Team Fortress 2

Team Fortress 2

The Rustler
Doro 18 Mar, 2013 @ 10:52am
make it a mod for the wrangler...?
^^title.
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Showing 1-7 of 7 comments
lauren/ 18 Mar, 2013 @ 4:15pm 
a reskin you mean? if so, i agree with that. disabling enemy sentries temporarily feels OP IMO
Last edited by lauren/; 18 Mar, 2013 @ 4:16pm
Jaeger 18 Oct, 2013 @ 10:21am 
Originally posted by sherlockh =PMA=:
a reskin you mean? if so, i agree with that. disabling enemy sentries temporarily feels OP IMO

OP? On its own maybe…maybe. Just slap on some restrictions for the engineer using it. Here’s what comes to mind:

1) Unlike the wrangler, the rustler has limited range to effect the opposing sentry
2) Line of sight must be maintained, can’t hide behind walls or around corners
lauren/ 18 Oct, 2013 @ 12:02pm 
ok that sounds more balanced to me
Last edited by lauren/; 18 Oct, 2013 @ 12:02pm
Boo .K. Memer 18 Oct, 2013 @ 3:13pm 
Wow if this set is added im gonna be a engi all the way
well using this and gunslinger and pomson might be OP but anyway
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Beryl ΔΘ 19 May, 2017 @ 10:42am 
I'm thinking draining health while using it, and making the affected sentry invunerable while being rustled, and for a few seconds after. Probably would be good to add a metal cost as well. The idea being this would be a good way to get around a sentry, but not to destroy it, and anyone who is in range when the engineer rustling goes down ends up pretty dead, making it a high risk high reward method. Looks good though!
Fish-Flacks-101 17 Mar, 2021 @ 8:52pm 
Here are stats that would be fitting

Scan around disabling your Sentry to look for friendly buildings being sapped and if you scan past any it will highlight it for your team for 5 seconds

Only one sapped building can be highlighted at a time

14 second highlight cooldown

-Can't use to aim Sentry

-Has no Damage resistance while scanning
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