Arma 3
Pook ARTY Pack
436 Comments
hcpookie  [author] 12 Jul @ 7:20am 
Try it out and let us know
TheSh1nZ 11 Jul @ 12:51pm 
Does it work together with overthrow?
Teddy 30 May @ 5:00am 
is it possible to somehow contact the creator? there is an interesting idea for the mod
Swavi 1 May @ 12:21pm 
yay m777!
BIG GUY 16 Feb @ 2:17am 
hey bro you fine if I edit the textures and upload it
Willy Stroker 9 Feb @ 9:34am 
Any plans to update this? Would love to see some of the Soviet equipment re-skinned for CWR3. Sadly that mod is no longer being worked on.
Vipera 77 7 Feb @ 11:49am 
I HAVE FINALLY BEEN WAITING FOR THE M777 FOR YEARS! I WILL SEND YOU 600 POINTS THANKS FOR YOUR WORK
CitiesSkylinesGod 3 Feb @ 4:32pm 
@hcpookie I'm not sure how to use the scud launcher as ai/called in strike. could i get some help
Itzik mazganim 2 Jan @ 1:59am 
faction name?
y.micro 31 Dec, 2024 @ 1:44pm 
speaking about the nuke, sometimes it works, sometimes it dont work.
KiLl3rZd3LUx3 28 Oct, 2024 @ 11:08am 
I know this is a late reply, but after a fresh install, a few more vehicles started working again, the only issue seems to lie within the Iskander vehicle(s) and the other ones similar to it and with the nuke. It launches but doesn't hit, even 4km away. I followed the devs instructions. So either he is wrong or I am going to jail.
Fimpen 24 Oct, 2024 @ 8:55am 
Ah OK. Thanks.
hcpookie  [author] 23 Oct, 2024 @ 9:37pm 
last I recall it was based on your viewdistance, and maxed out around 50km, but that was quite a while ago. I haven't tested recently.
Fimpen 23 Oct, 2024 @ 9:27am 
@hcpookie Do you know the distance of this "player bubble" ?
hcpookie  [author] 23 Oct, 2024 @ 7:47am 
1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"
Трупоед 23 Oct, 2024 @ 2:46am 
9k72 scud and 9k720 iskander didnt work. Has no ammo. How fix?
hcpookie  [author] 18 Oct, 2024 @ 11:08am 
Proper order just to be clear:

1. "Prepare Scud Launch"
2. "Select (which) Warhead"
3. Wait for the vehicle chat: "Artillery Computer is now ready. Gunner is cleared to launch..."
4. Use the Artillery Computer "like normal"

