Age of Empires II (2013)

Age of Empires II (2013)

The Lord Of The Rings
 This topic has been pinned, so it's probably important
marcknop  [developer] 3 Dec, 2021 @ 2:59pm
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EXPERIENCE BONUS:
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Only men, elves, hobbits and dwarves races (Gondor (with Shire and Bree here), Rohan, Lorien, Rivendell, Harad and Rhûn here) gain experience thanks to better intelligence than goblins, orcs, trolls, undeads, and other monsters (Mordor, Isengard and Minas Morgul).

They gain more precision depending on general kills score of the player. This means that for each 100 kills, all military units present on the terrain will gain +1 attack bonus. The limit gain is +10 (after 1000 kills score).

Rohan got a unique capacity to improve even civilians attack (because of free peasants in country lands acustomed to make militia or defend themselves without city walls: it counterbalances that lack).

Note that an experienced unit doesn't benefit anymore new regular attack improvement from blacksmith and can't no more be upgraded in buildings. In fact, an experienced unit is like a new unit for the game.

This is true also for heroes which are military units (with an attack) which generaly doesn't improve (there are exceptions from the scenario like Gandalf or Aragorn improved in Gandalf the white and King Elessar).

Their huge attack is explained by their experience already at start of the game, but this doesn't prevent more experience and improvement in principle (you can also consider that they are more gifted than regular people).

Buildings attack will also be affected (which is acurate: arows are actually shot by living persons).


THE EVIL POWER OF SHADOWS (for Minas Morgul only):
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By killing innocents, Minas Morgul heroes fall even more in the world of evil shadows making them dissapear to material world and more difficult to hit (their body become etheral like with the evil rings from Sauron's evil dark soul). It means they gain +1 magic armor for 9 kills, +1 for 99 kills and +1 for 999. Again, if they "die" (or "redie"), they lose the previous bonus like if evilness was washed and same if they are just created for the first time because unafected by previous events.
Same if black riders are upgraded to nazguls in castle (they already gain armor by more evilness and sacrifices of ressources).


created Dec 3 2021, updated dec 7, 2021
Last edited by marcknop; 7 Dec, 2021 @ 1:20pm