Space Engineers

Space Engineers

Blarg's Ascent Cruise Control
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
Blargmode  [desarrollador] 28 FEB 2018 a las 6:08
Problems/Bugs
If you have any problems using this script, or have encountered any bugs, please write a post here and I'll try to help you.
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Mostrando 1-15 de 17 comentarios
Mellie 28 FEB 2018 a las 8:14 
Ehm Fix Your Description U Typed Wrong In Alot of Place Just pointing that out!
Blargmode  [desarrollador] 28 FEB 2018 a las 8:29 
Here on the workshop or in the script?
Mellie 28 FEB 2018 a las 10:03 
Workshop Need Help?
Última edición por Mellie; 28 FEB 2018 a las 10:03
Blargmode  [desarrollador] 28 FEB 2018 a las 11:29 
Wow, yeah I see what you mean. I pasted it into Word. I wonder why the spell check in the browser didn't catch it.
Thanks for pointing it out!
Mellie 28 FEB 2018 a las 11:38 
Np
Mr B. (Bloqueado) 3 MAR 2018 a las 10:27 
Doesn't seem to be showing on LCDs. Ownership the same as the rest of the ship, and the tag put in the name.
Mr B. (Bloqueado) 3 MAR 2018 a las 11:47 
Scratch that. SE was being odd.
Suskes 12 MAY 2018 a las 2:35 
Your script doensn't recognize my flight seat, I've been sitting in it for 30 min!
Mr B. (Bloqueado) 12 MAY 2018 a las 3:43 
Publicado originalmente por Suskes:
Your script doensn't recognize my flight seat, I've been sitting in it for 30 min!

All in same ownership? make sure you recompile it as well.
Suskes 19 MAY 2018 a las 8:31 
Publicado originalmente por Mr B.:
Publicado originalmente por Suskes:
Your script doensn't recognize my flight seat, I've been sitting in it for 30 min!

All in same ownership? make sure you recompile it as well.

I fixed it by using a diffrent programmable block, instead of a rotor mounted small programmable block.
Pounce 14 OCT 2018 a las 6:34 
Mods are all convience and placed in a way to not break anything if not there (nanite repair was on that i think)
I try it out with an pure vanilla world and see what happens, i had to kick my nanite factory already for crashiness
Andrew 5 JUN 2019 a las 13:28 
It looks like we have the same problem. For some users, the ships slowly turn over when the script is running. But I could not reproduce it. https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1734527386/1642038749328939631/
Blargmode  [desarrollador] 5 JUN 2019 a las 16:18 
Publicado originalmente por Andrew:
It looks like we have the same problem. For some users, the ships slowly turn over when the script is running. But I could not reproduce it. https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1734527386/1642038749328939631/

That is really strange. Like yours, mine does not touch the gyros. And like you said, there's no off axis thrust from thrusters (unless you have that mod).

The only reason I know for said behavior is if the ship has rotors, pistons, or wheels. But then the problem would appear even without the script.
Skallabjorn 29 JUL 2019 a las 19:48 
cant get it to display on small block corner lcd's
Guinevere 3 MAY 2021 a las 15:48 
Script is breaking for me atm, basically it shows the first "frame" of its setup text in the control panel upon loading it into the PB, but doesn't actually run. Then if I try the "reset" command, I get an error.
Video
BP
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