Yes, I am aware that BIS nerfed the "player bubble" enough that the nuke won't detonate for really far targets which now imposes a script limitation (the script won't properly run outside that distance). I cannot work around this limitation that has been imposed upon the game code. The launches that target within the "player bubble" should work fine.
hcpookie  [author] 17 Oct, 2024 @ 9:14pm 
Hrm. Did you do the action menu load options? AKA select the warhead, etc?
KiLl3rZd3LUx3 17 Oct, 2024 @ 7:14pm 
I know how to use the mod because I have used it with success in the past.. It's quite obvious what the issue is, the mod is not working correctly. Even with a fresh install and no other mods being used, the menu/launch system doesn't work and I am not the first to complain about it.. Only the multiple rocket launchers or the regular artillery pieces work. I go to launch a missile and it shows, (0) being the amount of rounds in the ICBM launcher and on some vehicles the menu to use the artillery doesn't even come up.
hcpookie  [author] 13 Oct, 2024 @ 9:39am 
Did you RT the FM? There's a process to launch the nuke and the usual caveats that this is ARMA so scripts don't always work as originally designed... please be more specific as to how it is not work. "IT DON'T WORK" doesn't help.
KiLl3rZd3LUx3 12 Oct, 2024 @ 1:55am 
Ssgt. Arthur Morgan- Yeah been trying to figure that out for over a month now... None of the nuke weapons are working or the missiles. Only the rocket artillery/MLRS systems. Even without any other mods loaded they don't work. Think this mod is broken.
Arthur Morgan 8 Oct, 2024 @ 10:11am 
How to drop the scud nuke missile in a specific area and not just launched in the air and then disappear ?
[EC] HAWK 15 Sep, 2024 @ 10:58am 
KiLl3rZd3LUx3 15 Aug, 2024 @ 6:46pm 
Only some artillery works. SCUD/Large missiles do not seem to be working. They used to work in the past so either it's broken now or there is a conflict with other mods so I am checking.
HawkSixx 6 Jul, 2024 @ 4:43pm 
Nuke don't show in ma frien screen
twa517 6 Jul, 2024 @ 10:51am 
Nice M777, any chance you would know where,I could find a M198?
ChefSoltane 5 Jul, 2024 @ 12:37am 
The nuke warhead of the scud doesn't work for me at the moment, tried reinstall and only activate the add on, that didn't change a thing, its a classic HE strike (great mod still)
Bebibekse 20 Jun, 2024 @ 10:41pm 
why isnt the nuke showing on my friend screen? we have the exact same mod loaded
Fimpen 2 Jun, 2024 @ 9:32am 
Anyone else have problem with missiles (Scud, etc.) and some artillery shells never landing/despawning in the air ? Or does anyone have any idea what could cause it ?
Mike 19 May, 2024 @ 2:31pm 
Is there a way to add Unsung and SOG PF artillery to the supported artillery list for Counter-battery fire?
Taro 13 May, 2024 @ 8:23pm 
can i use this for a faction i'm making
notsphaggi 12 Apr, 2024 @ 5:54am 
hey is it possible for you to update the m777 laser guided rounds to work with lasers from air vehicles or infantry. eg: laser designator, MQ-9 reaper drone, AR-2 Darter. Would be very useful for strikes, thanks
hcpookie  [author] 2 Apr, 2024 @ 7:08am 
Wait for it to subside. Only lasts a few minutes
A14_Eagle 31 Mar, 2024 @ 2:05am 
What do you do with the radiation from the SCUD nuclear warhead?
A†riks_我什麼都不是 17 Mar, 2024 @ 6:55am 
МОД ИМБА ВСЕ РАКЕТЫ РАБОТАЮТ ОССОБЕННО ЯДЕРКА
:steamthumbsup:
Jese 8 Mar, 2024 @ 8:36am 
make bmp terminator
R2vares 3 Mar, 2024 @ 7:48am 
Hi please contact me
cellmates 16 Feb, 2024 @ 4:13pm 
how come the Bastion-P doesnt work
Abscess 16 Feb, 2024 @ 12:52am 
есть видео как работает counter-battery? из описания не понятно. ставлю 1b75, стреляю в ее сторону из миномета, но ничего не происходит, примерное положение батареи не отмечается
hcpookie  [author] 14 Feb, 2024 @ 6:33am 
Instructions are under the Discussions tab for: "Counter-battery fire mission function"
watrwedoinnow 13 Feb, 2024 @ 7:39pm 
how do you make the counter battery radar system to command nearby artillery to return fire?
parrel 10 Feb, 2024 @ 2:47pm 
can you make 2S4 Tyulpan?
NickUsed 1 Feb, 2024 @ 2:39pm 
Hello! Сan you tell me how to change the type of ammo to a cluster on the bm-30 Smerch?
Obamacare189 19 Jan, 2024 @ 7:28pm 
hey Pookie Goated mod man, curious is there a way to make 155 bonus ?
hcpookie  [author] 14 Jan, 2024 @ 1:19pm 
They are ARTILLERY pieces, and so in Arma-world they have neither the ability to directly target a ship nor have a radar.
J 1 Dec, 2023 @ 12:04pm 
the missle launch systems (k-300, iskander) don't function when placed by Zeus. They have no ammo and no control options
Xenuko 16 Nov, 2023 @ 7:03am 
for some reason, if i change elevation, the azimut changes too. why is that and can i disable it?
Painter 1 Nov, 2023 @ 6:31pm 
How do we get 2S19's to fire in a trigger? What is the right "on activation" for triggers if not this?

call{ammo1 = getArtilleryAmmo [r1_1] select 0;
tgt = getMarkerPos "t1_1";
r1_1 doArtilleryFire[tgt,ammo1,20];}
ЖЕРТВА ПЕДОФИЛА 23 Oct, 2023 @ 12:50pm 
@hcpookie, can i take the tos-1 model for my mod? I'll be sure to specify the author. :steamsalty:
hcpookie  [author] 23 Oct, 2023 @ 6:39am 
Static arty pieces were tested on BIS vehicles, those from my HMMWV pack, and the PLA mod.