Arma 3

Arma 3

Pook ARTY Pack
hcpookie  [vývojář] 1. srp. 2023 v 6.21
Counter-battery fire mission function
Pinning this info for reference:

- Counter-Battery radar units which can call a fire mission against enemy artillery.

- Automatic coverage upon counter-battery radar INIT. You just place them on the map and they do the rest.

- Report-only mode is default (player-configurable- see below)

- Automated counter-battery engagement for AI artillery can be configured via user action or scripted on CB radar function init (see below)

- See Discussion notes and pook_Arty_fnc_CBInit for more details

https://forums.bohemia.net/forums/topic/212574-pook-arty-pack/?page=5

Automating response:
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Use of the counter-battery radar can be automated on vehicle INIT. Add the following to make the counter-battery radar automatically issue counter-fire orders to any available battery:

this execVM "pook_Arty_c\scripts\CBActivate.sqf"


If you do NOT add this, the default is "report-only" mode as described above. In the DEFAULT, "report-only" mode, a marker will be placed on the map. The reporting is per SIDE.

All supported artillery will be reported, including CUP, RHS, VME PLA, AceX, BIS Vanilla, Taiwan (ROC), and of course those in this mod. It should be obvious, but enemy artillery must be present on the map! Any scripted/magic artillery that is spawned with no units will not be considered.
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Mike 12. kvě. 2024 v 13.16 
Is there a way to add Unsung and SOG PF artillery to the supported artillery list?
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