Darkest Dungeon®

Darkest Dungeon®

'101 NEW TRINKETS!' Mod
 This topic has been pinned, so it's probably important
Pseudonomenclature  [developer] 16 Aug, 2018 @ 12:04am
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Report bugs and crashes and general code mischief here!
Last edited by Pseudonomenclature; 7 Jan, 2019 @ 3:34am
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Showing 1-12 of 12 comments
Chief 16 Aug, 2018 @ 11:55am 
The Infectious Cranium/Narcotic Fungus trinket seems to be bugged. It rapidly cycles back and forth between the two names
Pseudonomenclature  [developer] 17 Aug, 2018 @ 10:55pm 
Originally posted by Chief:
The Infectious Cranium/Narcotic Fungus trinket seems to be bugged. It rapidly cycles back and forth between the two names
I think I fixed it. Is the problem persisting?
Vintage 27 Aug, 2020 @ 8:17pm 
Ancestor's Flambeau is broken. When used, the torch will not go down. Not a single bit, unless you reduce it yourself. Please fix this, and it's definitely overpowered in this state.
Pseudonomenclature  [developer] 28 Aug, 2020 @ 1:34am 
Originally posted by Retrograded:
Ancestor's Flambeau is broken. When used, the torch will not go down. Not a single bit, unless you reduce it yourself. Please fix this, and it's definitely overpowered in this state.
That's exactly how it's supposed to work. All it does is save you a few torches.
Vintage 30 Aug, 2020 @ 5:26pm 
You should probably fix the tooltip then, as it's quite misleading. And besides that, I still dislike the design, as it completely removes a feature from the game in torch management. Obviously this won't be a big deal for some people (as people like using the mod that removes level restrictions so champion heroes can go into easy dungeons) but for me I'm not a fan.

Also, it appears the tooltip for the inviting contract is bugged, may want to check that out.
Last edited by Vintage; 30 Aug, 2020 @ 5:31pm
Pseudonomenclature  [developer] 30 Aug, 2020 @ 10:52pm 
Originally posted by Retrograded:
You should probably fix the tooltip then, as it's quite misleading. And besides that, I still dislike the design, as it completely removes a feature from the game in torch management. Obviously this won't be a big deal for some people (as people like using the mod that removes level restrictions so champion heroes can go into easy dungeons) but for me I'm not a fan.

Also, it appears the tooltip for the inviting contract is bugged, may want to check that out.

It says "-100% torch burn rate", i.e. 100% - 100% = 0% torch burn rate. It says exactly what it's supposed to. It's still foolish not to bring a handful of torches though, because torch-reducing abilities from both heroes and enemies still apply.

Also, how do you mean the Inviting Contract tooltip is bugged? I don't see the issue.
Last edited by Pseudonomenclature; 30 Aug, 2020 @ 10:53pm
Vintage 31 Aug, 2020 @ 6:23pm 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2215988523

Are you sure it doesn't say -100% torch burn rate? This screenshot shows that it's -50%, and it's always been that way for me.
Pseudonomenclature  [developer] 31 Aug, 2020 @ 10:47pm 
Originally posted by Retrograded:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2215988523

Are you sure it doesn't say -100% torch burn rate? This screenshot shows that it's -50%, and it's always been that way for me.
This might sound weird but could you try putting this mod at or near the top of the load order and see if that works? Some other mod might have foolishly overwritten the tooltip to permanently say -50% instead of being variable.
Grim_Reaper 3 Oct, 2022 @ 4:40pm 
This mod is not compatible with ActionJacks Weald enemy pack, both mods add a trinket called "Rabbit Foot" and they override each other.
Pseudonomenclature  [developer] 8 Oct, 2022 @ 11:12am 
Originally posted by Grim_Reaper:
This mod is not compatible with ActionJacks Weald enemy pack, both mods add a trinket called "Rabbit Foot" and they override each other.
Sadly there's not really anything I can do about that without causing major disruption, since changing the name of the trinket in the internals of the mod would cause it to be deleted from everyone's inventories.
Grim_Reaper 8 Oct, 2022 @ 12:28pm 
Originally posted by Pseudonomenclature:
Originally posted by Grim_Reaper:
This mod is not compatible with ActionJacks Weald enemy pack, both mods add a trinket called "Rabbit Foot" and they override each other.
Sadly there's not really anything I can do about that without causing major disruption, since changing the name of the trinket in the internals of the mod would cause it to be deleted from everyone's inventories.

Yeah sadly that is the downside, but it's only a common so it wouldn't be hard to get again. Otherwise you could just put something in the description that tells people the rabbit foot trinket isn't compatible with ActionJacks Weald pack
GraySloth 3 May, 2023 @ 4:24am 
It seems like DROVER_DMGL_B is erroneously tag with "suppressing_fire" when it should be "bola"
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