Team Fortress 2

Team Fortress 2

The Sharp Decoy
blur 21 MAR 2015 a las 2:07
Stats Time!
Since the subtitle says that this is a throwing knife, I think we have some interesting possibilities with this one. Oh boy.
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Mostrando 1-15 de 22 comentarios
blur 21 MAR 2015 a las 2:26 
Okay, lets go over some basic controls first.

R - Change mode (Is instant)

Stab Mode - Just your normal stabby stab, nothing to see here.

Throw Mode - Allows you to throw your knife after a charge time (Much like the Huntsman, but holding MB1 for extended periods of time doesn't interfere with accuracy)

Now for the stats.



Charging your throw for longer does more damage. 1 second at the lowest deals 60 damage, and 5 seconds will deal 500 damage, killing any player unlucky enough to be struck by the knife

If a player his hit at Point-Blank range by the flying knife, they will recieve only 50 damage

+%10 more normal stab damage

-While you are charging a throw, your movement speed will slow a lot, and this is very noticable when disguised

-Flying knives do only 20 damage to enemy buildings

-No backstabs





Eternality 6 MAY 2015 a las 1:44 
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
A-Bomb 16 MAY 2015 a las 11:43 
Publicado originalmente por A random dude:
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
YES YES YES YES YES YES I WOULD LOVE THAT!
Rocket Doggo 17 MAY 2015 a las 0:32 
Since this is a die another way set.

Backstabs gives spy 20% charge
20% less cloak
+30% Damage with revolvers,does not include headshot damage[Ambassedor]
100% charge=ability to stab through sheilds and deal critical damage to snipers.
Cloaking slowly decreases holder's hp by 2 per sec,Deadringer -4 hp per sec nopain noise
Perhaps_A_Menace 15 JUN 2015 a las 0:58 
Publicado originalmente por A-Bomb Mori:
Publicado originalmente por A random dude:
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
YES YES YES YES YES YES I WOULD LOVE THAT!

Publicado originalmente por P.O.B Hagrid:
Since the subtitle says that this is a throwing knife, I think we have some interesting possibilities with this one. Oh boy.
The throwing knife idea is a great ine, but mabye if fully charged does 250 damage (the lowest charge is fine), also if u read "A random dude"'s comment, the idea showing in the kill feed they killed u but really u killed them is also a great idea, mabye it should be a totally differnt knife! but with both... praise the lord I found my permanent knife!
Última edición por Perhaps_A_Menace; 15 JUN 2015 a las 0:59
ToxicSquidDonkey 8 JUL 2015 a las 12:47 
Publicado originalmente por A Random Dude Ω∆∞:
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
Like it but maybe also -10% fire damage
Eternality 8 JUL 2015 a las 18:26 
sounds good
bootymaster37 8 DIC 2015 a las 14:34 
The kunai is a throwing knife but you don't throw it...

How about this:

- -20% damage from all sources while disguised
- cloak lasts 30% longer
- charge meter gets filled by backstabbing
- charge meter is activated with r
- on charge activated, you can cloak for as long as you want for 8 seconds
- you do not loose a disguise on backstab
- +50% vulnerability to knockback

or just make it a stock knife reskin :3
PirateMole 22 FEB 2016 a las 13:53 
Publicado originalmente por A-Bomb Mori:
Publicado originalmente por A random dude:
What about this?

-on sucessful backstab, Victim`s body morphs into your own.
-kill notification will say your victim killed you with the weapon they were holding.
-r to change mode you can throw the knife or just normal stabing.
- -10% explosive resistence.
YES YES YES YES YES YES I WOULD LOVE THAT!
Because it is horribly overpowered
Lunatic 18 JUL 2016 a las 5:02 
All of your stats are to overpowered and others to weak. Must BALANCE!!!
Última edición por Lunatic; 18 JUL 2016 a las 5:03
WhiteRushinBear 18 JUL 2016 a las 13:34 
The Sharp Decoy
Level --- Knife

+Special Key (M3 for default): Allows user to throw multiple daggers, which can be replinished simply by walking over them. Daggers deal 20 damage on normal attack, 100 damage on back hit, and 50 on headshot. Maxium amount of Daggers is 3, but user may only throw 2.
+On backstab: Gives 10% attack speed on Melee weapons in the one life you got the backstab kill with. Max is 30%.
+20% weapon switch speed
-Daggers can only be thrown at short-medium range, and recieve massive damage penalty at long range, dealing only 5 damage.
-Daggers can be destroyed with the Short Circuit
-100% damage penalty vs buildings
-Marked for death while equipped and a short duration on weapon switch
-Cannot be boosted from Buffs. (Milk, Jarate, Crits, etc.)
BlevRuz 19 JUL 2016 a las 14:53 
The Sharp Decoy

+ On backstab, victim's body morphs into yours and the killfeed displays you being killed by them with their current weapon
-25 hp
hqrmony 6 AGO 2016 a las 1:49 
If you can throw your knife, i think the revolver should be removed.
Glugenash 9 AGO 2016 a las 18:17 
Alt-fire: Can throw your knife, removing your melee for 15 seconds
+10% damage
On hit: Cause bleed for 3 seconds
Cannot backstab
ironoak2537 15 SEP 2016 a las 18:20 
Publicado originalmente por Chicken Permission:
Okay, lets go over some basic controls first.

R - Change mode (Is instant)

Stab Mode - Just your normal stabby stab, nothing to see here.

Throw Mode - Allows you to throw your knife after a charge time (Much like the Huntsman, but holding MB1 for extended periods of time doesn't interfere with accuracy)

Now for the stats.



Charging your throw for longer does more damage. 1 second at the lowest deals 60 damage, and 5 seconds will deal 500 damage, killing any player unlucky enough to be struck by the knife

If a player his hit at Point-Blank range by the flying knife, they will recieve only 50 damage

+%10 more normal stab damage

-While you are charging a throw, your movement speed will slow a lot, and this is very noticable when disguised

-Flying knives do only 20 damage to enemy buildings

-No backstabs
This is a great idea but the damage for throwing it has to be nerfed.
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