Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Exodus 2021 v1.4
Dullahan  [developer] 12 Feb, 2018 @ 3:19pm
Balance Feedback
Hey guys. Feel free to leave any comments about balance or changes either in the dicussion thread here, the thread on the official Dawn of War forums or in the Discord text channel. Let me know what you like and don't like it and what sort of changes you would like to see.
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Showing 1-4 of 4 comments
Playgu 13 Feb, 2018 @ 10:10am 
Not sure about some damage nerfs in light of HP upgrades being buffed.

Rangers and Sniper scouts won't be able to bleed models as easily now and both have a tear down so damage nerf is IMO unwarranted.

Scrap Turrets might not be worth picking now, again with increased unit HP I would leave damage as is but remove slow completely so that you can properly retreat. This way they will act like area denial, similar to deathstorms.

Kyre and Warp Spiders' nerf is unwarranted too IMO, well, except for mines' percentage damage reduction.

Also all eldar units except for Dire Avengers cost energy now, not sure how to feel about it. With shields being buffed I don't thing that bringing back shield restoration when you upgrade them is a good idea. Shiled recharge rate should probably be improved however, it wasn't addressed since relic buffed unit HP.

Would be nice to see unused doctrines and Vypers buffed.

Reduced CC, increased objective HP and reduced rewards are all awesome, can't wait to play with actual people to see the effect of those changes.
Last edited by Playgu; 13 Feb, 2018 @ 10:22am
BluSplatKid 13 Feb, 2018 @ 10:13pm 
would like a slight health increase for some elites:medicon:
i always see my elites die in battle
when i mean slight i mean 100 more hp (or a little more)
just saying!!! no need to stab me and say thats unbalancing!
unless its still in just further testing
sorry im to lazy to type its 12:00 am
feel free to delete if no like
ok need my beauty sleep!!!
Playgu 5 Mar, 2018 @ 6:30am 
Why did you revert HP buffs through upgrades. I mean, I can see one reason, it kinda presures you to tier up faster but the overall effect of increased HP was pretty good. Maybe buff base HP instead?
Dullahan  [developer] 5 Mar, 2018 @ 4:13pm 
Originally posted by Scentmemory:
Why did you revert HP buffs through upgrades. I mean, I can see one reason, it kinda presures you to tier up faster but the overall effect of increased HP was pretty good. Maybe buff base HP instead?

It made the upgrades a little too essential. If you teched up and bought infantry health 2 right away for example it could be a little too overwhelming. I want more builds to be viable (i.e building a vehicle right away, or staying T1 for a prolonged time) and having the health be too impactful can really hurt that.

I'm weighing a few different options right now but I do definitely still want to reduce the lethality of the game. Hitpoints was the easy bandaid solution to test it out but going forward I want a more nuanced solution.
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Showing 1-4 of 4 comments
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