Darkest Dungeon®

Darkest Dungeon®

Paladin 2.0
Caedwyn  [developer] 26 Jun, 2018 @ 4:41am
Paladin: Potential Bug Feedback
This thread is for bugs. Taken from the comments:

"For anybody that cares, this mod added trinkets to the game that made me crash whenever they were supposed to load. (I crashes whenever trying to look at the ruins or opneing the trinket seller and I removed mods one by one until it worked without this one)

I'm using quite a few mods so it may be a conflict but I wouldn't have a clue with which mod."
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Showing 1-15 of 15 comments
(Gk) Erasels 27 Jun, 2018 @ 2:52am 
I am not using any DLCs and I'm not using any overhaul mods either. The only tagentially related mods I'm using are other class/Monster mods that add more to the game which do not crash.

Screenshots of what? The game crashes to desktop if I have this mod installed and try to look at the trinket seller.

Couldn't even begin to tell you which one since I always crash but I'm in the very early game so it's probably one of the normal rarity ones.

"Have you used the debug menu? Can you take a screenshot of what it says?"
Edit: found the debug thing, give me a sec
https://imgur.com/a/tcqDN1Z

Nothing related to this mod and it doesn't have a chance to show any errors when i open the trinket seller because it crashes too fast.
Guess it's just not supposed to be.
Last edited by (Gk) Erasels; 27 Jun, 2018 @ 3:04am
Caedwyn  [developer] 27 Jun, 2018 @ 3:14am 
Hm. The only part I recognize in the screenshot as mine would be the aw1 aw2 effects. Still, those are non-critical.

The more mods one has, the more unstable a game can be, especially on older save files which already have some bloat. I have 0 issues with this mod on any of my save files, but that's likely because I made them after CoM.
Kattalakis 11 Jul, 2018 @ 2:29am 
I mentioned it in the comment, concerning the pull on Judgement. I know its part of the move, I think you misunderstood. I was commenting how its labeled and functions as a "Pull" which is a negative effect caused by an attack. When with every other player attack I seen, vanilla dlc and modded, it is labeled and functions as an move. For example with your abysswalker and lords blade they move forward with an attack. No bark mentioning how they were hurt during the movement. The paladin is the only one out of your mods whom is "pulled" rather then moves forward. I'm assuming its a mistake.
Caedwyn  [developer] 11 Jul, 2018 @ 2:46am 
It's design.

If I make it a "move," then I can't make it modifiable by items. If I make it a "pull," then I can turn it into a gap closer or a ranged attack via items.
Kattalakis 11 Jul, 2018 @ 2:51am 
I gotcha, I was a bit confused. Thank you for explaining.
Caedwyn  [developer] 11 Jul, 2018 @ 1:15pm 
No worries! Have fun. :D
Klyxes 4 Sep, 2018 @ 10:29am 
When i had the paladin virtuous (once, havent tested again), his heal stayed the same even though its supposed to have a 50% increase.
Caedwyn  [developer] 6 Sep, 2018 @ 5:54am 
The 100% healing cap from CoM probably affected it. I can just make it raw healing (+ healing points added).
Klyxes 6 Sep, 2018 @ 8:36am 
all right
?! 2 Mar, 2019 @ 5:22am 
Hey, I encountered a potential bug while playing a heavily modded campaign.
When I use Hammer of Justice instead of the 100 % reduced stun chance, the paladin gets 200 % stun chance and doesn't stun. I tried the skill multiple times with trinkets changing stun chance but I never did manage to stun even once. I also moved the Paladin higher in my load order but that didn't change anything.
Caedwyn  [developer] 2 Mar, 2019 @ 2:45pm 
I'll check into it. I added a debuff stun chance to try simulating a cooldown, but if it's lasting a terribly long time, that's certainly not intended.
Helios 23 Apr, 2019 @ 3:05pm 
Same bug !
Caedwyn  [developer] 24 Apr, 2019 @ 12:29am 
I thought I uploaded the fix.

I made the stun comparable to vanilla. No speed buff, just a limited amount of uses.
Æasir / Meteor 5 May, 2019 @ 8:04pm 
Hi, can you please update your mod on Nexusmods? I own the GOG version of the game and i noticed that your version on Nexus is not as updated as your Steam version (and i can't install it via Vortex only by copy+paste because there's no project.xml in that file)
https://www.nexusmods.com/darkestdungeon/mods/657?
Caedwyn  [developer] 5 May, 2019 @ 9:40pm 
I should release Link and Ned on the Nexus as well. I'll look into it in my spare time.
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