STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Nojembre's Republic at War Submod
 This topic has been pinned, so it's probably important
Nojembre  [developer] 13 Feb, 2018 @ 9:57pm
Bugs
Post any bugs you find here.

If it's a base Republic at War bug, I may not have the capability to fix it so that would be better directed towards their team.

Be as specific as possible.


Known Bugs:

Ki-Adi Mundi glitches out whenever he uses his Saber throw ability (I think that's what I narrowed it down to at least).

Jet Troopers get stuck during battles.

Some of the clone generals have messed up animations (Can't figure it out)
Last edited by Nojembre; 15 Jul, 2018 @ 2:07pm
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Showing 1-15 of 341 comments
jmjohnson3854 16 Feb, 2018 @ 2:21pm 
Republic bombing run crashes the game
Nojembre  [developer] 16 Feb, 2018 @ 4:01pm 
Originally posted by jmjohnson3854:
Republic bombing run crashes the game

Can I have some more details? I playtested A LOT and never ran into that.
lu 16 Feb, 2018 @ 7:41pm 
So I subscribed and waited for the ready to play symbol to go away and copied the mod code in the launch options but I still am not seeing anything new in the initial mod, is there something im doing wrong?
Nojembre  [developer] 16 Feb, 2018 @ 7:54pm 
Originally posted by lu:
So I subscribed and waited for the ready to play symbol to go away and copied the mod code in the launch options but I still am not seeing anything new in the initial mod, is there something im doing wrong?

Go over to the planet Kashyyyk and see if Umbara is next to it, that's a planet I added.
ToGG 16 Feb, 2018 @ 11:52pm 
So two things
1. Republic bombing run crashes the game (it seems I'm not the only one with this problem and I'll give you any feedback you need!)

2. The AI is totally brain dead. It doesn't do anything. All the non-fighter space ships just sit there and all the ground units do nothing. Any idea as to why this may be?

Thanks! Awesome mod btw.
Nojembre  [developer] 17 Feb, 2018 @ 8:17am 
Originally posted by Nick Angry:
So two things
1. Republic bombing run crashes the game (it seems I'm not the only one with this problem and I'll give you any feedback you need!)

2. The AI is totally brain dead. It doesn't do anything. All the non-fighter space ships just sit there and all the ground units do nothing. Any idea as to why this may be?

Thanks! Awesome mod btw.

A lot of people on the original Republic at War mod had troubles with the AI. I never had that problem but I know they had a few fixes over there.
lu 17 Feb, 2018 @ 5:55pm 
Originally posted by Nojembre:
Originally posted by lu:
So I subscribed and waited for the ready to play symbol to go away and copied the mod code in the launch options but I still am not seeing anything new in the initial mod, is there something im doing wrong?

Go over to the planet Kashyyyk and see if Umbara is next to it, that's a planet I added.



There aren't any new planets thats how I could tell, does it only affect certain game modes. What I have in the launch options is: STEAMMOD=1129810972 TEAMMOD=1301047166 should I change this at all?
Last edited by lu; 17 Feb, 2018 @ 6:06pm
Nojembre  [developer] 17 Feb, 2018 @ 5:57pm 
Originally posted by lu:
Originally posted by Nojembre:

Go over to the planet Kashyyyk and see if Umbara is next to it, that's a planet I added.

There isn't anythig


Originally posted by Nojembre:

Go over to the planet Kashyyyk and see if Umbara is next to it, that's a planet I added.



Originally posted by Nojembre:

Go over to the planet Kashyyyk and see if Umbara is next to it, that's a planet I added.

There aren't any new planets thats how I could tell, does it only affect certain game modes.

Yes, I added them to their respective areas. If you load up either Clone Wars or Fall of the Jedi, those have every single planet on it.
Rusty Shackleford 17 Feb, 2018 @ 7:30pm 
I can't build any more Trandosians or Death Watch. Built about 4 Trandosians and one Death Watch squad. The options to build more won't show up. I couldn't build Umbarans for quite a while, but now they seem fine.
Nojembre  [developer] 17 Feb, 2018 @ 7:31pm 
Originally posted by Rusty Shackleford:
I can't build any more Trandosians or Death Watch. Built about 4 Trandosians and one Death Watch squad. The options to build more won't show up. I couldn't build Umbarans for quite a while, but now they seem fine.

That's intentional. Otherwise the AI would spam Death Watch. (Trust me)
lu 17 Feb, 2018 @ 10:08pm 
Originally posted by Nojembre:
Originally posted by lu:

There isn't anythig








There aren't any new planets thats how I could tell, does it only affect certain game modes.

Yes, I added them to their respective areas. If you load up either Clone Wars or Fall of the Jedi, those have every single planet on it.

Should my launch options look like this? STEAMMOD=1129810972 TEAMMOD=1301047166
Nojembre  [developer] 17 Feb, 2018 @ 10:13pm 
Originally posted by lu:
Originally posted by Nojembre:

Yes, I added them to their respective areas. If you load up either Clone Wars or Fall of the Jedi, those have every single planet on it.

Should my launch options look like this? STEAMMOD=1129810972 TEAMMOD=1301047166

No it should look like this:
STEAMMOD=1301047166
lu 17 Feb, 2018 @ 11:38pm 
Originally posted by Nojembre:
Originally posted by lu:

Should my launch options look like this? STEAMMOD=1129810972 TEAMMOD=1301047166

No it should look like this:
STEAMMOD=1301047166

And just a space in between the original mod cause it still isn't working.
Nojembre  [developer] 17 Feb, 2018 @ 11:44pm 
Originally posted by lu:
Originally posted by Nojembre:

No it should look like this:
STEAMMOD=1301047166

And just a space in between the original mod cause it still isn't working.

You shouldn't have the original mod at all lol.
lu 17 Feb, 2018 @ 11:49pm 
Originally posted by Nojembre:
Originally posted by lu:

And just a space in between the original mod cause it still isn't working.

You shouldn't have the original mod at all lol.

That was it, thank you so much
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