Divinity: Original Sin 2

Divinity: Original Sin 2

Helaene - Vampire Class
helaene  [developer] 23 Feb, 2018 @ 2:12pm
Suggestions & Bug Reports
Please leave a detailed description of the bug you're experiencing or a suggestion you may have. For balancing, please identify the exact skills and amounts you'd like to see updated.

Thanks for your feedback!
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Showing 1-15 of 70 comments
MrWhite 24 Feb, 2018 @ 1:05am 
I enjoyed the mod mostly, but i think there a couple balancing issues. Tested on 20 lvl 40 str 10 warfare 10 dw
1) Bloodthirsty Blade with at least necr needed and the fact that some skills heal you, +25% lifesteal is not that necessary and damage buff is around +3-4% which is actually nothing. Suggestion: Damage buff, maybe some poison effect

2) Bite: cd 2 is really strange here, with the necessity to stuck debuffs for more effect and low damage (60% of base) it needs IMHO to be 1 cd.

3) Pounce: This is ability is useless: Low damage (50-60%base with aoe though but the area is really small) for 3 AP. Suggestion: lower the damage, make it 1 AP and create blood surface
Last edited by MrWhite; 24 Feb, 2018 @ 1:52am
MrWhite 24 Feb, 2018 @ 1:19am 
4) Daggers: Absolute OP now. 2 daggers for multiple targets with 150% base damage each for 2 AP is insane. Suggestion: Damage nurf, maybe change the ability to simular to fan of knives to have an aoe damage spell

5) Bloody barricade. Do not understand 1 SP cost here, the ability is a control one simular to earth one and it's overpriced. Most enemies have either range or jump/teleport skills, so barricade wouldn't help, but for that price would be useless. Suggesstion: Make it cost 1 AP only, no SP

6) Impale a is a bit too strong now, 200% base dmg with a debuff for 2 AP is a bit too much. Suggestion: 3 AP cost

7) Suggestion: Vampire looks now as a mele guy, maybe give him something like a blood shield ability to gain physical armor? There is bone cage ofc, but you can create something different in usage.

8) Can you make elemental affinity work for vampire with blood? It makes sense for a vampire)

Yeah, hope that feedback will be important, i really love your mods)
Last edited by MrWhite; 24 Feb, 2018 @ 1:55am
OutlawCrow 24 Feb, 2018 @ 3:31am 
sorry i didnt know this was here bc i have never posted for a modder before. here we go. Slash ability with spears has a crazy range it could probibly be reduced a little. and with dual swords dosnt seem to be doing the dmg its ment to. pounce is only scaleing with strength would like to see it also scale with finess and maybe see its ap cost reduced. im sure i will find more things that could help the mod be a little better. but those are some things i would change.

Keep up the amazing work. Love your mods.
MrWhite 24 Feb, 2018 @ 4:30am 
Yeah, same problen with dual, with some skills it only does half damage

And i think you can improve Cannibalism. Either give some buff for corpse eating or reduce the cost, cause now not that a great heal requiring a corpse and 2 AP is no good, basic heal speal is better in every way.
helaene  [developer] 24 Feb, 2018 @ 8:46am 
Thank you both - that’s very helpful feedback! I’ll address some of these items today. :)
helaene  [developer] 24 Feb, 2018 @ 3:24pm 
Made a few updates based on your suggestions - see the change notes for the details. Thanks again guys!
OutlawCrow 24 Feb, 2018 @ 10:18pm 
np im still testing things and it seems that the dual wielding fix didnt work. i love what you did so far and ill let you know if i find any other bugs and what have you.
OutlawCrow 24 Feb, 2018 @ 11:10pm 
ok tested slash with a two handed axe and it does half the damg its suposed to.
MrWhite 25 Feb, 2018 @ 3:51am 
Not with every skill though, i think it's somehow connected to double swing attack you have when dw.

1) Still not sure about daggers, now each deals 100% dmg, but it's still too good. It's a a range attack that deals double damage. It's basically better that having 2 base attack with your weapon cause it's also a ranged one. I still think you can change it to a fan of knives style or either move it to 3 AP or nerf again.

2) Cannibalize doesn't give any physical armor, it's just states zero

3) Could you raise the cd on Slach? It's just a 2 cd 2 AP ability that does 170% dmg, can hit another foe and it also sets bleeding. Too good to be true

Last edited by MrWhite; 25 Feb, 2018 @ 4:00am
helaene  [developer] 25 Feb, 2018 @ 1:07pm 
Hi @MrWhite -

Throw Daggers is currently set to only do 50% damage for each strike - not sure what's going on there. What other mods are you using? Slash is supposed to only be doing 80% damage.

I'll look into the Physical Armor boost - thanks.

Cheers!
Arcana 26 Feb, 2018 @ 1:52am 
Not so much a balancing issue as a QoL request, but would you mind making the skills learned from level unlocks innate instead of having the regular memory cost? Love the unique system but bit of a pain having to go through and relearn all my skills every time I want to open a door.
MrWhite 26 Feb, 2018 @ 7:05am 
Hmm, I use reduced number bloat, I guess it can mess up staff. Which is a bit strange actually, since it is supposed to scale down every number. But ok then, since it's on my end I can manage)
Mythical Ringtail 28 Feb, 2018 @ 12:18pm 
Dual daggers tooltip states 12-14 on bite and it's consistently hitting for 9's
Bunny 1 Mar, 2018 @ 4:07am 
Hey Helaene :3 So, just started a new char and got to fort joy with the vampire preset. i picked the "vampiric ring of brawn" on the first unlock, which in itself is all fine and dandy.

Heres the odd part though. i have since found 3 other uncommon rings (Either through looting Fort Joy or traders) which carry the exact same prefix as the vampiric ring of brawn: " +1 Strength - +1 Constitution - Chance to hit 5 " only with a minor stat addition like "+1 pyrokinetic" or "+1 huntsman" ect.
In addittion the three rings i've found all gives 4 magic armor and sells for 29 gold :P

While i am running quite a few mods, it might not even be your lovey class mod interfering. i am pondering this since the vampiric ring of brawn were the first ring i noted with that barebone prefix that many of the other random rings i've found so far got :3

Could there perhaps be a relation there? ^^
(Ps Love your mods <3)
Last edited by Bunny; 1 Mar, 2018 @ 4:12am
hey can you make a blood mage mod ik that this is a lot like one but i mean a full on blood mage i am asking becouse someone else did it but his mod was kinda lame and you make amazing classes so i was hoping that you could make one since you are soo good at it
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