STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Nojembre's Republic at War Submod
scrooks298 6 Feb, 2019 @ 1:26pm
Suggestions to make an almost perfect mod even better.
First off, I love this mod so much. It brings everything I wanted to see with the Clone Wars to life. So thank you so much.
For improvements, there are few things that I'd love to see.
#1. Separate the Clone Commanders from the Jedi. This should happen because there were many instances where Obi-Wan went on missions without Cody, etc.
#2. Add a Clone Combat Medic to every Platoon (like you did for Torrent Company). This is how it is in the US Army/US Marine Corps and how it seemed to be in the GAR.
#3. Allow Clone formations to spawn faster from the transports at reinforcement points. The way they currently do so is completely unrealistic. Like an experienced air assault unit like the 212th wouldn't deploy so painfully slow and get cut down by a Droideka while getting in formation.
#4. Add Jedi Master Stass Allie + Commander Neyo and the 91st Reconnaissance Corps.
#5. Re-add the 442nd Siege Battalion, and 187th Legion, they were in the regular Republic at War but were taken out in the sub mod. Same with the 2nd Airborne Company of the 212th. When the 212th spawned in the regular RAW, two of its squads had the different Armor of the 2nd Airborne Company's Clone Paratroopers. It would be really cool if actually dropping in Clone Paratroopers could be done, but if not, then I think that the Clone Paratrooper's skin should at least be re-added to a quarter of the 212th (Phase II) or the 2nd Airborne Company should be made its own unit.
#6. Add the AT-OT walker and allow the AT-TE to carry two squads again. The AT-TEs should also be able to carry at least 9 Troopers instead of 1. The AT-OT would be considerably less armed, but the Troopers inside would be able to shoot still with their own organic weapons. Re-add the AT-AA from FoC as well, to counter the Droid Gunship. Also add the SPHA-T, which would move very slow, but have the longest range of any artillery in the game.
#7. Re-skin the Phase II 41st Elite Legion Troopers to how they looked on Kashyyyk. Also, allow any type of Clone to be recruited with the appropriate armor. For example, while Obi-Wan is in orbit, allow the recruitment of 212th Troopers, 212th Plex Troopers and 212th Medics.
#8 Give Ki-Adi Mundi the self-heal bonus. He was a Jedi Master and on the Jedi High Council, if anyone should have it, he should definitely be one of them.
#9 Add Clone Shadow Troopers. They could go undetected to planets and be able to see the base layout. They could be deployed in battles, but wouldn't really be too powerful. They'd be able to cloak and sensor ping, but their blasters would only do as much damage as a single standard Clone's. The Confederacy could have a similar intelligence gathering unit.
#10. Add Ghost Company of the 212th, like you did for Torrent Company of the 501st Legion, with Waxer (Platoon Leader) and Boil, etc. Like you did for Denal, Echo, Fives, Hardcase, Kix, etc.
#11. Maybe add veterancy points. Like the more battle experience, any unit gets, the more powerful/resilient they become.
#12. Give all Clone Infantry the ability to swim, entrench and take cover. Clone Troopers could definitely swim, and having the ability to create basic fortifications (like dig foxholes) would be realistic. Lastly, I understand why Z-6 Troopers can't, but there's no reason why ARC Troopers and ARF Troopers can't take cover.
I don't think any of these changes would make the Republic anywhere near over strength, but I would totally be fine with the Confederacy being buffed to see these changes in the game. For example, maybe have B1 Battle Droids only cost 25 credits.

THANK YOU SO MUCH for this mod. Sorry that I am not technologically proficient enough to help out. I'm a Soldier myself, so these are just some things that I'd LOVE to see in the game.
Very respectfully, Logan F. Crooks
< >
Showing 1-2 of 2 comments
Nojembre  [developer] 6 Feb, 2019 @ 8:33pm 
There are some good ideas here that I'd like to make happen, but keep in mind some of them are just not possible. Remember this is a 2005 game lol, it's mechanics are limited. For example, I don't think it's possible to make anyone swim or dig foxholes.
scrooks298 23 Feb, 2019 @ 10:35am 
Originally posted by Nojembre:
There are some good ideas here that I'd like to make happen, but keep in mind some of them are just not possible. Remember this is a 2005 game lol, it's mechanics are limited. For example, I don't think it's possible to make anyone swim or dig foxholes.


Thank you! Of course, I totally understand. I was thinking some more, and maybe add Green Company of the 41st and give all Clones and Jedi/Sith the ability to sprint.

Also, maybe add Durge for the Confederacy and Captain Fordo and the Munnilinst 10 for the Republic.

I think the ARC Troopers should be given WESTAR M5 blasters like they had in the original RaW instead of the DC-15s that they have.

Add Eeth Koth, Bultar Swan, Even Piell, Tsui Choi, Foul Moudama and Roron Corobb.

Add Appo to the 501st and Deviss to the 327th.

Is it possible to add the planet Toydaria?

Add Clone Pararescuemen (ARC Troopers/Medics who can heal, take cover, sprint and commando raid). They would deploy in teams of one or two.

Have ARF Troopers deploy in teams of two instead of five.

Buff the 7th Special Forces Battalion and give all Clone Commandos the weapons of Delta Squad.

Allow regular Clone Snipers to be produced, or add one to each Platoon. They would be regular Troopers with a long range rifle, and would increase the line of sight for the Platoon. Having a Z6 and Plex per Platoon, in addition to the Medic would also make sense.

Give B2 Battle Droids Wrist Rockets in the higher tech levels. This would counter Clone Infantry having the thermal detonators.

Maybe add Sun Fac, Poggle The Lessar, Wat Tambor, Mar Tuuk, Whorm Loathsome and the Banking Clan Leadership (Banking Clan Leadership Would have B1 and B2 and Battle Droids produced for free at their location).

Lastly, on Coruscant, you should be able to recruit Commander Fox/Commander Thire with their Security Clone Troopers (Phase 1) and Shock Troopers (Phase 2).

Your mod is truly amazing. Any ideas on when the next update will go through and what ideas will be included? I think my ideas will improve an already incredible submod and appreciate any consideration.
Last edited by scrooks298; 24 Feb, 2019 @ 2:39pm
< >
Showing 1-2 of 2 comments
Per page: 1530 50