XCOM 2
[WOTC] {Old} Central's Battle Rifles
Mjolnir1785  [developer] 20 Mar, 2018 @ 8:06pm
Updates / Change Log
1.06
Added Optional Suppressors to Sniper Rifles
- Default is true
Modified Description of T3 Spart to honor the great Spart117 without him this mod would not be possible

1.05
Fixed bug with Oprional X-Series Carbines

1.04
Added mobility to SCAR Carbines and Skirmisher Bullpus
Adjusted damage values on all Carbines.
- NOTE: Spart Bullpups are slightly lower damage to the other Carbines. This is intentional because they are modelled after the bullpup. When Set to cosmetic they will have base bullpup stats. Damage can be adjusted in config.
Added ability to enable / disable weapons in config
- Set weapons to false to disable
Added additional Optional basic version of the carbine with no forgrip
- Can be disabled in config
Added ability to modify Action cost in config for Sniper and Reaper weapons.
Slightly modified weapon schematics
- I apologize this may require you to repurchase some of the schematics from engineering this was a necessary change. Schematic cost can be changed to zero in the config if you need to repurchase items.

1.03
Added 2 new Carbines SCAR and SPART Bullpup
- Added new schematics for Carbines
- Added CQB Option for SCAR
Added Cosmetic Suppressors for Carbines and BFG
Added Customizable Supply Cost
- Adjusted Cost of weapons

1.02
Added Sniper and Reaper Varient
- Base requires Modular Weapons
- Magnetic requires Magnetized Weapons
- Beam requires Plasma Sniper

1.01
Added Cosmetic Options
- Default is set to false
- This will change all weapons to same as base weapons (BFG to assault rifle stats, snipers to sniper, reaper to vektor, skirmisher to bullpup etc)
Added SPART117MC's model options
- Default is true
- If set to false BFG will look like Central Bradford's rifle on the mission from Alien Hunters DLC
Updated names/descriptions

1.00
Initial Install
Added 3 tiers of BFG Battle Rifle
Added Schematics
- Modular Weapons for base (This is meant to be a modular rifle added require research for base version)
- Magnetized Weapons for Magnetic Rifle
- Plasma Rifles for Beam Rifle

Added Descriptions
Added ability to hide previous tiers
- default set to true (eliminates clutter in inventory)
- Weapons should automatically upgrade to new version once researched in engineering
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Showing 1-1 of 1 comments
Mjolnir1785  [developer] 20 Mar, 2018 @ 8:12pm 
After 1.06 I will be taking a break from additions to the mod except for any bug fixes to any bugs found. I do plan to add additional weapons most likely shotguns but with my work schedule I will be unable to add them for a few weeks. More will be coming but for now enjoy the mod play with the settings as desired and as always you stay classy.
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Showing 1-1 of 1 comments
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