Project Zomboid

Project Zomboid

More Traits
B42.4.x bugs
function: hardytrait -- file: MoreTraits.lua line # 1610 | MOD: More Traits
function: MainPlayerUpdate -- file: MoreTraits.lua line # 4325 | MOD: More Traits

ERROR: General f:89306, t:1741220309893> ExceptionLogger.logException> Exception thrown
java.lang.RuntimeException: No implementation found at MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112).
Stack trace:
se.krka.kahlua.integration.expose.MultiLuaJavaInvoker.call(MultiLuaJavaInvoker.java:112)
se.krka.kahlua.vm.KahluaThread.callJava(KahluaThread.java:192)
se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:988)
se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1790)
se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66)
se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139)
zombie.Lua.Event.trigger(Event.java:72)
zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:315)
zombie.characters.IsoPlayer.updateInternal2(IsoPlayer.java:2491)
zombie.characters.IsoPlayer.updateInternal1(IsoPlayer.java:2198)
zombie.characters.IsoPlayer.update(IsoPlayer.java:2185)
zombie.MovingObjectUpdateSchedulerUpdateBucket.update(MovingObjectUpdateSchedulerUpdateBucket.java:71)
zombie.MovingObjectUpdateScheduler.update(MovingObjectUpdateScheduler.java:155)
zombie.iso.IsoCell.ProcessObjects(IsoCell.java:3058)
zombie.iso.IsoCell.updateInternal(IsoCell.java:5959)
zombie.iso.IsoCell.update(IsoCell.java:5892)
zombie.iso.IsoWorld.updateWorld(IsoWorld.java:3965)
zombie.iso.IsoWorld.updateInternal(IsoWorld.java:4077)
zombie.iso.IsoWorld.update(IsoWorld.java:3995)
zombie.gameStates.IngameState.updateInternal(IngameState.java:1811)
zombie.gameStates.IngameState.update(IngameState.java:1507)
zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
zombie.GameWindow.logic(GameWindow.java:388)
zombie.GameWindow.frameStep(GameWindow.java:928)
zombie.GameWindow.run_ez(GameWindow.java:821)
zombie.GameWindow.mainThread(GameWindow.java:619)
java.base/java.lang.Thread.run(Thread.java:1583)
LOG : General f:89306, t:1741220309893> -----------------------------------------
STACK TRACE
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