Team Fortress 2

Team Fortress 2

The Electroalgesic V2
Stats?
+on hit: stun for 2 sec
+alt-fire: charges and when touch someone stuns for 5 sec, and deactive a sentry for 7 sec at cost of 5% ubercharge
+crit on wet players
-no random crits
-15% slower firing rate
-20% damage
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Showing 1-6 of 6 comments
Pimp Skeletor 28 Mar, 2015 @ 2:11pm 
Pros:
On Crit: Stuns enemy for 5s
Crit Wet Players
Immediatly brings back dead players on hit in MVM
Mirrors 50% of Healing Target's Explosive Jumps
Goes Half the speed of any Faster Healing Target (ex.: Scout: 133% Medic: 107% Medic Healing Scout with this: 120%)

Cons:
-20% damage penalty
No Random Crits
15% slower firing rate
Loses 5% Über on Sucessful Critical Hit
While Equiped: On 100% Über, +10% Crit Vulnerability
Last edited by Pimp Skeletor; 3 Nov, 2015 @ 3:03pm
puppygirl gaming 1 Nov, 2015 @ 8:11pm 
Sounds incredibly stacked. Let me try.

Pros:

Alt fire: Refills teammates' clips or 20% of their ammo

Cons:

-30% Damage
Alt fire: takes 10% of your uber away
Twilight_Jester 26 Nov, 2015 @ 12:47pm 
the Jarate Sniper well be happy when this item was on sell for the medic.
PermaIllaoi7 1 Mar, 2016 @ 10:53pm 
In water or mad milk or jarate: crits
3rd consecutive hit is a two second stun
70% less damage
60% slower holster speed
When crit boosted: all near by teammates get minicrits
Pros:+On alt fire : will be ubered (effect adict on medigun) on 3 second and more movement speed,but pay 25% of ubercharge
Cons:-100% slower firing speed on alt-fire
-70% slower holster speed
No random crits
Last edited by DISPENSER__deena_des_fa; 21 Apr, 2024 @ 1:23am
Goose 18 Oct, 2024 @ 7:01pm 
primary fire causes a arc to come out the front and arc between 8 people doing 25 dmg and stunning for 2 seconds + giving 10%-80% speed boost depending on the amount of enemy's shocked

idea to help the medic escape out of sticky situations
Last edited by Goose; 18 Oct, 2024 @ 7:02pm
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Showing 1-6 of 6 comments
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