Team Fortress 2

Team Fortress 2

The Sharp Decoy
Stats Time!
Since the subtitle says that this is a throwing knife, I think we have some interesting possibilities with this one. Oh boy.
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Näytetään 1-15 / 22 kommentista
blur 21.3.2015 klo 2.26 
Okay, lets go over some basic controls first.

R - Change mode (Is instant)

Stab Mode - Just your normal stabby stab, nothing to see here.

Throw Mode - Allows you to throw your knife after a charge time (Much like the Huntsman, but holding MB1 for extended periods of time doesn't interfere with accuracy)

Now for the stats.



Charging your throw for longer does more damage. 1 second at the lowest deals 60 damage, and 5 seconds will deal 500 damage, killing any player unlucky enough to be struck by the knife

If a player his hit at Point-Blank range by the flying knife, they will recieve only 50 damage

+%10 more normal stab damage

-While you are charging a throw, your movement speed will slow a lot, and this is very noticable when disguised

-Flying knives do only 20 damage to enemy buildings

-No backstabs





What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
A random dude lähetti viestin:
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
YES YES YES YES YES YES I WOULD LOVE THAT!
Since this is a die another way set.

Backstabs gives spy 20% charge
20% less cloak
+30% Damage with revolvers,does not include headshot damage[Ambassedor]
100% charge=ability to stab through sheilds and deal critical damage to snipers.
Cloaking slowly decreases holder's hp by 2 per sec,Deadringer -4 hp per sec nopain noise
A-Bomb Mori lähetti viestin:
A random dude lähetti viestin:
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
YES YES YES YES YES YES I WOULD LOVE THAT!

P.O.B Hagrid lähetti viestin:
Since the subtitle says that this is a throwing knife, I think we have some interesting possibilities with this one. Oh boy.
The throwing knife idea is a great ine, but mabye if fully charged does 250 damage (the lowest charge is fine), also if u read "A random dude"'s comment, the idea showing in the kill feed they killed u but really u killed them is also a great idea, mabye it should be a totally differnt knife! but with both... praise the lord I found my permanent knife!
Viimeisin muokkaaja on Perhaps_A_Menace; 15.6.2015 klo 0.59
A Random Dude Ω∆∞ lähetti viestin:
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
Like it but maybe also -10% fire damage
sounds good
The kunai is a throwing knife but you don't throw it...

How about this:

- -20% damage from all sources while disguised
- cloak lasts 30% longer
- charge meter gets filled by backstabbing
- charge meter is activated with r
- on charge activated, you can cloak for as long as you want for 8 seconds
- you do not loose a disguise on backstab
- +50% vulnerability to knockback

or just make it a stock knife reskin :3
A-Bomb Mori lähetti viestin:
A random dude lähetti viestin:
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
YES YES YES YES YES YES I WOULD LOVE THAT!
Because it is horribly overpowered
All of your stats are to overpowered and others to weak. Must BALANCE!!!
Viimeisin muokkaaja on Lunatic; 18.7.2016 klo 5.03
The Sharp Decoy
Level --- Knife

+Special Key (M3 for default): Allows user to throw multiple daggers, which can be replinished simply by walking over them. Daggers deal 20 damage on normal attack, 100 damage on back hit, and 50 on headshot. Maxium amount of Daggers is 3, but user may only throw 2.
+On backstab: Gives 10% attack speed on Melee weapons in the one life you got the backstab kill with. Max is 30%.
+20% weapon switch speed
-Daggers can only be thrown at short-medium range, and recieve massive damage penalty at long range, dealing only 5 damage.
-Daggers can be destroyed with the Short Circuit
-100% damage penalty vs buildings
-Marked for death while equipped and a short duration on weapon switch
-Cannot be boosted from Buffs. (Milk, Jarate, Crits, etc.)
The Sharp Decoy

+ On backstab, victim's body morphs into yours and the killfeed displays you being killed by them with their current weapon
-25 hp
If you can throw your knife, i think the revolver should be removed.
Alt-fire: Can throw your knife, removing your melee for 15 seconds
+10% damage
On hit: Cause bleed for 3 seconds
Cannot backstab
Chicken Permission lähetti viestin:
Okay, lets go over some basic controls first.

R - Change mode (Is instant)

Stab Mode - Just your normal stabby stab, nothing to see here.

Throw Mode - Allows you to throw your knife after a charge time (Much like the Huntsman, but holding MB1 for extended periods of time doesn't interfere with accuracy)

Now for the stats.



Charging your throw for longer does more damage. 1 second at the lowest deals 60 damage, and 5 seconds will deal 500 damage, killing any player unlucky enough to be struck by the knife

If a player his hit at Point-Blank range by the flying knife, they will recieve only 50 damage

+%10 more normal stab damage

-While you are charging a throw, your movement speed will slow a lot, and this is very noticable when disguised

-Flying knives do only 20 damage to enemy buildings

-No backstabs
This is a great idea but the damage for throwing it has to be nerfed.
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