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I did found some strange things.. Boss versions of Eyeplants and Pengulls don't give an enchantment.
Keep up the great work! A friend was rofl'ing when he got the moonwalker enchant!
UDG| Maybe Your Doom: [00:02:58]: [string "scripts/components/playercontroller.lua"]:1052: attempt to index field 'inventory' (a nil value)
LUA ERROR stack traceback:
scripts/components/playercontroller.lua:1052 in (method) HasAOETargeting (Lua) <1051-1057>
scripts/components/playeractionpicker.lua:293 in (upvalue) oldDoGetMouseActions (Lua) <284-326>
../mods/workshop-1306918089/modifiers/components.lua:311 in (method) DoGetMouseActions (Lua) <310-319>
scripts/components/playercontroller.lua:1803 in (method) OnUpdate (Lua) <1683-2057>
scripts/update.lua:192 in () ? (Lua) <149-228>
What exactly was he doing?
i've had ideas of having differently enchantmented bosses too. Might do it eventually, depending on how much free time I have.
Also, here are some ideas:
Enchantment Tome: A book that acts like a tape. When used on an item, it gives a random enchantment of same color/rarity to the tool you used it
Can be crafted with Papyrus and Gems, Nightmare Fuel, Living Logs or Thulecite
To craft it, the user needs a Shadow Manipulator or a Ancient Pseudoscience Station (whether it can be prototyped or not, it's up to you, tho it better be not)
Boss Loot: When a Enchanted Mob is killed, instead of actually sending an orb to enchant a random tool in the inventory, it spawns a Tome (or a chest with the tome) and/or a random enchanted tool
Configurable:
Enchanted Bosses: Vanilla Bosses (Deerclops, Treeguards, Dragonfly, Toadstool, blah blah blah) can turn into Enchanted Bosses (Challenge Accepted/No thanks)
Craftable Tomes: Players can craft the tomes (Yes/No)
Crafting Enchantment: Crafting an item has a chance of simply enchanting the item (Yes/No)
Enchantment Drops: Normal Loot has a very rare chance of being enchanted (Like a Tentacle Spike from a regular Tentacle) (Yes, but rarely/Yes, common chance/No)
Items only available through console:
Specific Enchantment Tomes: A tome that gives the desired enchantment to the player
"Bossfier" (yeah, I'm not good at naming things): Can be used on mobs. Turns that mob into a Boss
Enchantment Idea:
Trusty Tape/Sewing Kit:
Magic: Enchants the item with a totally random enchantment (May be good or bad, already enchanted items have 25% chance of changing the enchantment to something to a similar rarity or better)
Supreme Repair: Instantly improves the durability to 100% (may overrepair, giving more durability)
Darts:
Infinite: Self explanatory
Boomerang:
Penetrative: Damages every enemy between you and the target (does that exists already?)
Weapons:
Shadow Reinforcements: May spawn a shadow creature that aids on your battle
Haunt: Enemies have a chance to flee, doesn't work on Bosses (like Deerclops) or Enchanted Mobs
Pacifier: Chance of making the damaged mob stop fighting
Armor/Light Sources:
Invisibility: Any agressive mob will ignore you, unless provoked (other players and mobs will be benefited from the enchantment, if coming from a light source). Doesn't work with Bosses (like Deerclops or Toadstool)