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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1432886346
Bug = Clear the Underways Rite enabled for Dwarfs. In battles, the Summon Miners army ability fails to summon any Miners. Sending the log...
https://pastebin.com/s2EEMhFs
First, I'd like to thank you guys for this mod, can't play without it. :)
I found a small bug, it's not the triggerable kind, so I'll try to explain.
It's the rite for the chaos faction, that creates Chaos Cults in several major settlements, increasing chaos corruption by 4.
There is an effect_bundle/effect key row that gives the chaos corruption:
wh_main_ritual_chs_cults_corruption/wh_main_effect_religion_conversion_chaos_events_bad
The effect's scope is set to "faction_to_province_own_unseen" and because of that every Chaos Cult's corruption values are added to every province, not just the ones with the Chaos Cult.
There are 4 Chaos Cults in my lands (Altdorf, Akendorf, Middenheim and Kislev), each of them giving +4 chaos corruption, resulting in +16 chaos corruption factionwide.
With "faction_to_province_own_unseen" effect scope:
(There is +2 chaos corruption from the chaos invasion event, that's why it's 18).
Chaos Cult effect[imgur.com]
Settlement with a Chaos Cult[imgur.com]
Settlement without a Chaos Cult[imgur.com]
Changing the effect_scope to "region_to_region_own" seems to solve this problem, the chaos cults will only increase chaos corruption by 4 in the provinces they are actually in.
After changing the effect's scope to "region_to_region_own":
Chaos Cult effect[imgur.com]
Settlement with a Chaos Cult[imgur.com]
Settlement without a Chaos Cult[imgur.com]
I think the "faction_to_province_own_unseen" scope works factionwide, not regionwide.
If this is intended then I'm sorry for bothering you, it just seems to me like a small typo in the effect scope value.
The effect is the same(so weird), The strange thing not just only, The buff "like charge bonus or melee bonus" not effect with any range unit. And both button of icon are white square. I post some pictures here, Please take look.
https://upload.cc/i1/2019/11/30/bdP0Ui.jpg (Range units doesn't have buff)
https://upload.cc/i1/2019/11/30/l8iOyo.jpg (White square with Gork desc)
https://upload.cc/i1/2019/11/30/7sP5bG.jpg (White square with Mork desc)
Just an FYI, no idea whether that's a big thing or not, but better to know and not do anything than not know in cases like these. :D
I* have not chosen a rite in several turns in every case, and I do not have one available.
That conclusion is correct because the game actually continues as normal on some reloads, so troubleshooting which mod this has been has been hard. Because, I have been disabling mods, and renabling, and attributing the "working" of the game to me doing something right.
NOW my conclusion is that just sometimes the game will RNG a new rite choice for an NPC and allow the game to continue.
There *have* been issues with MCT since patch day, and occasionally the log file notes this towards the end, but it is not consistent.
In any case, my personal situation is I have a small SSD hard drive so I need to uninstall TWW2 to be able to load New World in the next couple of days (the beta launches on Tuesday). So, apologies for dropping a hot potato into your lap and then leaving the scene...
apologies.