RimWorld

RimWorld

Clone Bay
 This topic has been pinned, so it's probably important
Gouda quiche  [developer] 21 Feb, 2018 @ 6:06pm
Bugs and features
Please feel free to report all the bugs you could cross.

- Some puke logs that will removed
- Warning save issues that dont seem to affect the gameplay.
- I dont remember testing what happens if there are multiple Clone vat for one pheno drill.
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Showing 1-15 of 34 comments
Fever 101 1 Mar, 2018 @ 3:25am 
My colonists spawn as babies which severly limits their speed.
Oompas00 1 Mar, 2018 @ 6:21am 
Can't build one of the required items as im missing a scyther. I've been scouring every trade ships, every set of raid spoils, and every work bench... Any help?
Gouda quiche  [developer] 1 Mar, 2018 @ 9:56am 
Originally posted by Wake:
My colonists spawn as babies which severly limits their speed.
what is the mod you use to have babies ?


Originally posted by Oompas00:
Can't build one of the required items as im missing a scyther. I've been scouring every trade ships, every set of raid spoils, and every work bench... Any help?
Did you try to visit your local walmart ? You have to kill a scyther and add removing prts bills on him. A good enough crafter should be able to gather 1/2 blades per scyther.
Last edited by Gouda quiche; 1 Mar, 2018 @ 9:57am
Danger Close 3 Mar, 2018 @ 12:29am 
Originally posted by Wake:
My colonists spawn as babies which severly limits their speed.

I have no mods that add human babies to the game but the same thing is happening to me. They spawn in their correct adult bodies but the description under the name calls them "baby male colonist" and they move so slowly; in fact, they are quite useless. I've been looking for some sort of "age accelerator mod" but no luck. I'm not sure what I can do with these guys...
trapbuilder2 4 Mar, 2018 @ 12:49pm 
I'm thinking that "baby" colonist just means they were newly made, as my clones have the same tag and I also have no mods that adds children
Gouda quiche  [developer] 4 Mar, 2018 @ 2:15pm 
Do they get a new born tag in their anatomy ? Could you send a picture please ?
trapbuilder2 4 Mar, 2018 @ 2:45pm 
Not really, it's just where it usually says "(Fe)Male colonist of [colony]" it now says "Baby (Fe)Male colonist of [colony]". I'm away from my computer right now but i might be able to screenshot it tomorrow.
Danger Close 4 Mar, 2018 @ 2:56pm 
I can no longer take a screenshot because I'm going through an iroman playthrough and I've already "resolved" the issue for myself by using dev mode. There is a tool (4th from the left, top of the screen) that allows you to age your colonist by 1 year. I just used it on my clones to match their parent's age and now they are behaving appropiately .
Blade 9 Mar, 2018 @ 7:43am 
I'm finding that after I clone my colonist, he/she will move reeeally slowly as if his/her movement stat was hindered in some way despite the movement stat being 100%. These colonists had implants and/or an addiction to luci boosting their stats but retained their limbs after cloning thanks to hax.
Danger Close 9 Mar, 2018 @ 2:43pm 
It's because your new clone is technically a "baby." Use dev mode to age your colonist by one year until he/she is no longer a "baby." The speed penalty will go away after you set them to at least 14 years of age.
Fever 101 13 Mar, 2018 @ 2:44pm 
Thanks for the info!
Gouda quiche  [developer] 13 Mar, 2018 @ 3:27pm 
It has been corrected, clones should not spawn as babies anymore.
trapbuilder2 13 Mar, 2018 @ 4:00pm 
Thank you, but I have baby clones right now that I need to age up. How do I do this in the dev colsole, I have never used it...
Gouda quiche  [developer] 13 Mar, 2018 @ 4:30pm 
Options > dev mode > 4th button on the top > 3rd column
Maybe you can remove the hediff, or force birthday.
Last edited by Gouda quiche; 13 Mar, 2018 @ 4:30pm
trapbuilder2 14 Mar, 2018 @ 10:26am 
thanks
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