Project Zomboid

Project Zomboid

More Traits
Incompatibility with new update.
42.6 and more traits gives the game hundreds of errors every second.
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Showing 1-4 of 4 comments
Mishli 25 Mar @ 2:13am 
also, unfortunately, there seems to be an issue when attempting to equip/drop containers that causes the container to be deleted entirely. I only just tried out using this mod, so I don't know if it was also happening before the update.
Moskar 25 Mar @ 2:17am 
Yeah I get a ton of errors when Right Clicking a door or something and hovering disassemble. After coming out of the menu, I can't right click anymore and have to quit the game.

ERROR: General f:2066, t:1742849902881> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: Object tried to call nil in onHighlight at KahluaUtil.fail(KahluaUtil.java:100). Stack trace: se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:100) se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:954) se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173) se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963) se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790) se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) zombie.Lua.Event.trigger(Event.java:72) zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:410) zombie.ui.UIManager.updateMouseButtons(UIManager.java:953) zombie.ui.UIManager.update(UIManager.java:706) zombie.GameWindow.logic(GameWindow.java:332) zombie.GameWindow.frameStep(GameWindow.java:928) zombie.GameWindow.run_ez(GameWindow.java:821) zombie.GameWindow.mainThread(GameWindow.java:619) java.base/java.lang.Thread.run(Unknown Source) LOG : General f:2066, t:1742849902881> ----------------------------------------- STACK TRACE ----------------------------------------- function: onHighlight -- file: ISContextDisassemble.lua line # 94 | Vanilla function: callOptionHighlightFunction -- file: ISContextMenu.lua line # 255 | Vanilla function: hideToolTip -- file: ISContextMenu.lua line # 247 | Vanilla function: hideSelf -- file: ISContextMenu.lua line # 204 | Vanilla function: hideAndChildren -- file: ISContextMenu.lua line # 208 | Vanilla function: hideAndChildren -- file: ISContextMenu.lua line # 211 | Vanilla function: get -- file: ISContextMenu.lua line # 1138 | Vanilla function: createMenu -- file: ISWorldObjectContextMenu.lua line # 578 | Vanilla function: createMenu -- file: ISMenuContextWorld.lua line # 50 | Vanilla function: createWorldMenu -- file: ISContextManager.lua line # 28 | Vanilla function: doRClick -- file: ISObjectClickHandler.lua line # 60 | Vanilla function: onObjectRightMouseButtonUp -- file: ISObjectClickHandler.lua line # 426 | Vanilla
Mishli 26 Mar @ 11:43pm 
forgive me, i'm having a lot of trouble with all the stack traces.
But i've had errors with:
Endurance notification while sitting/resting (just spams the log with error after error and nothing pops up in game)
Supposed to wake up at full stamina (just throws an error and continues sleeping)
With a certain combination of traits, changing the equip location of a container causes a null reference exception and deletes the container from existence. (I cannot be sure, but i THINK it is due to one of the increased capacity traits) This happens while equipping or dropping from an equipped slot
As well, equipping an item to a location (usually back, but sometimes belt left/right) causes your character to get visually stuck in animation. it will show the item both in hand, and also in the equipped position. The character seems to be literally stuck, as no other actions are allowed until you hit esc to cancel current action. This can sometimes get so bad it becomes impossible to equip anything until you fully close and reopen the game

If any of the dev's want me to, i can try and recreate the circumstnaces to try and get the stack trace, but with 100s of error messages, it can be a nightmare to try and parse through them all.
Andreas 28 Mar @ 1:51am 
Super frustrating, i can't even start a new character with the mod enabled. Hope it get fixed soon, i like the broken leg trait. :)
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