Unknown Source)
LOG : General f:12291, t:1740544897752> -----------------------------------------
STACK TRACE
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Showing 1-1 of 1 comments
Modify Line 1610 in the MoreTraits.lua

HaloTextHelper.addText(player, getText("UI_trait_hardyrest"), HaloTextHelper.getColorWhite())

into

getPlayer():SayDebug(getText("UI_trait_hardyrest"))

Should eventually do the trick.
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Showing 1-1 of 1 comments
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