Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1) Bloodthirsty Blade with at least necr needed and the fact that some skills heal you, +25% lifesteal is not that necessary and damage buff is around +3-4% which is actually nothing. Suggestion: Damage buff, maybe some poison effect
2) Bite: cd 2 is really strange here, with the necessity to stuck debuffs for more effect and low damage (60% of base) it needs IMHO to be 1 cd.
3) Pounce: This is ability is useless: Low damage (50-60%base with aoe though but the area is really small) for 3 AP. Suggestion: lower the damage, make it 1 AP and create blood surface
5) Bloody barricade. Do not understand 1 SP cost here, the ability is a control one simular to earth one and it's overpriced. Most enemies have either range or jump/teleport skills, so barricade wouldn't help, but for that price would be useless. Suggesstion: Make it cost 1 AP only, no SP
6) Impale a is a bit too strong now, 200% base dmg with a debuff for 2 AP is a bit too much. Suggestion: 3 AP cost
7) Suggestion: Vampire looks now as a mele guy, maybe give him something like a blood shield ability to gain physical armor? There is bone cage ofc, but you can create something different in usage.
8) Can you make elemental affinity work for vampire with blood? It makes sense for a vampire)
Yeah, hope that feedback will be important, i really love your mods)
Keep up the amazing work. Love your mods.
And i think you can improve Cannibalism. Either give some buff for corpse eating or reduce the cost, cause now not that a great heal requiring a corpse and 2 AP is no good, basic heal speal is better in every way.
1) Still not sure about daggers, now each deals 100% dmg, but it's still too good. It's a a range attack that deals double damage. It's basically better that having 2 base attack with your weapon cause it's also a ranged one. I still think you can change it to a fan of knives style or either move it to 3 AP or nerf again.
2) Cannibalize doesn't give any physical armor, it's just states zero
3) Could you raise the cd on Slach? It's just a 2 cd 2 AP ability that does 170% dmg, can hit another foe and it also sets bleeding. Too good to be true
Throw Daggers is currently set to only do 50% damage for each strike - not sure what's going on there. What other mods are you using? Slash is supposed to only be doing 80% damage.
I'll look into the Physical Armor boost - thanks.
Cheers!
Heres the odd part though. i have since found 3 other uncommon rings (Either through looting Fort Joy or traders) which carry the exact same prefix as the vampiric ring of brawn: " +1 Strength - +1 Constitution - Chance to hit 5 " only with a minor stat addition like "+1 pyrokinetic" or "+1 huntsman" ect.
In addittion the three rings i've found all gives 4 magic armor and sells for 29 gold :P
While i am running quite a few mods, it might not even be your lovey class mod interfering. i am pondering this since the vampiric ring of brawn were the first ring i noted with that barebone prefix that many of the other random rings i've found so far got :3
Could there perhaps be a relation there? ^^
(Ps Love your mods <3)