Left 4 Dead 2

Left 4 Dead 2

Improvised Pipe Shotgun (Custom Weapon)
Rectus  [developer] 17 Feb, 2018 @ 1:19am
Bug Reports/Feedback
Please post any bugs or feedback here. Please read the FAQ thread before posting.
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Showing 1-10 of 10 comments
Hana 23 Feb, 2018 @ 5:56am 
Reload anim gets cancelled when switching to another weapon and back. This allows to shoot much faster than expected.
Rectus  [developer] 23 Feb, 2018 @ 6:18am 
Originally posted by holdst3r:
Reload anim gets cancelled when switching to another weapon and back. This allows to shoot much faster than expected.
Thanks for reporting it.
Is it possible to reduce the damage of friendly fire? If players rescue their teammates attacked by special infected with pipe shotgun, outrageous damage will hurt the saved one.
Rectus  [developer] 25 Feb, 2018 @ 11:29pm 
It should be, I'll look into it.
joshtrademark 20 Aug, 2018 @ 1:05pm 
The pipe shotgun is just an error and it doesn't spawn anywhere. Am I missing something?
Rectus  [developer] 20 Aug, 2018 @ 1:11pm 
Check the FAQ thread for troubleshooting steps.
Boulder Ball 23 Nov, 2018 @ 1:57pm 
Whenever I pick up a different secondary weapon when holding one of your custom weapons, the custom weapon is never dropped on the ground and is simply erased instead. Is this an issue on my end or is this a natural limitation?
Rectus  [developer] 24 Nov, 2018 @ 12:41am 
That sounds like something on your end, I've never seen that happen. They're supposed to drop like any other weapons.
Boulder Ball 19 Jul, 2019 @ 6:39am 
So as much as I love the idea of a homemade shotgun this is easily the most unstable of your custom weapons due to the ability to desync the animation and how you can switch off and back to it to reload it. Is there anyway you could maybe make it so after you fire it you're locked into the reload animation and maybe disable shoving during its reload? That could work as a temporary fix anyways if it's at all possible that is.
Rectus  [developer] 19 Jul, 2019 @ 9:23am 
Unfortunately I don't think it's possible to do. Those issues are the biggest reason I've been hesitant to making more convensional weapons. I've been looking for solutions for them for a long time now, but haven't found any solution.
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