Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
tried it out with no problem
Some other mod is causing a problem, as I can see TryPlaceDirect_Patch0 and TryDropCarriedThing_Patch1 are probably something else causing it
that being said, the fix is probably simple enough so there's an update that checks for null
I don't even use RimFactory ~
As you can see from the stacktrace below the error apparently happens at some point where the drug gets added to the pawn inventory.
Just so you know: This happened in B19 with just your mod and the vanilla core.
Error while generating pawn. Rethrowing. Exception: System.NullReferenceException: Object reference not set to an instance of an object
at RimWorld.StoreUtility.GetSlotGroup (Verse.IntVec3,Verse.Map) <0x0000c>
at Five_Second_Rule.RestoreHPToSafeItem.Restore (Verse.Thing,Verse.Map) <0x000f9>
at Five_Second_Rule.TryAbsorbStack_Patch.Postfix (Verse.Thing) <0x0001e>
at (wrapper dynamic-method) Verse.Thing.TryAbsorbStack_Patch1 (object,Verse.Thing,bool) <0x001c1>
at Verse.ThingWithComps.TryAbsorbStack (Verse.Thing,bool) <0x000de>
at Verse.ThingOwner`1<Verse.Thing>.TryAdd (Verse.Thing,bool) <0x004ca>
at RimWorld.PawnInventoryGenerator.GiveCombatEnhancingDrugs (Verse.Pawn) <0x0029a>
at RimWorld.PawnInventoryGenerator.GenerateInventoryFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x00240>
at Verse.PawnGenerator.GenerateGearFor (Verse.Pawn,Verse.PawnGenerationRequest) <0x0008d>
at Verse.PawnGenerator.TryGenerateNewPawnInternal (Verse.PawnGenerationRequest&,string&,bool,bool) <0x00c7a>
at Verse.PawnGenerator.GenerateNewPawnInternal (Verse.PawnGenerationRequest&) <0x003b0>
at Verse.PawnGenerator.GenerateOrRedressPawnInternal (Verse.PawnGenerationRequest) <0x007bb>
at Verse.PawnGenerator.GeneratePawn (Verse.PawnGenerationRequest) <0x0009b>
fixed
The log file is here: https://pastebin.com/J3WnmAjR
I haven't played for a few weeks before the most recent update but it was all working fine on the previous version.
now this is gonna be silly but I pushed an update 10 hours ago that fixed some similar problems,
can you make sure the mod is up to date? I mean Steam should handle that, but that would be an easy fix
I unsubscribed and resubscribed and now it seems to be working, so it looks like my steam was just being a butt.
Thanks!
When using this mod on Linux I get a crash to desktop on map load.
Crash Log: https://pastebin.com/f0NXiyyA
Not seeing any reason for a crash from that log, or even how the code would theoretically do it
Sooo
This tiny little mod doesn't support Linux :
Steam seems sometimes bad at updating mods?
Here is both crashlog from OS and from Rimworld
https://pastebin.com/u9wFPGZk
https://pastebin.com/TXjBHBKR