Stellaris

Stellaris

[ 2.0+] The Great Journey-Towards the halos
LordZarmack  [developer] 18 Jul, 2019 @ 8:35am
[STATE OF THE MOD] [2019]
I have not talked to yf22 for awhile. Few month's. Been busy modding three kingdoms myself Thought id put up how i feel, rather than post comments.....Keeping such a huge mod updated constantly with only 2 people or 1 now "Since I stopped actively modding stellaris is just not possible unless you are single and not working. Yf22 works full time and goes away for months at a time so it really is "When he has time" I still pop on time to time.

..You have to be totally commited to the game and accept that they will constantly break weeks of work without a single ♥♥♥♥ given. "This is why people ask for donations for large mods" because quite liturally, it takes away time from your family and life that otherwise- "to yourself" can be better spent.

I do apologise to those of you who followed us over the years and this mod, but the spark is gone for me and stellaris....It was a very valuable lesson for me personly in understanding what dev's and other mod creators go through. Made alot of freinds and some enemies. But the mod "should" still work as intended if you revert your game versions and disable any and all dlc that was/ isn't relevant to the era of the version... "In theory" But again, I just cant justify taking this kind of work on ever again to my misses. Now if you said, get a team together? weve tried that- nobody was as well trained at what we did and despite their best efforts and again, could not manage to commit to the task. "It's alot of work" "Anyone can mod" but to keep persisting? you have to have real drive and incentive.

In this mod's peak, I was working 6 houres a day, 5 days a week to keep ♥♥♥♥ up-to date and each update caused 12+ houres work for 3-5 days to fix each update.....It's no joke when you totally change the entire game code, you are in essence "remaking the entire game over and over" ....your doing a whole office full of workers work, solo or between two people. Amazing we ever gmanaged to relese a stable 1.2.5 verison that fully recoded the entire game. I do hope people understand that. ...It will be updated when it is, is pretty much all I can say. I'm so far removed from modding stellaris now that I doubt id be able to find, let alone fix everything broken script wise without massive support from other's who recognise the issues and know a solution and some other incentive as I lituraly have no desire to get myself tied back down into keeping this updated each time they decide to make more money from the community.

By no means does this mean the mod's "Dead and gone" but realisticly, Idno if it will ever get back to the state it was in H.U. Not unless both me and yf22 get back to it and propperly dedicate out actual lives to the game and mod.

H.U will always be the golden child in my mind. "We had our time, not long enough if you ask me, but paradox decided to change the direction of stellaris, as is their right."



--Please do feel free to add me anyway if you want to talk about the mod or anything- I still am around, making mod's but have generaly moved away from stellaris for 2 years now, so any modding advice about stellaris could be out of date. "Probibly"--

I also have a discord here -> https://discord.gg/YhwFnGj
Last edited by LordZarmack; 18 Jul, 2019 @ 8:49am
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Showing 1-2 of 2 comments
Matt 10 Sep, 2019 @ 11:58am 
Thank you for putting the work into such a nice mod although, it no longer works with modern Stellaris it is still very appreciated!
LordZarmack  [developer] 11 Sep, 2019 @ 3:02am 
I just hope you got in early when they were not updating the game every month and had some fun playing it ^
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Showing 1-2 of 2 comments
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